Qt Quick 模块提供在 Qt/C++ 应用程序中嵌入 Qt Quick 的类。 更多...
QQuickFramebufferObject | Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick |
QQuickFramebufferObject::Renderer | |
QQuickItem::ItemChangeData | Adds supplimentary information to the QQuickItem::itemChange() function |
QQuickItem | The most basic of all visual items in Qt Quick |
QQuickItemGrabResult | Contains the result from QQuickItem::grabToImage() |
QQuickPaintedItem | Way to use the QPainter API in the QML Scene Graph |
QQuickRenderControl | Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner |
QQuickTextDocument | Access to the QTextDocument of QQuickTextEdit |
QQuickView | 用于显示 Qt Quick 用户界面的窗口 |
QQuickWindow | 用于显示图形 QML 场景的窗口 |
QSGAbstractRenderer | Gives access to the scene graph nodes and rendering of a QSGEngine |
QSGGeometry::Attribute | QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry |
QSGGeometry::AttributeSet | QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up |
QSGGeometry::ColoredPoint2D | QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color |
QSGGeometry::Point2D | QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points |
QSGGeometry | Low-level storage for graphics primitives in the Qt Quick Scene Graph |
QSGGeometry::TexturedPoint2D | QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates |
QSGMaterial | Encapsulates rendering state for a shader program |
QSGMaterialShader | Represents an OpenGL shader program in the renderer |
QSGMaterialType | Used as a unique type token in combination with QSGMaterial |
QSGMaterialShader::RenderState | QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState() |
QSGBasicGeometryNode | Serves as a baseclass for geometry based nodes |
QSGClipNode | Implements the clipping functionality in the scene graph |
QSGGeometryNode | 用于场景图形中的所有渲染内容 |
QSGNode | 所有场景图形节点的基类 |
QSGOpacityNode | 用于改变节点的不透明度 |
QSGTransformNode | 实现场景图形变换 |
QSGRendererInterface | An interface providing access to some of the graphics API specific internals of the scenegraph |
QSGRenderNode | Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph |
QSGEngine | Allows low level rendering of a scene graph |
QSGFlatColorMaterial | Convenient way of rendering solid colored geometry in the scene graph |
QSGImageNode | Provided for convenience to easily draw textured content using the QML scene graph |
QSGRectangleNode | Convenience class for drawing solid filled rectangles using scenegraph |
QSGSimpleMaterial | Template generated class used to store the state used with a QSGSimpleMateralShader |
QSGSimpleMaterialShader | Convenient way of building custom OpenGL-based materials for the scene graph |
QSGDynamicTexture | Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's |
QSGTexture | Baseclass for textures used in the scene graph |
QSGOpaqueTextureMaterial | Convenient way of rendering textured geometry in the scene graph |
QSGTextureMaterial | Convenient way of rendering textured geometry in the scene graph |
QSGTextureProvider | 在 QML 中封装基于纹理的实体 |
QSGVertexColorMaterial | Convenient way of rendering per-vertex colored geometry in the scene graph |
QQuickAsyncImageProvider | Interface for for asynchronous control of QML image requests |
QQuickImageProvider | 用于支持 QML 中像素图和线程化图像请求的接口 |
QQuickImageResponse | Interface for asynchronous image loading in QQuickAsyncImageProvider |
QQuickTextureFactory | Interface for loading custom textures from QML |
要包括模块类定义,使用以下指令:
#include <QtQuick>
要链接到模块,添加此行到
qmake
.pro
文件:
QT += quick
有关 Qt Quick 模块的更多信息,见 Qt Quick 模块文档编制。