描述状态的新特性绑定或值。 更多...
| import 语句: | import QtQuick 2.12 | 
PropertyChanges is used to define the property values or bindings in a State . This enables an item's property values to be changed when it changes between states .
要创建 PropertyChanges object, specify the target item whose properties are to be modified, and define the new property values or bindings. For example:
import QtQuick 2.0 Item { id: container width: 300; height: 300 Rectangle { id: rect width: 100; height: 100 color: "red" MouseArea { id: mouseArea anchors.fill: parent } states: State { name: "resized"; when: mouseArea.pressed PropertyChanges { target: rect; color: "blue"; height: container.height } } } }
						When the mouse is pressed, the
						
							Rectangle
						
						changes to the
						
							resized
						
						state. In this state, the
						
							PropertyChanges
						
						object sets the rectangle's color to blue and the
						
height
						
						value to that of
						
container.height
						
						.
					
						Note this automatically binds
						
rect.height
						
						to
						
container.height
						
						在
						
							resized
						
						state. If a property binding should not be established, and the height should just be set to the value of
						
container.height
						
						at the time of the state change, set the
						
							explicit
						
						特性到
						
true
						
						.
					
A PropertyChanges object can also override the default signal handler for an object to implement a signal handler specific to the new state:
PropertyChanges { target: myMouseArea onClicked: doSomethingDifferent() }
注意: PropertyChanges can be used to change anchor margins, but not other anchor values; use AnchorChanges for this instead. Similarly, to change an Item 's parent value, use ParentChange 代替。
						The
						
undefined
						
						value can be used to reset the property value for a state. In the following example, when
						
myText
						
						changes to the
						
							widerText
						
						state, its
						
width
						
						property is reset, giving the text its natural width and displaying the whole string on a single line.
					
Rectangle { width: 300; height: 200 Text { id: myText width: 50 wrapMode: Text.WordWrap text: "a text string that is longer than 50 pixels" states: State { name: "widerText" PropertyChanges { target: myText; width: undefined } } } MouseArea { anchors.fill: parent onClicked: myText.state = "widerText" } }
当 过渡 are used to animate state changes, they animate properties from their values in the current state to those defined in the new state (as defined by PropertyChanges objects). However, it is sometimes desirable to set a property value immediately during a Transition , without animation; in these cases, the PropertyAction type can be used to force an immediate property change.
见 PropertyAction 文档编制了解更多细节。
注意: The visible and enabled properties of Item do not behave exactly the same as other properties in PropertyChanges . Since these properties can be changed implicitly through their parent's state, they should be set explicitly in all PropertyChanges . An item will still not be enabled/visible if one of its parents is not enabled or visible.
另请参阅 States example , Qt Quick 状态 ,和 Qt QML .
| explicit : bool | 
If explicit is set to true, any potential bindings will be interpreted as once-off assignments that occur when the state is entered.
							In the following example, the addition of explicit prevents
							
myItem.width
							
							from being bound to
							
parent.width
							
							. Instead, it is assigned the value of
							
parent.width
							
							at the time of the state change.
						
PropertyChanges { target: myItem explicit: true width: parent.width }
By default, explicit is false.
| restoreEntryValues : bool | 
This property holds whether the previous values should be restored when leaving the state.
								默认值为
								
true
								
								. Setting this value to
								
false
								
								creates a temporary state that has permanent effects on property values.
							
This property holds the object which contains the properties to be changed.