A skeleton contains the joints for a skinned mesh. 更多...
| 頭: | #include <QAbstractSkeleton> |
| qmake: | QT += 3dcore |
| Since: | Qt 5.10 |
| 實例化: | AbstractSkeleton |
| 繼承: | Qt3DCore::QNode |
| 繼承者: |
該類在 Qt 5.10 引入。
| int | jointCount () const |
| void | jointCountChanged (int jointCount ) |
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
Holds the number of joints contained in the skeleton
訪問函數:
| int | jointCount () const |
通知程序信號:
| void | jointCountChanged (int jointCount ) |