QNormalDiffuseMapAlphaMaterial Class

( Qt3DExtras::QNormalDiffuseMapAlphaMaterial )

The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. 更多...

頭: #include <QNormalDiffuseMapAlphaMaterial>
qmake: QT += 3dextras
Since: Qt 5.7
繼承: Qt3DExtras::QNormalDiffuseMapMaterial

公共函數

QNormalDiffuseMapAlphaMaterial (Qt3DCore::QNode * parent = nullptr)
~QNormalDiffuseMapAlphaMaterial ()

額外繼承成員

詳細描述

The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass.

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

成員函數文檔編製

QNormalDiffuseMapAlphaMaterial:: QNormalDiffuseMapAlphaMaterial ( Qt3DCore::QNode * parent = nullptr)

Default constructs an instance of QNormalDiffuseMapAlphaMaterial.

QNormalDiffuseMapAlphaMaterial:: ~QNormalDiffuseMapAlphaMaterial ()

銷毀 QNormalDiffuseMapAlphaMaterial 實例。