This is a collection of QML examples relating to image types.
圖像元素 is a collection of small QML examples relating to image types. For more information, visit 用例 - QML 中的視覺元素 .
要運行範例從 Qt Creator ,打開 歡迎 模式,然後選擇範例從 範例 。更多信息,拜訪 構建和運行範例 .
BorderImage shows the various scaling modes of the BorderImage type by setting its horizontalTileMode and verticalTileMode properties.
圖像 shows the various fill modes of the Image 類型。
Shadows shows how to create a drop shadow effect for a rectangular item using a BorderImage :
BorderImage {
anchors.fill: rectangle
anchors { leftMargin: -6; topMargin: -6; rightMargin: -8; bottomMargin: -8 }
border { left: 10; top: 10; right: 10; bottom: 10 }
source: "shadow.png"
}
AnimatedSprite shows how to display a simple animation using an AnimatedSprite 對象:
AnimatedSprite {
id: sprite
anchors.centerIn: parent
source: "content/speaker.png"
frameCount: 60
frameSync: true
frameWidth: 170
frameHeight: 170
loops: 3
}
The sprite animation will loop three times.
SpriteSequence demonstrates using a sprite sequence to draw an animated and interactive bear. The SpriteSequence object defines five different sprites. The bear is initially in a still state:
Sprite{
name: "still"
source: "content/BearSheet.png"
frameCount: 1
frameWidth: 256
frameHeight: 256
frameDuration: 100
to: {"still":1, "blink":0.1, "floating":0}
}
When the scene is clicked, an animation sets the sprite sequence to the falling states and animates the bear's y property.
SequentialAnimation {
id: anim
ScriptAction { script: image.goalSprite = "falling"; }
NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
PropertyAction { target: image; property: "y"; value: 0 }
}
At the end of the animation the bear is set back to its initial state.