The QSGTexture class is a baseclass for textures used in the scene graph. 更多...
头: | #include <QSGTexture> |
qmake: | QT += quick |
继承: | QObject |
继承者: | QSGDynamicTexture |
enum | AnisotropyLevel { AnisotropyNone, Anisotropy2x, Anisotropy4x, Anisotropy8x, Anisotropy16x } |
enum | 过滤 { None, Nearest, Linear } |
enum | WrapMode { Repeat, ClampToEdge } |
QSGTexture () | |
~QSGTexture () | |
QSGTexture::AnisotropyLevel | anisotropyLevel () const |
virtual void | bind () = 0 |
QRectF | convertToNormalizedSourceRect (const QRectF & rect ) const |
QSGTexture::Filtering | filtering () const |
virtual bool | hasAlphaChannel () const = 0 |
virtual bool | hasMipmaps () const = 0 |
QSGTexture::WrapMode | horizontalWrapMode () const |
virtual bool | isAtlasTexture () const |
QSGTexture::Filtering | mipmapFiltering () const |
virtual QRectF | normalizedTextureSubRect () const |
virtual QSGTexture * | removedFromAtlas () const |
void | setAnisotropyLevel (AnisotropyLevel level ) |
void | setFiltering (Filtering filter ) |
void | setHorizontalWrapMode (WrapMode hwrap ) |
void | setMipmapFiltering (Filtering filter ) |
void | setVerticalWrapMode (WrapMode vwrap ) |
virtual int | textureId () const = 0 |
virtual QSize | textureSize () const = 0 |
void | updateBindOptions (bool force = false) |
QSGTexture::WrapMode | verticalWrapMode () const |
The QSGTexture class is a baseclass for textures used in the scene graph.
Users can freely implement their own texture classes to support arbitrary input textures, such as YUV video frames or 8 bit alpha masks. The scene graph backend provides a default implementation of normal color textures. As the implementation of these may be hardware specific, they are constructed via the factory function QQuickWindow::createTextureFromImage ().
The texture is a wrapper around an OpenGL texture, which texture id is given by textureId () and which size in pixels is given by textureSize (). hasAlphaChannel () reports if the texture contains opacity values and hasMipmaps () reports if the texture contains mipmap levels.
To use a texture, call the bind () function. The texture parameters specifying how the texture is bound, can be specified with setMipmapFiltering (), setFiltering (), setHorizontalWrapMode () 和 setVerticalWrapMode (). The texture will internally try to store these values to minimize the OpenGL state changes when the texture is bound.
Some scene graph backends use texture atlasses, grouping multiple small textures into one large texture. If this is the case, the function isAtlasTexture () will return true. Atlasses are used to aid the rendering algorithm to do better sorting which increases performance. The location of the texture inside the atlas is given with the normalizedTextureSubRect () 函数。
If the texture is used in such a way that atlas is not preferable, the function removedFromAtlas () can be used to extract a non-atlassed copy.
注意: 所有带有 QSG 前缀的类只应用于场景图形渲染线程。见 场景图形和渲染 了解更多信息。
另请参阅 场景图形 - 渲染 FBO (帧缓冲对象) and Scene Graph - Rendering FBOs in a thread .
Specifies the anisotropic filtering level to be used when the texture is not screen aligned.
常量 | 值 | 描述 |
---|---|---|
QSGTexture::AnisotropyNone
|
0
|
No anisotropic filtering. |
QSGTexture::Anisotropy2x
|
1
|
2x anisotropic filtering. |
QSGTexture::Anisotropy4x
|
2
|
4x anisotropic filtering. |
QSGTexture::Anisotropy8x
|
3
|
8x anisotropic filtering. |
QSGTexture::Anisotropy16x
|
4
|
16x anisotropic filtering. |
该枚举在 Qt 5.9 引入或被修改。
Specifies how sampling of texels should filter when texture coordinates are not pixel aligned.
常量 | 值 | 描述 |
---|---|---|
QSGTexture::None
|
0
|
No filtering should occur. This value is only used together with setMipmapFiltering (). |
QSGTexture::Nearest
|
1
|
Sampling returns the nearest texel. |
QSGTexture::Linear
|
2
|
Sampling returns a linear interpolation of the neighboring texels. |
Specifies how the texture should treat texture coordinates.
常量 | 值 | 描述 |
---|---|---|
QSGTexture::Repeat
|
0
|
Only the factional part of the texture coordiante is used, causing values above 1 and below 0 to repeat. |
QSGTexture::ClampToEdge
|
1
|
Values above 1 are clamped to 1 and values below 0 are clamped to 0. |
构造 QSGTexture 基类。
销毁 QSGTexture .
Returns the anisotropy level in use for filtering this texture.
该函数在 Qt 5.9 引入。
另请参阅 setAnisotropyLevel ().
[pure virtual]
void
QSGTexture::
bind
()
Call this function to bind this texture to the current texture target.
Binding a texture may also include uploading the texture data from a previously set QImage .
警告: This function can only be called from the rendering thread.
返回 rect converted to normalized coordinates.
另请参阅 normalizedTextureSubRect ().
Returns the sampling mode to be used for this texture.
另请参阅 setFiltering ().
[pure virtual]
bool
QSGTexture::
hasAlphaChannel
() const
Returns true if the texture data contains an alpha channel.
[pure virtual]
bool
QSGTexture::
hasMipmaps
() const
Returns true if the texture data contains mipmap levels.
Returns the horizontal wrap mode to be used for this texture.
另请参阅 setHorizontalWrapMode ().
[虚拟]
bool
QSGTexture::
isAtlasTexture
() const
Returns weither this texture is part of an atlas or not.
默认实现返回 false。
Returns whether mipmapping should be used when sampling from this texture.
另请参阅 setMipmapFiltering ().
[虚拟]
QRectF
QSGTexture::
normalizedTextureSubRect
() const
Returns the rectangle inside textureSize () that this texture represents in normalized coordinates.
The default implementation returns a rect at position (0, 0) with width and height of 1.
[虚拟]
QSGTexture
*QSGTexture::
removedFromAtlas
() const
This function returns a copy of the current texture which is removed from its atlas.
The current texture remains unchanged, so texture coordinates do not need to be updated.
Removing a texture from an atlas is primarily useful when passing it to a shader that operates on the texture coordinates 0-1 instead of the texture subrect inside the atlas.
If the texture is not part of a texture atlas, this function returns 0.
Implementations of this function are recommended to return the same instance for multiple calls to limit memory usage.
警告: This function can only be called from the rendering thread.
Sets the level of anisotropic filtering to be used for the upcoming bind () call to level 。默认值为 QSGTexture::AnisotropyNone , which means no anisotropic filtering is enabled.
该函数在 Qt 5.9 引入。
另请参阅 anisotropyLevel ().
Sets the sampling mode to be used for the upcoming bind () call to filter .
另请参阅 filtering ().
Sets the horizontal wrap mode to be used for the upcoming bind () call to hwrap
另请参阅 horizontalWrapMode ().
Sets the mipmap sampling mode to be used for the upcoming bind () call to filter .
Setting the mipmap filtering has no effect it the texture does not have mipmaps.
另请参阅 mipmapFiltering () 和 hasMipmaps ().
Sets the vertical wrap mode to be used for the upcoming bind () call to vwrap
另请参阅 verticalWrapMode ().
[pure virtual]
int
QSGTexture::
textureId
() const
Returns the OpenGL texture id for this texture.
The default value is 0, indicating that it is an invalid texture id.
The function should at all times return the correct texture id.
警告: This function can only be called from the rendering thread.
[pure virtual]
QSize
QSGTexture::
textureSize
() const
Returns the size of the texture.
Update the texture state to match the filtering, mipmap and wrap options currently set.
若 force is true, all properties will be updated regardless of weither they have changed or not.
Returns the vertical wrap mode to be used for this texture.
另请参阅 setVerticalWrapMode ().