Skeleton QML Type

Holds the data for a skeleton to be used with skinned meshes. 更多...

import 語句: import Qt3D.Core 2.15
Since: Qt 5.10
實例化: QSkeleton
繼承:

AbstractSkeleton

特性

詳細描述

Use Skeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see SkeletonLoader .

特性文檔編製

rootJoint : Joint

Holds the root joint of the hierarchy of joints forming the skeleton.