The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. 更多...
| 头: | #include <QNormalDiffuseMapMaterial> | 
| qmake: | QT += 3dextras | 
| Since: | Qt 5.7 | 
| 继承: | Qt3DRender::QMaterial | 
| 继承者: | 
该类已过时。 提供它是为使旧源代码能继续工作。强烈建议不要在新代码中使用它。
该类在 Qt 5.7 引入。
								
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| QNormalDiffuseMapMaterial (Qt3DCore::QNode * parent = nullptr) | |
| virtual | ~QNormalDiffuseMapMaterial () | 
| QColor | ambient () const | 
| Qt3DRender::QAbstractTexture * | diffuse () const | 
| Qt3DRender::QAbstractTexture * | normal () const | 
| float | shininess () const | 
| QColor | specular () const | 
| float | textureScale () const | 
| void | setAmbient (const QColor & ambient ) | 
| void | setDiffuse (Qt3DRender::QAbstractTexture * diffuse ) | 
| void | setNormal (Qt3DRender::QAbstractTexture * normal ) | 
| void | setShininess (float shininess ) | 
| void | setSpecular (const QColor & specular ) | 
| void | setTextureScale (float textureScale ) | 
| void | ambientChanged (const QColor & ambient ) | 
| void | diffuseChanged (Qt3DRender::QAbstractTexture * diffuse ) | 
| void | normalChanged (Qt3DRender::QAbstractTexture * normal ) | 
| void | shininessChanged (float shininess ) | 
| void | specularChanged (const QColor & specular ) | 
| void | textureScaleChanged (float textureScale ) | 
This class is deprecated; use QDiffuseSpecularMaterial 代替。
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Holds the current ambient color.
访问函数:
| QColor | ambient () const | 
| void | setAmbient (const QColor & ambient ) | 
通知程序信号:
| void | ambientChanged (const QColor & ambient ) | 
Holds the current diffuse map texture.
By default, the diffuse texture has these properties:
访问函数:
| Qt3DRender::QAbstractTexture * | diffuse () const | 
| void | setDiffuse (Qt3DRender::QAbstractTexture * diffuse ) | 
通知程序信号:
| void | diffuseChanged (Qt3DRender::QAbstractTexture * diffuse ) | 
Holds the current normal map texture.
By default, the normal texture has the following properties:
访问函数:
| Qt3DRender::QAbstractTexture * | normal () const | 
| void | setNormal (Qt3DRender::QAbstractTexture * normal ) | 
通知程序信号:
| void | normalChanged (Qt3DRender::QAbstractTexture * normal ) | 
Holds the current shininess as a float value.
访问函数:
| float | shininess () const | 
| void | setShininess (float shininess ) | 
通知程序信号:
| void | shininessChanged (float shininess ) | 
Holds the current specular color.
访问函数:
| QColor | specular () const | 
| void | setSpecular (const QColor & specular ) | 
通知程序信号:
| void | specularChanged (const QColor & specular ) | 
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
						When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of
						
4.0
						
						would result in 16 (4x4) tiles.
					
访问函数:
| float | textureScale () const | 
| void | setTextureScale (float textureScale ) | 
通知程序信号:
| void | textureScaleChanged (float textureScale ) | 
Constructs a new QNormalDiffuseMapMaterial instance with parent object parent .
[虚拟]
						
						QNormalDiffuseMapMaterial::
						
							~QNormalDiffuseMapMaterial
						
						()
						
					销毁 QNormalDiffuseMapMaterial 实例。