The QSGOpaqueTextureMaterial class provides a convenient way of rendering textured geometry in the scene graph. 更多...
头: | #include <QSGOpaqueTextureMaterial> |
qmake: | QT += quick |
继承: | QSGMaterial |
继承者: | QSGTextureMaterial |
QSGOpaqueTextureMaterial () | |
QSGTexture::AnisotropyLevel | anisotropyLevel () const |
QSGTexture::Filtering | filtering () const |
QSGTexture::WrapMode | horizontalWrapMode () const |
QSGTexture::Filtering | mipmapFiltering () const |
void | setAnisotropyLevel (QSGTexture::AnisotropyLevel level ) |
void | setFiltering (QSGTexture::Filtering filtering ) |
void | setHorizontalWrapMode (QSGTexture::WrapMode mode ) |
void | setMipmapFiltering (QSGTexture::Filtering filtering ) |
void | setTexture (QSGTexture * texture ) |
void | setVerticalWrapMode (QSGTexture::WrapMode mode ) |
QSGTexture * | texture () const |
QSGTexture::WrapMode | verticalWrapMode () const |
The QSGOpaqueTextureMaterial class provides a convenient way of rendering textured geometry in the scene graph.
警告: This utility class is only functional when running with the OpenGL backend of the Qt Quick scenegraph.
The opaque textured material will fill every pixel in a geometry with the supplied texture. The material does not respect the opacity of the QSGMaterialShader::RenderState , so opacity nodes in the parent chain of nodes using this material, have no effect.
The geometry to be rendered with an opaque texture material requires vertices in attribute location 0 and texture coordinates in attribute location 1. The texture coordinate is a 2-dimensional floating-point tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an attribute set compatible with this material.
The texture to be rendered can be set using setTexture (). How the texture should be rendered can be specified using setMipmapFiltering (), setFiltering (), setHorizontalWrapMode () 和 setVerticalWrapMode (). The rendering state is set on the texture instance just before it is bound.
The opaque textured material respects the current matrix and the alpha channel of the texture. It will disregard the accumulated opacity in the scenegraph.
A texture material must have a texture set before it is used as a material in the scene graph.
创建新的 QSGOpaqueTextureMaterial .
The default mipmap filtering and filtering mode is set to
QSGTexture::Nearest
. The default wrap modes is set to
QSGTexture::ClampToEdge
.
另请参阅 setAnisotropyLevel ().
Returns this material's filtering mode.
The default filtering is
QSGTexture::Nearest
.
另请参阅 setFiltering ().
Returns this material's horizontal wrap mode.
The default horizontal wrap mode is
QSGTexutre::ClampToEdge
.
另请参阅 setHorizontalWrapMode ().
Returns this material's mipmap filtering mode.
The default mipmap mode is
QSGTexture::Nearest
.
另请参阅 setMipmapFiltering ().
另请参阅 anisotropyLevel ().
Sets the filtering to filtering .
The filtering mode is set on the texture instance just before the texture is bound for rendering.
另请参阅 filtering ().
Sets the horizontal wrap mode to mode .
The horizontal wrap mode is set on the texture instance just before the texture is bound for rendering.
另请参阅 horizontalWrapMode ().
Sets the mipmap mode to filtering .
The mipmap filtering mode is set on the texture instance just before the texture is bound for rendering.
If the texture does not have mipmapping support, enabling mipmapping has no effect.
另请参阅 mipmapFiltering ().
Sets the texture of this material to texture .
The material does not take ownership of the texture.
另请参阅 texture ().
Sets the vertical wrap mode to mode .
The vertical wrap mode is set on the texture instance just before the texture is bound for rendering.
另请参阅 verticalWrapMode ().
Returns this texture material's texture.
另请参阅 setTexture ().
Returns this material's vertical wrap mode.
The default vertical wrap mode is
QSGTexutre::ClampToEdge
.
另请参阅 setVerticalWrapMode ().