QEnvironmentLight Class

class Qt3DRender ::QEnvironmentLight

Encapsulate an environment light object in a Qt 3D scene. 更多...

頭: #include <QEnvironmentLight>
qmake: QT += 3drender
Since: Qt 5.9
實例化: EnvironmentLight
繼承: Qt3DCore::QComponent

該類在 Qt 5.9 引入。

特性

公共函數

Qt3DRender::QAbstractTexture * irradiance () const
Qt3DRender::QAbstractTexture * specular () const

公共槽

void setIrradiance (Qt3DRender::QAbstractTexture * irradiance )
void setSpecular (Qt3DRender::QAbstractTexture * specular )

信號

void irradianceChanged (Qt3DRender::QAbstractTexture * environmentIrradiance )
void specularChanged (Qt3DRender::QAbstractTexture * environmentSpecular )

詳細描述

QEnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.

There are a variety of tools that can be used to produce the cubemaps needed by QEnvironmentLight. Some examples include

HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.

特性文檔編製

irradiance : Qt3DRender::QAbstractTexture *

Holds the current environment irradiance map texture.

By default, the environment irradiance texture is null.

注意: The exact meaning and use of this property is up to the material implementation.

訪問函數:

Qt3DRender::QAbstractTexture * irradiance () const
void setIrradiance (Qt3DRender::QAbstractTexture * irradiance )

通知程序信號:

void irradianceChanged (Qt3DRender::QAbstractTexture * environmentIrradiance )

specular : Qt3DRender::QAbstractTexture *

Holds the current environment specular map texture.

By default, the environment specular texture is null.

注意: The exact meaning and use of this property is up to the material implementation.

訪問函數:

Qt3DRender::QAbstractTexture * specular () const
void setSpecular (Qt3DRender::QAbstractTexture * specular )

通知程序信號:

void specularChanged (Qt3DRender::QAbstractTexture * environmentSpecular )