QQuickWindow 類

The QQuickWindow class provides the window for displaying a graphical QML scene 更多...

頭: #include <QQuickWindow>
qmake: QT += quick
Since: Qt 5.0
實例化: Window
繼承: QWindow
繼承者: QQuickView

公共類型

enum CreateTextureOption { TextureHasAlphaChannel, TextureHasMipmaps, TextureOwnsGLTexture, TextureCanUseAtlas, TextureIsOpaque }
flags CreateTextureOptions
enum RenderStage { BeforeSynchronizingStage, AfterSynchronizingStage, BeforeRenderingStage, AfterRenderingStage, AfterSwapStage, NoStage }
enum SceneGraphError { ContextNotAvailable }

特性

公共函數

QQuickWindow (QWindow * parent = Q_NULLPTR)
virtual ~QQuickWindow ()
QQuickItem * activeFocusItem () const
bool clearBeforeRendering () const
QColor color () const
QQuickItem * contentItem () const
QSGImageNode * createImageNode () const
QSGNinePatchNode * createNinePatchNode () const
QSGRectangleNode * createRectangleNode () const
QSGTexture * createTextureFromId (uint id , const QSize & size , CreateTextureOptions options = CreateTextureOption()) const
QSGTexture * createTextureFromImage (const QImage & image , CreateTextureOptions options ) const
QSGTexture * createTextureFromImage (const QImage & image ) const
qreal effectiveDevicePixelRatio () const
QImage grabWindow ()
QQmlIncubationController * incubationController () const
bool isPersistentOpenGLContext () const
bool isPersistentSceneGraph () const
bool isSceneGraphInitialized () const
QQuickItem * mouseGrabberItem () const
QOpenGLContext * openglContext () const
QOpenGLFramebufferObject * renderTarget () const
uint renderTargetId () const
QSize renderTargetSize () const
QSGRendererInterface * rendererInterface () const
void resetOpenGLState ()
void scheduleRenderJob (QRunnable * job , RenderStage stage )
void setClearBeforeRendering (bool enabled )
void setColor (const QColor & color )
void setPersistentOpenGLContext (bool persistent )
void setPersistentSceneGraph (bool persistent )
void setRenderTarget (QOpenGLFramebufferObject * fbo )
void setRenderTarget (uint fboId , const QSize & size )

重實現公共函數

virtual QAccessibleInterface * accessibleRoot () const

公共槽

void releaseResources ()
void update ()

信號

void activeFocusItemChanged ()
void afterAnimating ()
void afterRendering ()
void afterSynchronizing ()
void beforeRendering ()
void beforeSynchronizing ()
void closing (QQuickCloseEvent * close )
void colorChanged ( const QColor & )
void frameSwapped ()
void openglContextCreated (QOpenGLContext * context )
void sceneGraphAboutToStop ()
void sceneGraphError (QQuickWindow::SceneGraphError error , const QString & message )
void sceneGraphInitialized ()
void sceneGraphInvalidated ()

靜態公共成員

bool hasDefaultAlphaBuffer ()
QString sceneGraphBackend ()
void setDefaultAlphaBuffer (bool useAlpha )
void setSceneGraphBackend (QSGRendererInterface::GraphicsApi api )
void setSceneGraphBackend (const QString & backend )

重實現保護函數

virtual bool event (QEvent * e )
virtual void exposeEvent ( QExposeEvent * )
virtual void focusInEvent (QFocusEvent * ev )
virtual void focusOutEvent (QFocusEvent * ev )
virtual void hideEvent ( QHideEvent * )
virtual void keyPressEvent (QKeyEvent * e )
virtual void keyReleaseEvent (QKeyEvent * e )
virtual void mouseDoubleClickEvent (QMouseEvent * event )
virtual void mouseMoveEvent (QMouseEvent * event )
virtual void mousePressEvent (QMouseEvent * event )
virtual void mouseReleaseEvent (QMouseEvent * event )
virtual void resizeEvent (QResizeEvent * ev )
virtual void showEvent ( QShowEvent * )
virtual void wheelEvent (QWheelEvent * event )

詳細描述

The QQuickWindow class provides the window for displaying a graphical QML scene

QQuickWindow provides the graphical scene management needed to interact with and display a scene of QQuickItems.

A QQuickWindow always has a single invisible root item. To add items to this window, reparent the items to the root item or to an existing item in the scene.

為輕鬆從 QML 文件顯示場景,見 QQuickView .

渲染

QQuickWindow uses a scene graph to represent what needs to be rendered. This scene graph is disconnected from the QML scene and potentially lives in another thread, depending on the platform implementation. Since the rendering scene graph lives independently from the QML scene, it can also be completely released without affecting the state of the QML scene.

The sceneGraphInitialized () signal is emitted on the rendering thread before the QML scene is rendered to the screen for the first time. If the rendering scene graph has been released, the signal will be emitted again before the next frame is rendered.

集成 OpenGL

When using the default OpenGL adaptation, it is possible to integrate OpenGL calls directly into the QQuickWindow using the same OpenGL context as the Qt Quick Scene Graph. This is done by connecting to the QQuickWindow::beforeRendering () 或 QQuickWindow::afterRendering () 信號。

注意: 當使用 QQuickWindow::beforeRendering (), make sure to disable clearing before rendering with QQuickWindow::setClearBeforeRendering ().

曝光和可見性

QQuickWindow instance is deliberately hidden with hide () 或 setVisible (false), it will stop rendering and its scene graph and graphics context might be released. The sceneGraphInvalidated () signal will be emitted when this happens.

警告: It is crucial that graphics operations and interaction with the scene graph happens exclusively on the rendering thread, primarily during the updatePaintNode() phase.

警告: As signals related to rendering might be emitted from the rendering thread, connections should be made using Qt::DirectConnection .

資源管理

QML will try to cache images and scene graph nodes to improve performance, but in some low-memory scenarios it might be required to aggressively release these resources. The releaseResources () can be used to force the clean up of certain resources. Calling releaseResources () may result in the entire scene graph and in the case of the OpenGL adaptation the associated context will be deleted. The sceneGraphInvalidated () signal will be emitted when this happens.

注意: 所有帶有 QSG 前綴的類隻應用於場景圖形渲染綫程。見 場景圖形和渲染 瞭解更多信息。

上下文和錶麵格式

While it is possible to specify a QSurfaceFormat for every QQuickWindow by calling the member function setFormat (), windows may also be created from QML by using the Window and ApplicationWindow elements. In this case there is no C++ code involved in the creation of the window instance, yet applications may still wish to set certain surface format values, for example to request a given OpenGL version or profile. Such applications can call the static function QSurfaceFormat::setDefaultFormat () at startup. The specified format will be used for all Quick windows created afterwards.

另請參閱 場景圖形 - QML 下的 OpenGL .

成員類型文檔編製

enum QQuickWindow:: CreateTextureOption
flags QQuickWindow:: CreateTextureOptions

The CreateTextureOption enums are used to customize a texture is wrapped.

常量 描述
QQuickWindow::TextureHasAlphaChannel 0x0001 The texture has an alpha channel and should be drawn using blending.
QQuickWindow::TextureHasMipmaps 0x0002 The texture has mipmaps and can be drawn with mipmapping enabled.
QQuickWindow::TextureOwnsGLTexture 0x0004 The texture object owns the texture id and will delete the OpenGL texture when the texture object is deleted.
QQuickWindow::TextureCanUseAtlas 0x0008 The image can be uploaded into a texture atlas.
QQuickWindow::TextureIsOpaque 0x0010 The texture will return false for QSGTexture::hasAlphaChannel () and will not be blended. This flag was added in Qt 5.6.

CreateTextureOptions 類型是 typedef 對於 QFlags <CreateTextureOption>. It stores an OR combination of CreateTextureOption values.

enum QQuickWindow:: RenderStage

常量 描述
QQuickWindow::BeforeSynchronizingStage 0 在同步前。
QQuickWindow::AfterSynchronizingStage 1 在同步後。
QQuickWindow::BeforeRenderingStage 2 在渲染前。
QQuickWindow::AfterRenderingStage 3 在渲染後。
QQuickWindow::AfterSwapStage 4 在幀交換後。
QQuickWindow::NoStage 5 盡快。該值在 Qt 5.6 添加。

該枚舉在 Qt 5.4 引入或被修改。

另請參閱 場景圖形和渲染 .

enum QQuickWindow:: SceneGraphError

此枚舉描述的錯誤在 sceneGraphError () 信號。

常量 描述
QQuickWindow::ContextNotAvailable 1 graphics context creation failed. This typically means that no suitable OpenGL implementation was found, for example because no graphics drivers are installed and so no OpenGL 2 support is present. On mobile and embedded boards that use OpenGL ES such an error is likely to indicate issues in the windowing system integration and possibly an incorrect configuration of Qt.

該枚舉在 Qt 5.3 引入或被修改。

特性文檔編製

activeFocusItem : QQuickItem * const

此特性保持的項目前擁有活動聚焦或 null 若沒有項具有活動聚焦。

訪問函數:

QQuickItem * activeFocusItem () const

通知程序信號:

void activeFocusItemChanged ()

color : QColor

此特性保持用於清零 OpenGL 上下文的顔色。

設置清零顔色不起作用,當清零被禁用時。默認情況下,清零顔色為白色。

訪問函數:

QColor color () const
void setColor (const QColor & color )

通知程序信號:

void colorChanged ( const QColor & )

另請參閱 setClearBeforeRendering () 和 setDefaultAlphaBuffer ().

contentItem : QQuickItem * const

此特性保持場景的不可見根項。

A QQuickWindow always has a single invisible root item containing all of its content. To add items to this window, reparent the items to the contentItem or to an existing item in the scene.

訪問函數:

QQuickItem * contentItem () const

成員函數文檔編製

QQuickWindow:: QQuickWindow ( QWindow * parent = Q_NULLPTR)

構造窗口為顯示 QML 場景采用父級窗口 parent .

[虛擬] QQuickWindow:: ~QQuickWindow ()

銷毀窗口。

[虛擬] QAccessibleInterface *QQuickWindow:: accessibleRoot () const

返迴此窗口的可訪問接口,或 0 若無法創建這種接口。

[signal] void QQuickWindow:: afterAnimating ()

This signal is emitted on the gui thread before requesting the render thread to perform the synchronization of the scene graph.

Unlike the other similar signals, this one is emitted on the gui thread instead of the render thread. It can be used to synchronize external animation systems with the QML content.

該函數在 Qt 5.3 引入。

[signal] void QQuickWindow:: afterRendering ()

此信號在場景已完成渲染後發射,在 swapbuffers 被調用前。

此信號可以用於在 QML 內容上使用原生 OpenGL 進行描繪,或對當前幀緩衝做屏幕抓取。

用於渲染場景圖形的 OpenGL 上下文,會被綁定在此點。

警告: This signal is emitted from the scene graph rendering thread. If your slot function needs to finish before execution continues, you must make sure that the connection is direct (see Qt::ConnectionType ).

警告: Make very sure that a signal handler for afterRendering() leaves the OpenGL context in the same state as it was when the signal handler was entered. Failing to do so can result in the scene not rendering properly.

另請參閱 resetOpenGLState ().

[signal] void QQuickWindow:: afterSynchronizing ()

此信號發射,在同步場景圖形與 QML 狀態後。

This signal can be used to do preparation required after calls to QQuickItem::updatePaintNode (), while the GUI thread is still locked.

用於渲染場景圖形的圖形上下文,會被綁定在此點。

警告: This signal is emitted from the scene graph rendering thread. If your slot function needs to finish before execution continues, you must make sure that the connection is direct (see Qt::ConnectionType ).

警告: When using the OpenGL adaptation, make sure that a signal handler for afterSynchronizing leaves the OpenGL context in the same state as it was when the signal handler was entered. Failing to do so can result in the scene not rendering properly.

該函數在 Qt 5.3 引入。

另請參閱 resetOpenGLState ().

[signal] void QQuickWindow:: beforeRendering ()

此信號發射,在開始渲染場景前。

Combined with the modes for clearing the background, this option can be used to paint using raw OpenGL under QML content.

用於渲染場景圖形的 OpenGL 上下文,會被綁定在此點。

警告: This signal is emitted from the scene graph rendering thread. If your slot function needs to finish before execution continues, you must make sure that the connection is direct (see Qt::ConnectionType ).

警告: Make very sure that a signal handler for beforeRendering leaves the OpenGL context in the same state as it was when the signal handler was entered. Failing to do so can result in the scene not rendering properly.

另請參閱 resetOpenGLState ().

[signal] void QQuickWindow:: beforeSynchronizing ()

This signal is emitted before the scene graph is synchronized with the QML state.

This signal can be used to do any preparation required before calls to QQuickItem::updatePaintNode ().

用於渲染場景圖形的 OpenGL 上下文,會被綁定在此點。

警告: This signal is emitted from the scene graph rendering thread. If your slot function needs to finish before execution continues, you must make sure that the connection is direct (see Qt::ConnectionType ).

警告: Make very sure that a signal handler for beforeSynchronizing leaves the GL context in the same state as it was when the signal handler was entered. Failing to do so can result in the scene not rendering properly.

另請參閱 resetOpenGLState ().

bool QQuickWindow:: clearBeforeRendering () const

返迴是否做做顔色緩衝清零,在渲染前。

另請參閱 setClearBeforeRendering ().

[signal] void QQuickWindow:: closing ( QQuickCloseEvent * close )

此信號被發,當窗口收到事件 close 從窗口係統。

該函數在 Qt 5.1 引入。

QSGImageNode *QQuickWindow:: createImageNode () const

創建簡單圖像節點。當場景圖形未初始化時,返迴值為 null。

這是直接構造 QSGSimpleTextureNode 的跨後端替代。

該函數在 Qt 5.8 引入。

另請參閱 QSGImageNode .

QSGNinePatchNode *QQuickWindow:: createNinePatchNode () const

創建 9 個補丁節點。當場景圖形未初始化時,返迴值為 null。

該函數在 Qt 5.8 引入。

QSGRectangleNode *QQuickWindow:: createRectangleNode () const

創建簡單矩形節點。當場景圖形未初始化時,返迴值為 null。

這是直接構造 QSGSimpleRectNode 的跨後端替代。

該函數在 Qt 5.8 引入。

另請參閱 QSGRectangleNode .

QSGTexture *QQuickWindow:: createTextureFromId ( uint id , const QSize & size , CreateTextureOptions options = CreateTextureOption()) const

創建新的 QSGTexture object from an existing OpenGL texture id and size .

The caller of the function is responsible for deleting the returned texture.

The returned texture will be using GL_TEXTURE_2D as texture target and assumes that internal format is GL_RGBA 。重實現 QSGTexture 能創建具有不同參數的紋理。

使用 options to customize the texture attributes. The TextureUsesAtlas option is ignored.

警告: This function will return null if the scenegraph has not yet been initialized or OpenGL is not in use.

注意: 此函數纔起作用,當使用默認 OpenGL 場景圖形適配時。

另請參閱 sceneGraphInitialized () 和 QSGTexture .

QSGTexture *QQuickWindow:: createTextureFromImage (const QImage & image , CreateTextureOptions options ) const

創建新的 QSGTexture 從供給 image 。若圖像擁有 Alpha 通道,相應紋理將擁有 Alpha 通道。

函數的調用者負責刪除返迴紋理。例如,會刪除使用 OpenGL 適配的實際 OpenGL 紋理,當刪除紋理對象時。

options 包含 TextureCanUseAtlas ,引擎可以將圖像放入紋理圖集。圖集中的紋理需要依賴 QSGTexture::normalizedTextureSubRect () 為它們的幾何體且不支持 QSGTexture::Repeat 。其它值來自 CreateTextureOption 被忽略。

options 包含 TextureIsOpaque , the engine will create an RGB texture which returns false for QSGTexture::hasAlphaChannel (). Opaque textures will in most cases be faster to render. When this flag is not set, the texture will have an alpha channel based on the image's format.

options 包含 TextureHasMipmaps , the engine will create a texture which can use mipmap filtering. Mipmapped textures can not be in an atlas.

當使用 OpenGL 適配時,返迴紋理將使用 GL_TEXTURE_2D 作紋理目標和 GL_RGBA 作內部格式。重實現 QSGTexture 能創建具有不同參數的紋理。

警告: 此函數將返迴 0 若場景圖形尚未初始化。

警告: The returned texture is not memory managed by the scene graph and must be explicitly deleted by the caller on the rendering thread. This is achieved by deleting the texture from a QSGNode destructor or by using deleteLater () in the case where the texture already has affinity to the rendering thread.

可以從任何綫程中調用此函數。

另請參閱 sceneGraphInitialized () 和 QSGTexture .

QSGTexture *QQuickWindow:: createTextureFromImage (const QImage & image ) const

這是重載函數。

qreal QQuickWindow:: effectiveDevicePixelRatio () const

返迴用於此窗口的設備像素比率。

這不同於 QWindow::devicePixelRatio () in that it supports redirected rendering via QQuickRenderControl 。當使用 QQuickRenderControl QQuickWindow is often not created, meaning it is never shown and there is no underlying native window created in the windowing system. As a result, querying properties like the device pixel ratio cannot give correct results. Use this function instead.

另請參閱 QWindow::devicePixelRatio ().

[virtual protected] bool QQuickWindow:: event ( QEvent * e )

重實現自 QObject::event ().

[virtual protected] void QQuickWindow:: exposeEvent ( QExposeEvent * )

重實現自 QWindow::exposeEvent ().

[virtual protected] void QQuickWindow:: focusInEvent ( QFocusEvent * ev )

重實現自 QWindow::focusInEvent ().

[virtual protected] void QQuickWindow:: focusOutEvent ( QFocusEvent * ev )

重實現自 QWindow::focusOutEvent ().

[signal] void QQuickWindow:: frameSwapped ()

This signal is emitted when a frame has been queued for presenting. With vertical synchronization enabled the signal is emitted at most once per vsync interval in a continuously animating scene.

此信號將從場景圖形渲染綫程中發射。

QImage QQuickWindow:: grabWindow ()

Grabs the contents of the window and returns it as an image.

It is possible to call the grabWindow() function when the window is not visible. This requires that the window is created and has a valid size and that no other QQuickWindow instances are rendering in the same process.

警告: Calling this function will cause performance problems.

警告: 隻可以從 GUI 綫程是調用此函數。

[static] bool QQuickWindow:: hasDefaultAlphaBuffer ()

Returns whether to use alpha transparency on newly created windows.

該函數在 Qt 5.1 引入。

另請參閱 setDefaultAlphaBuffer ().

[virtual protected] void QQuickWindow:: hideEvent ( QHideEvent * )

重實現自 QWindow::hideEvent ().

QQmlIncubationController *QQuickWindow:: incubationController () const

Returns an incubation controller that splices incubation between frames for this window. QQuickView automatically installs this controller for you, otherwise you will need to install it yourself using QQmlEngine::setIncubationController ().

The controller is owned by the window and will be destroyed when the window is deleted.

bool QQuickWindow:: isPersistentOpenGLContext () const

Returns whether the OpenGL context can be released during the lifetime of the QQuickWindow .

注意: This is a hint. When and how this happens is implementation specific. It also only has an effect when using the default OpenGL scene graph adaptation

bool QQuickWindow:: isPersistentSceneGraph () const

Returns whether the scene graph nodes and resources can be released during the lifetime of this QQuickWindow .

注意: This is a hint. When and how this happens is implementation specific.

bool QQuickWindow:: isSceneGraphInitialized () const

Returns true if the scene graph has been initialized; otherwise returns false.

[virtual protected] void QQuickWindow:: keyPressEvent ( QKeyEvent * e )

重實現自 QWindow::keyPressEvent ().

[virtual protected] void QQuickWindow:: keyReleaseEvent ( QKeyEvent * e )

重實現自 QWindow::keyReleaseEvent ().

[virtual protected] void QQuickWindow:: mouseDoubleClickEvent ( QMouseEvent * event )

重實現自 QWindow::mouseDoubleClickEvent ().

QQuickItem *QQuickWindow:: mouseGrabberItem () const

返迴目前有抓取鼠標的項。

[virtual protected] void QQuickWindow:: mouseMoveEvent ( QMouseEvent * event )

重實現自 QWindow::mouseMoveEvent ().

[virtual protected] void QQuickWindow:: mousePressEvent ( QMouseEvent * event )

重實現自 QWindow::mousePressEvent ().

[virtual protected] void QQuickWindow:: mouseReleaseEvent ( QMouseEvent * event )

重實現自 QWindow::mouseReleaseEvent ().

QOpenGLContext *QQuickWindow:: openglContext () const

返迴用於渲染的 OpenGL 上下文。

If the scene graph is not ready, or the scene graph is not using OpenGL, this function will return null.

注意: If using a scene graph adaptation other than OpenGL this function will return nullptr.

另請參閱 sceneGraphInitialized () 和 sceneGraphInvalidated ().

[signal] void QQuickWindow:: openglContextCreated ( QOpenGLContext * context )

This signal is emitted on the gui thread when the OpenGL context 對於此窗口有創建,在它變為當前前。

某些實現會共享同一 OpenGL 上下文介於多個 QQuickWindow instances. The openglContextCreated() signal will in this case only be emitted for the first window, when the OpenGL context is actually created.

QQuickWindow::openglContext () will still return 0 for this window until after the QQuickWindow::sceneGraphInitialize() has been emitted.

注意: This signal will only be emmited when using the default OpenGL scene graph adaptation.

該函數在 Qt 5.3 引入。

[slot] void QQuickWindow:: releaseResources ()

此函數會試著釋放目前由 QML 場景保持的冗餘資源。

Calling this function might result in the scene graph and the OpenGL context used for rendering being released to release graphics memory. If this happens, the sceneGraphInvalidated () signal will be called, allowing users to clean up their own graphics resources. The setPersistentOpenGLContext () 和 setPersistentSceneGraph () functions can be used to prevent this from happening, if handling the cleanup is not feasible in the application, at the cost of higher memory usage.

另請參閱 sceneGraphInvalidated (), setPersistentOpenGLContext (),和 setPersistentSceneGraph ().

QOpenGLFramebufferObject *QQuickWindow:: renderTarget () const

返迴用於此窗口的渲染目標。

The default is to render to the surface of the window, in which case the render target is 0.

注意: This function will return nullptr when not using the OpenGL scene graph adaptation.

另請參閱 setRenderTarget ().

uint QQuickWindow:: renderTargetId () const

返迴渲染目標的 FBO (幀緩衝對象) ID 當有設置時;否則返迴 0。

QSize QQuickWindow:: renderTargetSize () const

返迴目前設置的渲染目標的大小;否則返迴空大小。

QSGRendererInterface *QQuickWindow:: rendererInterface () const

返迴當前渲染器接口。值始終有效且從不為 null。

注意: 可以在任何時候調用此函數,後於構造 QQuickWindow ,即使 isSceneGraphInitialized () 仍為 false。不管怎樣,某些渲染器接口函數,尤其 QSGRendererInterface::getResource () will not be functional until the scenegraph is up and running. Backend queries, like QSGRendererInterface::graphicsApi () 或 QSGRendererInterface::shaderType (), will always be functional on the other hand.

注意: The ownership of the returned pointer stays with Qt. The returned instance may or may not be shared between different QQuickWindow instances, depending on the scenegraph backend in use. Therefore applications are expected to query the interface object for each QQuickWindow instead of reusing the already queried pointer.

該函數在 Qt 5.8 引入。

另請參閱 QSGRenderNode and QSGRendererInterface .

void QQuickWindow:: resetOpenGLState ()

調用此函數以重置 OpenGL 上下文的默認狀態。

The scene graph uses the OpenGL context and will both rely on and clobber its state. When mixing raw OpenGL commands with scene graph rendering, this function provides a convenient way of resetting the OpenGL context state back to its default values.

此函數不涉及固定函數管道中的狀態。

This function does not clear the color, depth and stencil buffers. Use QQuickWindow::setClearBeforeRendering to control clearing of the color buffer. The depth and stencil buffer might be clobbered by the scene graph renderer. Clear these manually on demand.

注意: 此函數纔起作用,當使用默認 OpenGL 場景圖形適配時。

該函數在 Qt 5.2 引入。

另請參閱 QQuickWindow::beforeRendering ().

[virtual protected] void QQuickWindow:: resizeEvent ( QResizeEvent * ev )

重實現自 QWindow::resizeEvent ().

[signal] void QQuickWindow:: sceneGraphAboutToStop ()

This signal is emitted on the render thread when the scene graph is about to stop rendering. This happens usually because the window has been hidden.

Applications may use this signal to release resources, but should be prepared to reinstantiated them again fast. The scene graph and the graphics context are not released at this time.

警告: This signal is emitted from the scene graph rendering thread. If your slot function needs to finish before execution continues, you must make sure that the connection is direct (see Qt::ConnectionType ).

警告: Make very sure that a signal handler for sceneGraphAboutToStop() leaves the graphics context in the same state as it was when the signal handler was entered. Failing to do so can result in the scene not rendering properly.

該函數在 Qt 5.3 引入。

另請參閱 sceneGraphInvalidated () 和 resetOpenGLState ().

[static] QString QQuickWindow:: sceneGraphBackend ()

Returns the requested Qt Quick scenegraph backend .

注意: 此函數的返迴值可能仍過時通過後續調用 setSceneGraphBackend () 直到第一 QQuickWindow 在應用程序中已構造。

該函數在 Qt 5.9 引入。

另請參閱 setSceneGraphBackend ().

[signal] void QQuickWindow:: sceneGraphError ( QQuickWindow::SceneGraphError error , const QString & message )

此信號發射,當 error 齣現在場景圖形初始化期間。

Applications should connect to this signal if they wish to handle errors, like graphics context creation failures, in a custom way. When no slot is connected to the signal, the behavior will be different: Quick will print the message , or show a message box, and terminate the application.

This signal will be emitted from the gui thread.

該函數在 Qt 5.3 引入。

[signal] void QQuickWindow:: sceneGraphInitialized ()

此信號被發射,當場景圖形已初始化。

此信號將從場景圖形渲染綫程中發射。

[signal] void QQuickWindow:: sceneGraphInvalidated ()

此信號被發射,當場景圖形已無效。

This signal implies that the graphics rendering context used has been invalidated and all user resources tied to that context should be released.

In the case of the default OpenGL adaptation the context of this window will be bound when this function is called. The only exception is if the native OpenGL has been destroyed outside Qt's control, for instance through EGL_CONTEXT_LOST.

此信號將從場景圖形渲染綫程中發射。

void QQuickWindow:: scheduleRenderJob ( QRunnable * job , RenderStage stage )

調度 job to run when the rendering of this window reaches the given stage .

這很方便對於等價信號在 QQuickWindow for "one shot" tasks.

窗口擁有所有權對於 job 且會刪除它當 job 完成時。

If rendering is shut down before job has a chance to run, the job will be run and then deleted as part of the scene graph cleanup. If the window is never shown and no rendering happens before the QQuickWindow is destroyed, all pending jobs will be destroyed without their run() method being called.

若渲染發生在不同綫程,那麼 job 將發生在渲染綫程。

stage is NoStage , job will be run at the earliest opportunity whenever the render thread is not busy rendering a frame. If there is no OpenGL context available or the window is not exposed at the time the job is either posted or handled, it is deleted without executing the run() method. If a non-threaded renderer is in use, the run() method of the job is executed synchronously. The OpenGL context is changed to the renderer context before executing a NoStage job.

注意: This function does not trigger rendering; the jobs targeting any other stage than NoStage will be stored run until rendering is triggered elsewhere. To force the job to run earlier, call QQuickWindow::update ();

該函數在 Qt 5.4 引入。

另請參閱 beforeRendering (), afterRendering (), beforeSynchronizing (), afterSynchronizing (), frameSwapped (),和 sceneGraphInvalidated ().

void QQuickWindow:: setClearBeforeRendering ( bool enabled )

設置 QML 場景圖形的渲染是否應清零顔色緩衝,先於開始渲染 enabled .

通過禁用顔色緩衝的清零,在場景圖形中渲染 OpengGL 內容是可能的。

顔色緩衝被清零,默認情況下。

另請參閱 clearBeforeRendering () 和 beforeRendering ().

[static] void QQuickWindow:: setDefaultAlphaBuffer ( bool useAlpha )

useAlpha 指定是否在新近創建的窗口中使用 Alpha 透明度。

在任何期望創建半透明窗口的應用程序中,有必要將此設為 true 先於創建第一 QQuickWindow 。默認值為 false。

該函數在 Qt 5.1 引入。

另請參閱 hasDefaultAlphaBuffer ().

void QQuickWindow:: setPersistentOpenGLContext ( bool persistent )

Sets whether the OpenGL context should be preserved, and cannot be released until the last window is deleted, to persistent 。默認值為 true。

The OpenGL context can be released to free up graphics resources when the window is obscured, hidden or not rendering. When this happens is implementation specific.

The QOpenGLContext::aboutToBeDestroyed () signal is emitted from the QQuickWindow::openglContext () when the OpenGL context is about to be released. The QQuickWindow::sceneGraphInitialized () signal is emitted when a new OpenGL context is created for this window. Make a Qt::DirectConnection to these signals to be notified.

OpenGL 上下文仍然會被釋放,當最後一個 QQuickWindow 被刪除。

注意: This only has an effect when using the default OpenGL scene graph adaptation.

另請參閱 isPersistentOpenGLContext (), setPersistentSceneGraph (), QOpenGLContext::aboutToBeDestroyed (),和 sceneGraphInitialized ().

void QQuickWindow:: setPersistentSceneGraph ( bool persistent )

Sets whether the scene graph nodes and resources can be released to persistent 。默認值為 true。

The scene graph nodes and resources can be released to free up graphics resources when the window is obscured, hidden or not rendering. When this happens is implementation specific.

The QQuickWindow::sceneGraphInvalidated () signal is emitted when cleanup occurs. The QQuickWindow::sceneGraphInitialized () signal is emitted when a new scene graph is recreated for this window. Make a Qt::DirectConnection to these signals to be notified.

The scene graph nodes and resources are still released when the last QQuickWindow 被刪除。

另請參閱 isPersistentSceneGraph (), setPersistentOpenGLContext (), sceneGraphInvalidated (),和 sceneGraphInitialized ().

void QQuickWindow:: setRenderTarget ( QOpenGLFramebufferObject * fbo )

將用於此窗口的渲染目標設為 fbo .

指定的 FBO (幀緩衝對象) 必須在窗口的上下文 (或與之共享的某個上下文) 中被創建。

注意: 此函數纔起作用,當使用默認 OpenGL 場景圖形適配時。

警告: 隻可以從做渲染的綫程中調用此函數。

另請參閱 renderTarget ().

void QQuickWindow:: setRenderTarget ( uint fboId , const QSize & size )

這是重載函數。

將用於此窗口的渲染目標設為 FBO (幀緩衝對象) 采用 fboId and size .

指定的 FBO (幀緩衝對象) 必須在窗口的上下文 (或與之共享的某個上下文) 中被創建。

注意: 此函數纔起作用,當使用默認 OpenGL 場景圖形適配時。

警告: 隻可以從做渲染的綫程中調用此函數。

[static] void QQuickWindow:: setSceneGraphBackend ( QSGRendererInterface::GraphicsApi api )

請求 Qt Quick 場景圖形後端對於指定圖形 api 。後端要麼可以是內置的,要麼以動態加載插件的形式安裝。

注意: 函數調用的發生必須先於構造第一 QQuickWindow 在應用程序中。之後無法改變。

若選中後端無效 (或齣現錯誤),使用默認後端 (OpenGL 或軟件,從屬 Qt 配置)。

該函數在 Qt 5.8 引入。

另請參閱 sceneGraphBackend ().

[static] void QQuickWindow:: setSceneGraphBackend (const QString & backend )

請求指定 Qt Quick 場景圖形 backend 。後端要麼可以是內置的,要麼以動態加載插件的形式安裝。

這是重載函數。

注意: 函數調用的發生必須先於構造第一 QQuickWindow 在應用程序中。之後無法改變。

backend 無效 (或齣現錯誤),使用默認後端 (OpenGL 或軟件,從屬 Qt 配置)。

注意: 調用此函數相當於設置 QT_QUICK_BACKEND or QMLSCENE_DEVICE 環境變量。不管怎樣,在卵生其它進程的應用程序中使用此 API 更安全,因為不需要擔心環境繼承。

該函數在 Qt 5.8 引入。

[virtual protected] void QQuickWindow:: showEvent ( QShowEvent * )

重實現自 QWindow::showEvent ().

[slot] void QQuickWindow:: update ()

調度窗口以渲染另一幀。

調用 QQuickWindow::update() 不同於 QQuickItem::update () in that it always triggers a repaint, regardless of changes in the underlying scene graph or not.

[virtual protected] void QQuickWindow:: wheelEvent ( QWheelEvent * event )

重實現自 QWindow::wheelEvent ().