Qt Quick C++ 類

Qt Quick 模塊提供在 Qt/C++ 應用程序中嵌入 Qt Quick 的類。 更多...

QQuickFramebufferObject Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick
QQuickFramebufferObject::Renderer
QQuickItem::ItemChangeData Adds supplimentary information to the QQuickItem::itemChange() function
QQuickItem The most basic of all visual items in Qt Quick
QQuickItemGrabResult Contains the result from QQuickItem::grabToImage()
QQuickPaintedItem Way to use the QPainter API in the QML Scene Graph
QQuickRenderControl Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner
QQuickTextDocument Access to the QTextDocument of QQuickTextEdit
QQuickView 用於顯示 Qt Quick 用戶界麵的窗口
QQuickWindow 用於顯示圖形 QML 場景的窗口
QSGAbstractRenderer Gives access to the scene graph nodes and rendering of a QSGEngine
QSGGeometry::Attribute QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry
QSGGeometry::AttributeSet QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up
QSGGeometry::ColoredPoint2D QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color
QSGGeometry::Point2D QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points
QSGGeometry Low-level storage for graphics primitives in the Qt Quick Scene Graph
QSGGeometry::TexturedPoint2D QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates
QSGMaterial Encapsulates rendering state for a shader program
QSGMaterialShader Represents an OpenGL shader program in the renderer
QSGMaterialType Used as a unique type token in combination with QSGMaterial
QSGMaterialShader::RenderState QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState()
QSGBasicGeometryNode Serves as a baseclass for geometry based nodes
QSGClipNode Implements the clipping functionality in the scene graph
QSGGeometryNode 用於場景圖形中的所有渲染內容
QSGNode 所有場景圖形節點的基類
QSGOpacityNode 用於改變節點的不透明度
QSGTransformNode 實現場景圖形變換
QSGRendererInterface An interface providing access to some of the graphics API specific internals of the scenegraph
QSGRenderNode Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph
QSGEngine Allows low level rendering of a scene graph
QSGFlatColorMaterial Convenient way of rendering solid colored geometry in the scene graph
QSGImageNode Provided for convenience to easily draw textured content using the QML scene graph
QSGRectangleNode Convenience class for drawing solid filled rectangles using scenegraph
QSGSimpleMaterial Template generated class used to store the state used with a QSGSimpleMateralShader
QSGSimpleMaterialShader Convenient way of building custom OpenGL-based materials for the scene graph
QSGDynamicTexture Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's
QSGTexture Baseclass for textures used in the scene graph
QSGOpaqueTextureMaterial Convenient way of rendering textured geometry in the scene graph
QSGTextureMaterial Convenient way of rendering textured geometry in the scene graph
QSGTextureProvider 在 QML 中封裝基於紋理的實體
QSGVertexColorMaterial Convenient way of rendering per-vertex colored geometry in the scene graph
QQuickAsyncImageProvider Interface for for asynchronous control of QML image requests
QQuickImageProvider 用於支持 QML 中像素圖和綫程化圖像請求的接口
QQuickImageResponse Interface for asynchronous image loading in QQuickAsyncImageProvider
QQuickTextureFactory Interface for loading custom textures from QML

詳細描述

要包括模塊類定義,使用以下指令:

#include <QtQuick>
					

要鏈接到模塊,添加此行到 qmake .pro 文件:

QT += quick
					

有關 Qt Quick 模塊的更多信息,見 Qt Quick 模塊文檔編製。