The QSGImageNode class is provided for convenience to easily draw textured content using the QML scene graph. 更多...
| 头: | #include <QSGImageNode> | 
| qmake: | QT += quick | 
| Since: | Qt 5.8 | 
| 继承: | QSGGeometryNode | 
| enum | TextureCoordinatesTransformFlag { NoTransform, MirrorHorizontally, MirrorVertically } | 
| flags | TextureCoordinatesTransformMode | 
| virtual | ~QSGImageNode () | 
| virtual QSGTexture::Filtering | filtering () const = 0 | 
| virtual QSGTexture::Filtering | mipmapFiltering () const = 0 | 
| virtual bool | ownsTexture () const = 0 | 
| virtual QRectF | rect () const = 0 | 
| virtual void | setFiltering (QSGTexture::Filtering filtering ) = 0 | 
| virtual void | setMipmapFiltering (QSGTexture::Filtering filtering ) = 0 | 
| virtual void | setOwnsTexture (bool owns ) = 0 | 
| virtual void | setRect (const QRectF & rect ) = 0 | 
| void | setRect (qreal x , qreal y , qreal w , qreal h ) | 
| virtual void | setSourceRect (const QRectF & rect ) = 0 | 
| void | setSourceRect (qreal x , qreal y , qreal w , qreal h ) | 
| virtual void | setTexture (QSGTexture * texture ) = 0 | 
| virtual void | setTextureCoordinatesTransform (TextureCoordinatesTransformMode mode ) = 0 | 
| virtual QRectF | sourceRect () const = 0 | 
| virtual QSGTexture * | texture () const = 0 | 
| virtual TextureCoordinatesTransformMode | textureCoordinatesTransform () const = 0 | 
| void | rebuildGeometry (QSGGeometry * g , QSGTexture * texture , const QRectF & rect , QRectF sourceRect , TextureCoordinatesTransformMode texCoordMode ) | 
The QSGImageNode class is provided for convenience to easily draw textured content using the QML scene graph.
警告: The image node class must have a texture before being added to the scene graph to be rendered.
The TextureCoordinatesTransformFlag enum is used to specify the mode used to generate texture coordinates for a textured quad.
| 常量 | 值 | 描述 | 
|---|---|---|
| 
QSGImageNode::NoTransform
								 | 
0x00
								 | Texture coordinates are oriented with window coordinates i.e. with origin at top-left. | 
| 
QSGImageNode::MirrorHorizontally
								 | 
0x01
								 | Texture coordinates are inverted in the horizontal axis with respect to window coordinates | 
| 
QSGImageNode::MirrorVertically
								 | 
0x02
								 | Texture coordinates are inverted in the vertical axis with respect to window coordinates | 
The TextureCoordinatesTransformMode type is a typedef for QFlags <TextureCoordinatesTransformFlag>. It stores an OR combination of TextureCoordinatesTransformFlag values.
[虚拟]
						
						QSGImageNode::
						
							~QSGImageNode
						
						()
						
					Destroys the instance of QSGImageNode. The destructor is virtual.
[pure virtual]
						
						
							
								QSGTexture::Filtering
							
						
						QSGImageNode::
						
							filtering
						
						() const
						
					Returns the filtering for this image node.
另请参阅 setFiltering ().
[pure virtual]
						
						
							
								QSGTexture::Filtering
							
						
						QSGImageNode::
						
							mipmapFiltering
						
						() const
						
					Returns the mipmap filtering for this image node.
另请参阅 setMipmapFiltering ().
[pure virtual]
						
						
							bool
						
						QSGImageNode::
						
							ownsTexture
						
						() const
						
					
						返回
						
true
						
						if the node takes ownership of the texture; otherwise
						
false
						
						.
					
另请参阅 setOwnsTexture ().
[static]
						
						
							void
						
						QSGImageNode::
						
							rebuildGeometry
						
						(
						
							
								QSGGeometry
							
						
						*
						
							g
						
						,
						
							
								QSGTexture
							
						
						*
						
							texture
						
						, const
						
							
								QRectF
							
						
						&
						
							rect
						
						,
						
							
								QRectF
							
						
						
							sourceRect
						
						,
						
							
								TextureCoordinatesTransformMode
							
						
						
							texCoordMode
						
						)
						
					
[pure virtual]
						
						
							
								QRectF
							
						
						QSGImageNode::
						
							rect
						
						() const
						
					Returns the target rect of this image node.
另请参阅 setRect ().
[pure virtual]
						
						
							void
						
						QSGImageNode::
						
							setFiltering
						
						(
						
							
								QSGTexture::Filtering
							
						
						
							filtering
						
						)
						
					Sets the filtering to be used for this image node to filtering .
For smooth scaling, use QSGTexture::Linear . For normal scaling, use QSGTexture::Nearest .
另请参阅 filtering ().
[pure virtual]
						
						
							void
						
						QSGImageNode::
						
							setMipmapFiltering
						
						(
						
							
								QSGTexture::Filtering
							
						
						
							filtering
						
						)
						
					Sets the mipmap filtering to be used for this image node to filtering .
For smooth scaling between mip maps, use QSGTexture::Linear . For normal scaling, use QSGTexture::Nearest .
另请参阅 mipmapFiltering ().
[pure virtual]
						
						
							void
						
						QSGImageNode::
						
							setOwnsTexture
						
						(
						
							bool
						
						
							owns
						
						)
						
					Sets whether the node takes ownership of the texture to owns .
By default, the node does not take ownership of the texture.
另请参阅 ownsTexture ().
[pure virtual]
						
						
							void
						
						QSGImageNode::
						
							setRect
						
						(const
						
							
								QRectF
							
						
						&
						
							rect
						
						)
						
					Sets the target rect of this image node to rect .
另请参阅 rect ().
这是重载函数。
Sets the rectangle of this image node to begin at ( x , y ) and have width w 和高度 h .
[pure virtual]
						
						
							void
						
						QSGImageNode::
						
							setSourceRect
						
						(const
						
							
								QRectF
							
						
						&
						
							rect
						
						)
						
					Sets the source rect of this image node to rect .
另请参阅 sourceRect ().
这是重载函数。
Sets the rectangle of this image node to show its texture from ( x , y ) and have width w 和高度 h relatively to the QSGTexture::textureSize .
[pure virtual]
						
						
							void
						
						QSGImageNode::
						
							setTexture
						
						(
						
							
								QSGTexture
							
						
						*
						
							texture
						
						)
						
					Sets the texture of this image node to texture .
使用 setOwnsTexture () to set whether the node should take ownership of the texture. By default, the node does not take ownership.
警告: An image node must have a texture before being added to the scenegraph to be rendered.
另请参阅 texture ().
[pure virtual]
						
						
							void
						
						QSGImageNode::
						
							setTextureCoordinatesTransform
						
						(
						
							
								TextureCoordinatesTransformMode
							
						
						
							mode
						
						)
						
					Sets the method used to generate texture coordinates to mode . This can be used to obtain correct orientation of the texture. This is commonly needed when using a third-party OpenGL library to render to texture as OpenGL has an inverted y-axis relative to Qt Quick.
另请参阅 textureCoordinatesTransform ().
[pure virtual]
						
						
							
								QRectF
							
						
						QSGImageNode::
						
							sourceRect
						
						() const
						
					Returns the source rect of this image node.
另请参阅 setSourceRect ().
[pure virtual]
						
						
							
								QSGTexture
							
						
						*QSGImageNode::
						
							texture
						
						() const
						
					Returns the texture for this image node.
另请参阅 setTexture ().
[pure virtual]
						
						
							
								TextureCoordinatesTransformMode
							
						
						QSGImageNode::
						
							textureCoordinatesTransform
						
						() const
						
					Returns the mode used to generate texture coordinates for this node.
另请参阅 setTextureCoordinatesTransform ().