The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. 更多...
| 頭: | #include <QNormalDiffuseMapAlphaMaterial> |
| qmake: | QT += 3dextras |
| Since: | Qt 5.7 |
| 繼承: | Qt3DExtras::QNormalDiffuseMapMaterial |
該類已過時。 提供它是為使舊源代碼能繼續工作。強烈建議不要在新代碼中使用它。
該類在 Qt 5.7 引入。
| QNormalDiffuseMapAlphaMaterial (Qt3DCore::QNode * parent = nullptr) | |
| virtual | ~QNormalDiffuseMapAlphaMaterial () |
This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial 代替。
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Constructs a new QNormalDiffuseMapAlphaMaterial instance with parent object parent .
[虛擬]
QNormalDiffuseMapAlphaMaterial::
~QNormalDiffuseMapAlphaMaterial
()