QSkeleton Class

class Qt3DCore ::QSkeleton

Holds the data for a skeleton to be used with skinned meshes. 更多...

頭: #include <QSkeleton>
qmake: QT += 3dcore
Since: Qt 5.10
實例化: Skeleton
繼承: Qt3DCore::QAbstractSkeleton

該類在 Qt 5.10 引入。

特性

公共函數

QSkeleton (Qt3DCore::QNode * parent = nullptr)
Qt3DCore::QJoint * rootJoint () const

公共槽

void setRootJoint (Qt3DCore::QJoint * rootJoint )

信號

void rootJointChanged (Qt3DCore::QJoint * rootJoint )

詳細描述

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader .

特性文檔編製

rootJoint : Qt3DCore::QJoint *

Holds the root joint of the hierarchy of joints forming the skeleton.

訪問函數:

Qt3DCore::QJoint * rootJoint () const
void setRootJoint (Qt3DCore::QJoint * rootJoint )

通知程序信號:

void rootJointChanged (Qt3DCore::QJoint * rootJoint )

成員函數文檔編製

QSkeleton:: QSkeleton ( Qt3DCore::QNode * parent = nullptr)

Constructs a new QSkeleton with parent .