Qt for VxWorks

Qt for VxWorks 只可用于商业许可。

联络 Qt 公司了解更多信息: https://www.qt.io/contact-us/

支持的体系结构和 VxWorks 发行

Qt 5.15.16 for VxWorks

In Qt 5.15.16 LTS Commercial, Qt for VxWorks is provided as a source package release. You can build Qt for VxWorks sources on Linux and Windows. Qt 5.15 LTS Commercial is supported until May 2025.

Qt 5.15.16 was verified on VxWorks 7 SR21.11 with NUC6i3SYB 。构建 Qt for VxWorks was verified on Ubuntu 20.04 and Windows 10.

Qt 5.15.14 for VxWorks

In Qt 5.15.14 LTS Commercial, Qt for VxWorks is provided as a source package release. You can build Qt for VxWorks sources on Linux and Windows. Qt 5.15 LTS Commercial is supported until May 2025.

Qt 5.15.14 was verified on VxWorks 7 SR21.11 with NUC6i3SYB 。构建 Qt for VxWorks was verified on Ubuntu 20.04 and Windows 10.

Qt 5.15.12 for VxWorks

In Qt 5.15.12 LTS Commercial, Qt for VxWorks is provided as a source package release. You can build Qt for VxWorks sources on Linux and Windows. Qt 5.15 LTS Commercial is supported until May 2025.

Qt 5.15.12 was verified on VxWorks 7 SR21.11 with BD-SL-i.MX6 。构建 Qt for VxWorks was verified on Ubuntu 20.04 and Windows 10.

Qt 5.15.10 for VxWorks

In Qt 5.15.10 LTS Commercial, Qt for VxWorks is provided as a source package release. You can build Qt for VxWorks sources only on Linux. Qt 5.15 LTS Commercial is supported until May 2025.

Qt 5.15.10 was verified on VxWorks 7 SR650 and SR21.11 with BD-SL-i.MX6 。构建 Qt for VxWorks was verified on Ubuntu 20.04.

更旧的 Qt 发行

在更旧的 Qt 发行,Qt for VxWorks 支持下列:

  • Qt 5.5 was verified on VxWorks 7 release SR0480 2016-09-16. Supported architecture is ARM-v7.

    注意: Qt 5.5 不再支持。

  • Qt 5.9 LTS was verified on VxWorks 7 SR0541.

    注意: Qt 5.9 的支持在 2020 年 5 月结束。

  • 5.12 LTS is verified on VxWorks 7 SR0541 for gcc and SR650 for clang. Qt 5.12 was supported until December 2021.

If you are interested in later Qt releases, please contact Qt professional services.

Qt for VxWorks 源代码包

Qt for VxWorks is delivered via the Qt 帐户 , under the name Qt 5.15.16 > Qt VxWorks 平台源代码包 .

注意: You can build Qt for VxWorks sources only on Linux.

Source packages for up-to-date and supported Qt releases on VxWorks are available through Qt Professional Services.

VxWorks 的要求

QtWidget 应用程序

  • FBDEV (帧缓冲设备)
  • Evdev 支持 (兼容性模式)
  • POSIX 支持
  • C++11 支持

Qt Quick 2 应用程序

All features which are required for QtWidget applications, and in addition the following:

  • 针对 OpenGL ES 2.0 的 GPUDEV (GPU 设备)

支持模块

Almost all essential Qt 模块 and some add-on modules supported.

必需模块的局限性

Qt 模块 支持特征 注意事项
Qt Multimedia 音频 SoundEffect , QSound , QSoundEffect and QAudioOutput
Qt Multimedia Widgets 不支持
Qt WebKit 不支持
Qt WebKit 小部件 不支持

支持的附件

Qt 附件 注意事项
Qt Charts
Qt Data Visualization
Qt Virtual Keyboard
Qt Quick 编译器
Qt Concurrent
Qt Graphical Effects
Qt Image Formats
Qt OpenGL 仅 OpenGL ES 2

注意: Provided to ease porting from Qt 4.x. Use the QOpenGL classes in Qt GUI for new code

Qt Platform Headers
Qt SVG
Qt XML Patterns

注意: You can explicitly exclude unsupported or unused modules from the build via the -skip <module> option when running the configure tool.

平台注意事项

With the release of Qt 5.0, Qt no longer contains its own window system implementation: QWS is no longer a supported platform. For single-process use cases, the Qt Platform Abstraction is a superior solution.

There are two platform plugins that are usable on VxWorks : EGLFS and VxWorksFB . The availability of these plugins depends on the configuration of Qt. The default platform plugin is also device-specific. For instance, on many boards eglfs will be chosen as the default one. If the default is not suitable, the QT_QPA_PLATFORM 环境变量参数可以用于请求另一插件。另外,对于快速测试, -platform command-line option can be used with the same syntax.

用于特定设备的配置

Building Qt for a given device requires a toolchain and a sysroot. Additionally, some devices require vendor specific adaptation code for EGL and OpenGL ES 2.0 support. This is not relevant for non-accelerated platforms, for example the ones using the VxWorksFB plugin, however neither OpenGL nor Qt Quick 2 will be functional in such a setup.

The directory qtbase/mkspecs/devices contains configuration and graphics adaptation code for a number of devices. For example, vxworks-imx6 contains build settings, such as the optimal compiler and linker flags, for the Freescale iMX6 series , and either an implementation of the eglfs hooks (vendor-specific adaptation code), or a reference to a suitable eglfs device integration plugin. The device is selected through the configure tool's -device parameter. The name that follows after this argument must, at least partially, match one of the subdirectories under devices .

Before running configure and building Qt 5 it is required to open VxWorks 7 Development Shell in command prompt.

  • Linux:
    cd <VxWorks 7 installation directory>
    ./wrenv.sh -p vxworks-7 # for SR0650
    ./wrenv.sh -p vxworks   # for SR21.11 and later
    					
  • Windows:
    cd <VxWorks 7 installation directory>
    wrenv -p vxworks-7 # for SR0650
    wrenv -p vxworks   # for SR21.11 and later
    					

要以共享库方式构建 Qt 5,添加 -shared option for configure. To build Qt 5 statically, add -static option for configure.

Since support for llvm/clang toolchain in newer 5.12 has been added, there are two types of default devices depending on the VxWorks 7 version used.

  • vxworks-imx6-clang for SR0650
  • vxworks-imx6-g++ for SR0541

Below is an example configuration for the BD-SL-i.MX6 when using VxWorks 7 SR0650.

./configure -commercial -shared -confirm-license -device vxworks-imx6-clang -prefix /sd1:1/qt5rtp -sysroot <path_to_vxworks_vsb_dir>/fsl_imx6_1_1_11_0_VSB -extprefix <path_to_host_dir>/qt5rtp -hostprefix <path_to_host_dir>/qt5rtp -no-openssl -nomake tools -nomake examples
			

Below is an example configuration for the BD-SL-i.MX6 when using VxWorks 7 SR0541.

./configure -commercial -shared -confirm-license -device vxworks-imx6-g++ -device-option CROSS_COMPILE=arm -prefix /sd1:1/qt5rtp -sysroot <path_to_vxworks_vsb_dir>/fsl_imx6_1_1_11_0_VSB -no-gcc-sysroot -extprefix <path_to_host_dir>/qt5rtp -hostprefix <path_to_host_dir>/qt5rtp -no-openssl -nomake tools -nomake examples
			

The most important parameters are -device , -device-option CROSS_COMPILE=<arch>, -sysroot and -no-gcc-sysroot . By specifying -sysroot , the include files and libraries used by configure 's feature detection tests, as well as Qt itself, will be taken from the specified location, instead of the host PC's standard locations. This means that installing development packages on the host machine has no relevance. Instead, the headers and the libraries for the target architecture (e.g. ARM) have to be present in the sysroot.

It is recommended to build Qt 5 using a shadow build 。见 Qt 配置选项 了解更多信息。

支持 Intel 目标

Qt 5.15.14 for VxWorks introduces limited support for Intel targets through the use of the EGLFS platform plugin. The following example demonstrates the configuration for the NUC6i3SYB (Intel Skylake NUC) when using VxWorks 7 SR21.11:

./configure -commercial -shared -confirm-license -device vxworks-x86-clang -prefix /bd0a/common -sysroot <path_to_vxworks_vsb_dir> -no-gcc-sysroot -hostprefix <path_to_host_dir> -no-openssl -no-feature-qml-jit -nomake examples -qpa eglfs -opengl es2 -no-opengles3 -skip qt3d -skip qtgamepad -skip qtlocation -skip qttools
			

Note that for Intel targets, you must disable MESA name mangling in the VxWorks Source Build (VSB) project to successfully build the EGLFS platform plugin. You can do it as follows:

vxprj vsb config -remove _WRS_CONFIG_MESA_MANGLE -w
			

Note also for Intel targets, you must force VxWorks to report only OpenGL ES version 2.0 before running any EGLFS application by setting the environment variable below. This prevents the discovery and use of more recent ES features that have not yet been demonstrated to work in VxWorks .

putenv "MESA_GLES_VERSION_OVERRIDE=2.0"
					
			

构建和安装 Qt 5

make -j<N>
make install
					
			

用于 VxWorks 设备的平台插件

EGLFS

EGL is an interface between OpenGL and the native windowing system. Qt can use EGL for context and surface management, however the API contains no platform specifics: The creation of a 本机窗口 (which will not necessarily be an actual window on the screen) must still be done by platform-specific means. Hence the need for the board or GPU specific adaptation code. Such adaptations are provided either as eglfs hooks , a single source file compiled in to the platform plugin, or as dynamically loaded EGL device integration 插件。

EGLFS is a platform plugin for running Qt 5 applications on top of EGL and OpenGL ES 2.0 without an actual windowing system (like X11 or Wayland). In addition to Qt Quick 2 and native OpenGL applications it supports software-rendered windows (for example QWidget ) too. In the latter case the widgets' contents are rendered using the CPU into images which are then uploaded into textures and composited by the plugin.

This is the recommended plugin for modern VxWorks devices that include a GPU.

EGLFS forces the first top-level window (be it either a QWidget QQuickView ) to become fullscreen. This window is also chosen to be the root widget window into which all other top-level widgets (for example dialogs, popup menus or combobox dropdowns) are composited. This is necessary because with EGLFS there is always exactly one native window and EGL window surface, and these belong to the widget or window that is created first. This approach works well when there is a main window that exists for the entire lifetime of the application and all other widgets are either non top-levels or are created afterwards, once the main window is shown.

There are further restrictions for OpenGL-based windows. As of Qt 5.3, eglfs supports a single, fullscreen GL window (for example, an OpenGL-based QWindow QQuickView or a QGLWidget). Opening additional OpenGL windows or mixing such windows with QWidget -based content is not supported and will terminate the application with an error message.

If necessary, eglfs can be configured via environment variables:

  • QT_QPA_EGLFS_FB - Overrides the framebuffer device. The default is /dev/fb0 . On most embedded platforms this is not very relevant because the framebuffer is used only for querying settings like the display dimensions. On certain devices however this parameter provides the ability to specify which display to use in multiple display setups, similarly to the fb parameter in VxWorksFB .
  • QT_QPA_EGLFS_WIDTH and QT_QPA_EGLFS_HEIGHT - Contain the screen width and height in pixels. While eglfs will try to determine the dimensions from the framebuffer device /dev/fb0 , this will not always work and manually specifying the sizes may become necessary.
  • QT_QPA_EGLFS_PHYSICAL_WIDTH and QT_QPA_EGLFS_PHYSICAL_HEIGHT - Physical screen width and height in millimeters. On platforms where the framebuffer device /dev/fb0 is not available or the query is not successful, the values are calculated based on a default DPI of 100. This variable can be used to override any such defaults.
  • QT_QPA_EGLFS_DEPTH - Overrides the color depth for the screen. On platforms where the framebuffer device /dev/fb0 is not available or the query is not successful, the default of 32 is used. This variable can be used to override any such defaults. Note that this affects only the color depth value reported by QScreen . It has no connection to EGL configurations and the color depth used for OpenGL rendering.
  • QT_QPA_EGLFS_SWAPINTERVAL - By default a swap interval of 1 will be requested. This enables synchronizing to the displays vertical refresh. The value can be overridden with this environment variable. For instance, passing 0 will disable blocking on swap, resulting in running as fast as possible without any synchronization.
  • QT_QPA_EGLFS_FORCE888 - When set, the red, green and blue color channel sizes are ignored whenever creating a new context, window or offscreen surface. Instead, the plugin will request a configuration with 8 bits per channel. This can be helpful on devices where configurations with less than 32 or 24 bits per pixel are chosen by default but are known not to be suitable, for example, due to banding effects. Instead of changing all the applications, this variable provides an easier shortcut to force 24/32 bpp configurations for a given device.
  • QT_QPA_EGLFS_DEBUG - When set, some debugging information is printed on the debug output. For example, the input QSurfaceFormat and the properties of the chosen EGL configuration are printed whenever creating a new context. Together with Qt Quick's QSG_INFO variable, this can provide useful information for troubleshooting issues related to the EGL configuration.
  • QT_QPA_EGLFS_INTEGRATION - In addition to the compiled-in hooks , it is also possible to provide device or vendor-specific adaptation in the form of dynamically loaded plugins. This environment variable enforces a specific plugin. For example, setting it to eglfs_kms will use the KMS/DRM backend. This is only an option when no static, compiled-in hooks were specified in the device makespecs. In practice the traditional compiled-in hooks are rarely used, almost all backends are now migrated to plugins. The device makespecs still contain a relevant EGLFS_DEVICE_INTEGRATION entry: the name of the preferred backend for that particular device. This is optional, but very useful to avoid the need to set this environment variable in case there are more than one plugins present in the target system. In a desktop environment the KMS or the X11 backends are prioritized, depending on the presence of the DISPLAY 环境变量。

除了 QT_QPA_EGLFS_DEBUG , eglfs also supports the more modern categorized logging system of Qt. The following logging categories are available:

  • qt.qpa.egldeviceintegration – Enables logging for dynamically loaded backends. Very useful to check what backend is in use.
  • qt.qpa.input – Enables debug output from the evdev input handler. Very useful to check if a given input device was correctly recognized and opened.

Qt Quick 场景图形渲染线程

The scene graph is a graphical representation of the Item scene. It can be thought of as a graphical deep copy, an independent structure that contains enough information to render all the items.

在很多平台, 场景图形 will even be rendered on a dedicated render thread while the GUI thread is preparing the next frame's state.

In some cases when application is complex e.g. it's scene graph contains lot's of Items, scene graph can consume more stack memory than what is available by default for the render thread. Default stack memory size is 64KB. Using the environment variable QSG_RENDERTHREAD_STACK_SIZE, it is possible to increase the stack size available for the scene graph render thread.

VxWorksFB

This plugin writes directly to the framebuffer. Only software-rendered content is supported. Note that on some setups the display performance is expected to be limited.

The vxworksfb plugin allows specifying additional settings by passing them in the QT_QPA_PLATFORM environment variable or -platform command-line option. For example, QT_QPA_PLATFORM=vxworksfb:fb=/dev/fb1 specifies that the framebuffer device /dev/fb1 should be used instead of the default fb0 . Multiple settings can be specfified by separating them with a colon.

  • fb=/dev/fbN - Specifies the framebuffer devices. On multiple display setups this will typically allow running the application on different displays. For the time being there is no way to use multiple framebuffers from one Qt application.
  • size= <width> x <height> - Specifies the screen size in pixels. The plugin will try to query the display dimensions, both physical and logical, from the framebuffer device. This may not always lead to proper results however, and therefore it may become necessary to explicitly specify the values.
  • mmSize= <width> x <height> - Physical width and height in millimeters.
  • offset= <width> x <height> - Offset in pixels specifying the top-left corner of the screen. The default position is at (0, 0) .

输入

When no windowing system is present, the mouse, keyboard and touch input are read directly via evdev . Note that this requires that devices nodes /input/event* are readable by the user. eglfs and vxworksfb has all the evdev input handling code built-in.

Input on eglfs and vxworksfb

Parameters like the device node name can be set in the environment variables QT_QPA_EVDEV_MOUSE_PARAMETERS , QT_QPA_EVDEV_KEYBOARD_PARAMETERS and QT_QPA_EVDEV_TOUCHSCREEN_PARAMETERS . Additionally, the built-in input handlers can be disabled by setting QT_QPA_EGLFS_DISABLE_INPUT or QT_QPA_FB_DISABLE_INPUT to 1 . On some touch screens the coordinates will need to be rotated. This can be enabled by setting QT_QPA_EVDEV_TOUCHSCREEN_PARAMETERS to rotate=180 .

鼠标

The mouse cursor will show up whenever QT_QPA_EGLFS_HIDECURSOR (for eglfs) or QT_QPA_FB_HIDECURSOR (for vxworksfb) is not set, the mouse cursor will always show up unless explicitly disabled via the environment variable.

Hot plugging is not supported.

键盘

The evdev keyboard handler supports the following extra parameters:

  • /input/... - Specifies the name of the input device. When not given, Qt will look for a suitable device by walking through the available nodes.

If the default, built-in keymap is not sufficient, a different one can be specified either via the keymap parameter or by using the eglfs-specific loadKeymap() function. The latter allows switching the keymap at runtime. Note however that this requires using eglfs' built-in keyboard handler; it is not supported when the keyboard handler is loaded via the -plugin 命令行参数。

触摸

Both single and multitouch devices are supported and require that VxWorks has been properly configured to support touch devices.

调试输入设备

It is possible to print some information to the debug output by enabling the qt.qpa.input logging rule, for example by setting the QT_LOGGING_RULES 环境变量到 qt.qpa.input=true . This is useful for detecting which device is being used, or to troubleshoot device discovery issues.

使用自定义鼠标光标图像

eglfs comes with its own set of 32x32 sized mouse cursor images. If these are not sufficient, a custom cursor atlas can be provided by setting the QT_QPA_EGLFS_CURSOR environment variable to the name of a JSON file. The file can also be embedded into the application via Qt's resource system.

For example, an embedded cursor atlas with 8 cursor images per row can be specified like the following:

{
  "image": ":/cursor-atlas.png",
  "cursorsPerRow": 8,
  "hotSpots": [
      [7, 2],
      [12, 3],
      [12, 12],
      ...
  ]
}
			

Note that the images are expected to be tightly packed in the atlas: the width and height of the cursors are decided based on the total image size and the cursorsPerRow setting. Atlases have to provide an image for all the supported cursors.

QML 组件加载器线程

In some cases, a complex application (for example, using a lot of custom QML components) may cause the QML loader thread to consume stack memory more than the 32 KB available by default. Using the environment variable QML_LOADERTHREAD_STACK_SIZE , it is possible to increase the stack size available for the QML loader thread.

防止 QEventDispatcher 超时

Default system clock rate (SYS_CLK_RATE) for VxWorks 7 is 1/60s or ~16,67ms. In some cases this may cause a drop in the application frame rate; in QEventDispatcher, the select function is blocking for the entire system clock interval because a timeout is used. By defining an environment variable QT_FORCE_SELECT_NOTIMEOUT=1 , the select function returns immediately if no new events are available and the resolution of the system clock is higher than 10ms, which is true with default value.

运行 Qt 应用程序

Following example shows how to start an application when Qt 5 is built using shared libraries. With a statically build Qt 5, there is no need to use the LD_LIBRARY_PATH environment variable. This variable is only needed to point the location of VxWorks shared libraries (for example libc and OpenGL ES 2.0). It is not needed for Qt 5 shared libraries.

putenv "LD_LIBRARY_PATH=/sd0a/lib"
cd "/sd0a"
rtpSp("<Qt5_app>", 200, 0x100000, 0, 0x01000000)
					
			

局限性

OpenSSL 支持

Qt 5 不支持 OpenSSL for VxWorks as it does not support using OpenSSL in RTP mode.

视频内存

Systems with a fixed amount of dedicated video memory may need extra care before running Qt application based on Qt Quick or classes like QOpenGLWidget . The default setting may be insufficient for such applications, especially when they are displayed on a high resolution (for example, full HD) screen. In this case they may start failing in unexpected ways. It is therefore recommended to ensure that there is at least 128 MB of GPU memory available. For systems that do not have a fixed amount of memory reserved for the GPU this is not an issue.

vxworksfb

使用 fb plugin parameter to specify the framebuffer device to use.

版权所有  © 2014-2025 乐数软件    

工业和信息化部: 粤ICP备14079481号-1