Draws a sprite animation. 更多...
| import 語句: | import QtQuick 2.15 |
| 繼承: |
SpriteSequence renders and controls a list of animations defined by Sprite 類型。
完整細節,見 子畫麵動畫 概述。
另請參閱 Sprite animations with SpriteSequence .
|
currentSprite : string |
The name of the Sprite that is currently animating.
|
goalSprite : string |
The name of the Sprite that the animation should move to.
Sprite states have defined durations and transitions between them; setting
goalSprite
will cause it to disregard any path weightings (including
0
) and head down the path that will reach the
goalSprite
quickest (fewest animations). It will pass through intermediate states on that path, and animate them for their duration.
If it is possible to return to the
goalSprite
from the starting point of the
goalSprite
, it will continue to do so until
goalSprite
被設為
""
or an unreachable state.
|
interpolate : bool |
若
true
, interpolation will occur between sprite frames to make the animation appear smoother.
默認為
true
.
|
running : bool |
Whether the sprite is animating or not.
默認為
true
.
The sprite or sprites to draw. Sprites will be scaled to the size of this item.
|
jumpTo ( string sprite ) |
此函數導緻 SpriteSequence to jump to the specified sprite immediately; intermediate sprites are not played.