QNormalDiffuseMapAlphaMaterial Class

class Qt3DExtras ::QNormalDiffuseMapAlphaMaterial

The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. 更多...

頭: #include <QNormalDiffuseMapAlphaMaterial>
qmake: QT += 3dextras
Since: Qt 5.7
繼承: Qt3DExtras::QNormalDiffuseMapMaterial

該類已過時。 提供它是為使舊源代碼能繼續工作。強烈建議不要在新代碼中使用它。

該類在 Qt 5.7 引入。

公共函數

QNormalDiffuseMapAlphaMaterial (Qt3DCore::QNode * parent = nullptr)
virtual ~QNormalDiffuseMapAlphaMaterial ()

詳細描述

This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial 代替。

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

成員函數文檔編製

QNormalDiffuseMapAlphaMaterial:: QNormalDiffuseMapAlphaMaterial ( Qt3DCore::QNode * parent = nullptr)

Constructs a new QNormalDiffuseMapAlphaMaterial instance with parent object parent .

[虛擬] QNormalDiffuseMapAlphaMaterial:: ~QNormalDiffuseMapAlphaMaterial ()

銷毀 QNormalDiffuseMapAlphaMaterial 實例。