Specifies immediate property changes during animation. 更多...
| import 语句: | import QtQuick 2.12 | 
| 继承: | Animation | 
PropertyAction is used to specify an immediate property change during an animation. The property change is not animated.
It is useful for setting non-animated property values during an animation.
						For example, here is a
						
							SequentialAnimation
						
						that sets the image's
						
							opacity
						
						特性到
						
.5
						
						, animates the width of the image, then sets
						
							opacity
						
						back to
						
1
						
						:
					
SequentialAnimation { PropertyAction { target: img; property: "opacity"; value: .5 } NumberAnimation { target: img; property: "width"; to: 300; duration: 1000 } PropertyAction { target: img; property: "opacity"; value: 1 } }
PropertyAction is also useful for setting the exact point at which a property change should occur during a Transition . For example, if PropertyChanges was used in a State to rotate an item around a particular transformOrigin , it might be implemented like this:
Item { width: 400; height: 400 Rectangle { id: rect width: 200; height: 100 color: "red" states: State { name: "rotated" PropertyChanges { target: rect; rotation: 180; transformOrigin: Item.BottomRight } } transitions: Transition { RotationAnimation { duration: 1000; direction: RotationAnimation.Counterclockwise } } MouseArea { anchors.fill: parent onClicked: rect.state = "rotated" } } }
						However, with this code, the
						
transformOrigin
						
						is not set until
						
							after
						
						the animation, as a
						State
						is taken to define the values at the
						
							end
						
						of a transition. The animation would rotate at the default
						
transformOrigin
						
						, then jump to
						
Item.BottomRight
						
						. To fix this, insert a
						
							PropertyAction
						
						先于
						
							RotationAnimation
						
						begins:
					
transitions: Transition { SequentialAnimation { PropertyAction { target: rect; property: "transformOrigin" } RotationAnimation { duration: 1000; direction: RotationAnimation.Counterclockwise } } }
						This immediately sets the
						
transformOrigin
						
						property to the value defined in the end state of the
						
							Transition
						
						(i.e. the value defined in the
						
							PropertyAction
						
						object) so that the rotation animation begins with the correct transform origin.
					
另请参阅 Qt Quick 中的动画和过渡 and Qt QML .
| exclude : list < 对象 > | 
This property holds the objects that should not be affected by this action.
另请参阅 目标 .
| properties : string | 
These properties determine the items and their properties that are affected by this action.
The details of how these properties are interpreted in different situations is covered in the corresponding PropertyAnimation 文档编制。
另请参阅 exclude .
| property : string | 
These properties determine the items and their properties that are affected by this action.
The details of how these properties are interpreted in different situations is covered in the corresponding PropertyAnimation 文档编制。
另请参阅 exclude .
These properties determine the items and their properties that are affected by this action.
The details of how these properties are interpreted in different situations is covered in the corresponding PropertyAnimation 文档编制。
另请参阅 exclude .
| 目标 : list < 对象 > | 
These properties determine the items and their properties that are affected by this action.
The details of how these properties are interpreted in different situations is covered in the corresponding PropertyAnimation 文档编制。
另请参阅 exclude .
This property holds the value to be set on the property.
若 PropertyAction is defined within a Transition or Behavior , this value defaults to the value defined in the end state of the Transition , or the value of the property change that triggered the Behavior .