A base class to be used to provide textures. 更多...
| 头: | #include <QAbstractTexture> | 
| qmake: | QT += 3drender | 
| Since: | Qt 5.5 | 
| 实例化: | AbstractTexture | 
| 继承: | Qt3DCore::QNode | 
| 继承者: | 
								13 typesQt3DRender::QSharedGLTexture , Qt3DRender::QTexture1D , Qt3DRender::QTexture1DArray , Qt3DRender::QTexture2D , Qt3DRender::QTexture2DArray , Qt3DRender::QTexture2DMultisample , Qt3DRender::QTexture2DMultisampleArray , Qt3DRender::QTexture3D , Qt3DRender::QTextureBuffer , Qt3DRender::QTextureCubeMap , Qt3DRender::QTextureCubeMapArray , Qt3DRender::QTextureLoader ,和 Qt3DRender::QTextureRectangle  | 
						
该类在 Qt 5.5 引入。
| enum | CubeMapFace { CubeMapPositiveX, CubeMapNegativeX, CubeMapPositiveY, CubeMapNegativeY, CubeMapPositiveZ, …, AllFaces } | 
| enum | Filter { Nearest, Linear, NearestMipMapNearest, NearestMipMapLinear, LinearMipMapNearest, LinearMipMapLinear } | 
| enum | Status { None, Loading, Ready, Error } | 
| enum | Target { TargetAutomatic, Target1D, Target1DArray, Target2D, Target2DArray, …, TargetBuffer } | 
| enum | TextureFormat { NoFormat, Automatic, R8_UNorm, RG8_UNorm, RGB8_UNorm, …, LuminanceAlphaFormat } | 
								
  | 
							
								
  | 
						
| void | addTextureImage (Qt3DRender::QAbstractTextureImage * textureImage ) | 
| Qt3DRender::QAbstractTexture::ComparisonFunction | comparisonFunction () const | 
| Qt3DRender::QAbstractTexture::ComparisonMode | comparisonMode () const | 
| Qt3DRender::QTextureGeneratorPtr | dataGenerator () const | 
| int | depth () const | 
| Qt3DRender::QAbstractTexture::TextureFormat | format () const | 
| bool | generateMipMaps () const | 
| QVariant | handle () const | 
| Qt3DRender::QAbstractTexture::HandleType | handleType () const | 
| int | height () const | 
| int | layers () const | 
| Qt3DRender::QAbstractTexture::Filter | magnificationFilter () const | 
| float | maximumAnisotropy () const | 
| Qt3DRender::QAbstractTexture::Filter | minificationFilter () const | 
| void | removeTextureImage (Qt3DRender::QAbstractTextureImage * textureImage ) | 
| int | samples () const | 
| void | setSize (int w , int h = 1, int d = 1) | 
| void | setWrapMode (const Qt3DRender::QTextureWrapMode & wrapMode ) | 
| Qt3DRender::QAbstractTexture::Status | status () const | 
| Qt3DRender::QAbstractTexture::Target | target () const | 
| QVector<Qt3DRender::QAbstractTextureImage *> | textureImages () const | 
| void | updateData (const Qt3DRender::QTextureDataUpdate & update ) | 
| int | width () const | 
| Qt3DRender::QTextureWrapMode * | wrapMode () | 
| void | setComparisonFunction (Qt3DRender::QAbstractTexture::ComparisonFunction function ) | 
| void | setComparisonMode (Qt3DRender::QAbstractTexture::ComparisonMode mode ) | 
| void | setDepth (int depth ) | 
| void | setFormat (Qt3DRender::QAbstractTexture::TextureFormat format ) | 
| void | setGenerateMipMaps (bool gen ) | 
| void | setHeight (int height ) | 
| void | setLayers (int layers ) | 
| void | setMagnificationFilter (Qt3DRender::QAbstractTexture::Filter f ) | 
| void | setMaximumAnisotropy (float anisotropy ) | 
| void | setMinificationFilter (Qt3DRender::QAbstractTexture::Filter f ) | 
| void | setSamples (int samples ) | 
| void | setWidth (int width ) | 
| void | comparisonFunctionChanged (Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction ) | 
| void | comparisonModeChanged (Qt3DRender::QAbstractTexture::ComparisonMode comparisonMode ) | 
| void | depthChanged (int depth ) | 
| void | formatChanged (Qt3DRender::QAbstractTexture::TextureFormat format ) | 
| void | generateMipMapsChanged (bool generateMipMaps ) | 
| void | handleChanged (QVariant handle ) | 
| void | handleTypeChanged (Qt3DRender::QAbstractTexture::HandleType handleType ) | 
| void | heightChanged (int height ) | 
| void | layersChanged (int layers ) | 
| void | magnificationFilterChanged (Qt3DRender::QAbstractTexture::Filter magnificationFilter ) | 
| void | maximumAnisotropyChanged (float maximumAnisotropy ) | 
| void | minificationFilterChanged (Qt3DRender::QAbstractTexture::Filter minificationFilter ) | 
| void | samplesChanged (int samples ) | 
| void | statusChanged (Qt3DRender::QAbstractTexture::Status status ) | 
| void | widthChanged (int width ) | 
| QAbstractTexture (Qt3DRender::QAbstractTexture::Target target , Qt3DCore::QNode * parent = nullptr) | |
| QAbstractTexture (Qt3DCore::QNode * parent = nullptr) | |
| void | setStatus (Qt3DRender::QAbstractTexture::Status status ) | 
| virtual void | sceneChangeEvent (const Qt3DCore::QSceneChangePtr & change ) override | 
The QAbstractTexture class shouldn't be used directly but rather through one of its subclasses. Each subclass implements a given texture target (2D, 2DArray, 3D, CubeMap ...) Each subclass provides a set of functors for each layer, cube map face and mipmap level. In turn the backend uses those functor to properly fill a corresponding OpenGL texture with data. It is expected the functor does as minimal processing as possible so as not to slow down textures generation and upload. If the content of a texture is the result of a slow procedural generation process, it is recommended not to implement this directly in a functor.
All textures are unique. If you instantiate twice the same texture this will create 2 identical textures on the GPU, no sharing will take place.
This enum identifies the faces of a cube map texture
| 常量 | 值 | 描述 | 
|---|---|---|
								
Qt3DRender::QAbstractTexture::CubeMapPositiveX
								
							 | 
							
								
0x8515
								
							 | 
							Specify the positive X face of a cube map | 
								
Qt3DRender::QAbstractTexture::CubeMapNegativeX
								
							 | 
							
								
0x8516
								
							 | 
							Specify the negative X face of a cube map | 
								
Qt3DRender::QAbstractTexture::CubeMapPositiveY
								
							 | 
							
								
0x8517
								
							 | 
							Specify the positive Y face of a cube map | 
								
Qt3DRender::QAbstractTexture::CubeMapNegativeY
								
							 | 
							
								
0x8518
								
							 | 
							Specify the negative Y face of a cube map | 
								
Qt3DRender::QAbstractTexture::CubeMapPositiveZ
								
							 | 
							
								
0x8519
								
							 | 
							Specify the positive Z face of a cube map | 
								
Qt3DRender::QAbstractTexture::CubeMapNegativeZ
								
							 | 
							
								
0x851A
								
							 | 
							Specify the negative Z face of a cube map | 
								
Qt3DRender::QAbstractTexture::AllFaces
								
							 | 
							
								
0x851b
								
							 | 
							Specify all the faces of a cube map | 
注意: AllFaces should only be used when a behavior needs to be applied to all the faces of a cubemap. This is the case for example when using a cube map as a texture attachment. Using AllFaces in the attachment specfication would result in all faces being bound to the attachment point. On the other hand, if a specific face is specified, the attachment would only be using the specified face.
Holds the filter type of the texture provider.
| 常量 | 值 | 描述 | 
|---|---|---|
								
Qt3DRender::QAbstractTexture::Nearest
								
							 | 
							
								
0x2600
								
							 | 
							GL_NEAREST | 
								
Qt3DRender::QAbstractTexture::Linear
								
							 | 
							
								
0x2601
								
							 | 
							GL_LINEAR | 
								
Qt3DRender::QAbstractTexture::NearestMipMapNearest
								
							 | 
							
								
0x2700
								
							 | 
							GL_NEAREST_MIPMAP_NEAREST | 
								
Qt3DRender::QAbstractTexture::NearestMipMapLinear
								
							 | 
							
								
0x2702
								
							 | 
							GL_NEAREST_MIPMAP_LINEAR | 
								
Qt3DRender::QAbstractTexture::LinearMipMapNearest
								
							 | 
							
								
0x2701
								
							 | 
							GL_LINEAR_MIPMAP_NEAREST | 
								
Qt3DRender::QAbstractTexture::LinearMipMapLinear
								
							 | 
							
								
0x2703
								
							 | 
							GL_LINEAR_MIPMAP_LINEAR | 
Contains the status of the texture provider.
| 常量 | 值 | 
|---|---|
								
Qt3DRender::QAbstractTexture::None
								
							 | 
							
								
0
								
							 | 
						
								
Qt3DRender::QAbstractTexture::Loading
								
							 | 
							
								
1
								
							 | 
						
								
Qt3DRender::QAbstractTexture::Ready
								
							 | 
							
								
2
								
							 | 
						
								
Qt3DRender::QAbstractTexture::Error
								
							 | 
							
								
3
								
							 | 
						
| 常量 | 值 | 描述 | 
|---|---|---|
								
Qt3DRender::QAbstractTexture::TargetAutomatic
								
							 | 
							
								
0
								
							 | 
							Target will be determined by the Qt3D engine | 
								
Qt3DRender::QAbstractTexture::Target1D
								
							 | 
							
								
0x0DE0
								
							 | 
							GL_TEXTURE_1D | 
								
Qt3DRender::QAbstractTexture::Target1DArray
								
							 | 
							
								
0x8C18
								
							 | 
							GL_TEXTURE_1D_ARRAY | 
								
Qt3DRender::QAbstractTexture::Target2D
								
							 | 
							
								
0x0DE1
								
							 | 
							GL_TEXTURE_2D | 
								
Qt3DRender::QAbstractTexture::Target2DArray
								
							 | 
							
								
0x8C1A
								
							 | 
							GL_TEXTURE_2D_ARRAY | 
								
Qt3DRender::QAbstractTexture::Target3D
								
							 | 
							
								
0x806F
								
							 | 
							GL_TEXTURE_3D | 
								
Qt3DRender::QAbstractTexture::TargetCubeMap
								
							 | 
							
								
0x8513
								
							 | 
							GL_TEXTURE_CUBE_MAP | 
								
Qt3DRender::QAbstractTexture::TargetCubeMapArray
								
							 | 
							
								
0x9009
								
							 | 
							GL_TEXTURE_CUBE_MAP_ARRAY | 
								
Qt3DRender::QAbstractTexture::Target2DMultisample
								
							 | 
							
								
0x9100
								
							 | 
							GL_TEXTURE_2D_MULTISAMPLE | 
								
Qt3DRender::QAbstractTexture::Target2DMultisampleArray
								
							 | 
							
								
0x9102
								
							 | 
							GL_TEXTURE_2D_MULTISAMPLE_ARRAY | 
								
Qt3DRender::QAbstractTexture::TargetRectangle
								
							 | 
							
								
0x84F5
								
							 | 
							GL_TEXTURE_RECTANGLE | 
								
Qt3DRender::QAbstractTexture::TargetBuffer
								
							 | 
							
								
0x8C2A
								
							 | 
							GL_TEXTURE_BUFFER | 
This list describes all possible texture formats
| 常量 | 值 | 描述 | 
|---|---|---|
								
Qt3DRender::QAbstractTexture::NoFormat
								
							 | 
							
								
0
								
							 | 
							GL_NONE | 
								
Qt3DRender::QAbstractTexture::Automatic
								
							 | 
							
								
1
								
							 | 
							automatically_determines_format | 
								
Qt3DRender::QAbstractTexture::R8_UNorm
								
							 | 
							
								
0x8229
								
							 | 
							GL_R8 | 
								
Qt3DRender::QAbstractTexture::RG8_UNorm
								
							 | 
							
								
0x822B
								
							 | 
							GL_RG8 | 
								
Qt3DRender::QAbstractTexture::RGB8_UNorm
								
							 | 
							
								
0x8051
								
							 | 
							GL_RGB8 | 
								
Qt3DRender::QAbstractTexture::RGBA8_UNorm
								
							 | 
							
								
0x8058
								
							 | 
							GL_RGBA8 | 
								
Qt3DRender::QAbstractTexture::R16_UNorm
								
							 | 
							
								
0x822A
								
							 | 
							GL_R16 | 
								
Qt3DRender::QAbstractTexture::RG16_UNorm
								
							 | 
							
								
0x822C
								
							 | 
							GL_RG16 | 
								
Qt3DRender::QAbstractTexture::RGB16_UNorm
								
							 | 
							
								
0x8054
								
							 | 
							GL_RGB16 | 
								
Qt3DRender::QAbstractTexture::RGBA16_UNorm
								
							 | 
							
								
0x805B
								
							 | 
							GL_RGBA16 | 
								
Qt3DRender::QAbstractTexture::R8_SNorm
								
							 | 
							
								
0x8F94
								
							 | 
							GL_R8_SNORM | 
								
Qt3DRender::QAbstractTexture::RG8_SNorm
								
							 | 
							
								
0x8F95
								
							 | 
							GL_RG8_SNORM | 
								
Qt3DRender::QAbstractTexture::RGB8_SNorm
								
							 | 
							
								
0x8F96
								
							 | 
							GL_RGB8_SNORM | 
								
Qt3DRender::QAbstractTexture::RGBA8_SNorm
								
							 | 
							
								
0x8F97
								
							 | 
							GL_RGBA8_SNORM | 
								
Qt3DRender::QAbstractTexture::R16_SNorm
								
							 | 
							
								
0x8F98
								
							 | 
							GL_R16_SNORM | 
								
Qt3DRender::QAbstractTexture::RG16_SNorm
								
							 | 
							
								
0x8F99
								
							 | 
							GL_RG16_SNORM | 
								
Qt3DRender::QAbstractTexture::RGB16_SNorm
								
							 | 
							
								
0x8F9A
								
							 | 
							GL_RGB16_SNORM | 
								
Qt3DRender::QAbstractTexture::RGBA16_SNorm
								
							 | 
							
								
0x8F9B
								
							 | 
							GL_RGBA16_SNORM | 
								
Qt3DRender::QAbstractTexture::R8U
								
							 | 
							
								
0x8232
								
							 | 
							GL_R8UI | 
								
Qt3DRender::QAbstractTexture::RG8U
								
							 | 
							
								
0x8238
								
							 | 
							GL_RG8UI | 
								
Qt3DRender::QAbstractTexture::RGB8U
								
							 | 
							
								
0x8D7D
								
							 | 
							GL_RGB8UI | 
								
Qt3DRender::QAbstractTexture::RGBA8U
								
							 | 
							
								
0x8D7C
								
							 | 
							GL_RGBA8UI | 
								
Qt3DRender::QAbstractTexture::R16U
								
							 | 
							
								
0x8234
								
							 | 
							GL_R16UI | 
								
Qt3DRender::QAbstractTexture::RG16U
								
							 | 
							
								
0x823A
								
							 | 
							GL_RG16UI | 
								
Qt3DRender::QAbstractTexture::RGB16U
								
							 | 
							
								
0x8D77
								
							 | 
							GL_RGB16UI | 
								
Qt3DRender::QAbstractTexture::RGBA16U
								
							 | 
							
								
0x8D76
								
							 | 
							GL_RGBA16UI | 
								
Qt3DRender::QAbstractTexture::R32U
								
							 | 
							
								
0x8236
								
							 | 
							GL_R32UI | 
								
Qt3DRender::QAbstractTexture::RG32U
								
							 | 
							
								
0x823C
								
							 | 
							GL_RG32UI | 
								
Qt3DRender::QAbstractTexture::RGB32U
								
							 | 
							
								
0x8D71
								
							 | 
							GL_RGB32UI | 
								
Qt3DRender::QAbstractTexture::RGBA32U
								
							 | 
							
								
0x8D70
								
							 | 
							GL_RGBA32UI | 
								
Qt3DRender::QAbstractTexture::R8I
								
							 | 
							
								
0x8231
								
							 | 
							GL_R8I | 
								
Qt3DRender::QAbstractTexture::RG8I
								
							 | 
							
								
0x8237
								
							 | 
							GL_RG8I | 
								
Qt3DRender::QAbstractTexture::RGB8I
								
							 | 
							
								
0x8D8F
								
							 | 
							GL_RGB8I | 
								
Qt3DRender::QAbstractTexture::RGBA8I
								
							 | 
							
								
0x8D8E
								
							 | 
							GL_RGBA8I | 
								
Qt3DRender::QAbstractTexture::R16I
								
							 | 
							
								
0x8233
								
							 | 
							GL_R16I | 
								
Qt3DRender::QAbstractTexture::RG16I
								
							 | 
							
								
0x8239
								
							 | 
							GL_RG16I | 
								
Qt3DRender::QAbstractTexture::RGB16I
								
							 | 
							
								
0x8D89
								
							 | 
							GL_RGB16I | 
								
Qt3DRender::QAbstractTexture::RGBA16I
								
							 | 
							
								
0x8D88
								
							 | 
							GL_RGBA16I | 
								
Qt3DRender::QAbstractTexture::R32I
								
							 | 
							
								
0x8235
								
							 | 
							GL_R32I | 
								
Qt3DRender::QAbstractTexture::RG32I
								
							 | 
							
								
0x823B
								
							 | 
							GL_RG32I | 
								
Qt3DRender::QAbstractTexture::RGB32I
								
							 | 
							
								
0x8D83
								
							 | 
							GL_RGB32I | 
								
Qt3DRender::QAbstractTexture::RGBA32I
								
							 | 
							
								
0x8D82
								
							 | 
							GL_RGBA32I | 
								
Qt3DRender::QAbstractTexture::R16F
								
							 | 
							
								
0x822D
								
							 | 
							GL_R16F | 
								
Qt3DRender::QAbstractTexture::RG16F
								
							 | 
							
								
0x822F
								
							 | 
							GL_RG16F | 
								
Qt3DRender::QAbstractTexture::RGB16F
								
							 | 
							
								
0x881B
								
							 | 
							GL_RGB16F | 
								
Qt3DRender::QAbstractTexture::RGBA16F
								
							 | 
							
								
0x881A
								
							 | 
							GL_RGBA16F | 
								
Qt3DRender::QAbstractTexture::R32F
								
							 | 
							
								
0x822E
								
							 | 
							GL_R32F | 
								
Qt3DRender::QAbstractTexture::RG32F
								
							 | 
							
								
0x8230
								
							 | 
							GL_RG32F | 
								
Qt3DRender::QAbstractTexture::RGB32F
								
							 | 
							
								
0x8815
								
							 | 
							GL_RGB32F | 
								
Qt3DRender::QAbstractTexture::RGBA32F
								
							 | 
							
								
0x8814
								
							 | 
							GL_RGBA32F | 
								
Qt3DRender::QAbstractTexture::RGB9E5
								
							 | 
							
								
0x8C3D
								
							 | 
							GL_RGB9_E5 | 
								
Qt3DRender::QAbstractTexture::RG11B10F
								
							 | 
							
								
0x8C3A
								
							 | 
							GL_R11F_G11F_B10F | 
								
Qt3DRender::QAbstractTexture::RG3B2
								
							 | 
							
								
0x2A10
								
							 | 
							GL_R3_G3_B2 | 
								
Qt3DRender::QAbstractTexture::R5G6B5
								
							 | 
							
								
0x8D62
								
							 | 
							GL_RGB565 | 
								
Qt3DRender::QAbstractTexture::RGB5A1
								
							 | 
							
								
0x8057
								
							 | 
							GL_RGB5_A1 | 
								
Qt3DRender::QAbstractTexture::RGBA4
								
							 | 
							
								
0x8056
								
							 | 
							GL_RGBA4 | 
								
Qt3DRender::QAbstractTexture::RGB10A2
								
							 | 
							
								
0x8059
								
							 | 
							GL_RGB10_A2 | 
								
Qt3DRender::QAbstractTexture::RGB10A2U
								
							 | 
							
								
0x906F
								
							 | 
							GL_RGB10_A2UI | 
								
Qt3DRender::QAbstractTexture::D16
								
							 | 
							
								
0x81A5
								
							 | 
							GL_DEPTH_COMPONENT16 | 
								
Qt3DRender::QAbstractTexture::D24
								
							 | 
							
								
0x81A6
								
							 | 
							GL_DEPTH_COMPONENT24 | 
								
Qt3DRender::QAbstractTexture::D24S8
								
							 | 
							
								
0x88F0
								
							 | 
							GL_DEPTH24_STENCIL8 | 
								
Qt3DRender::QAbstractTexture::D32
								
							 | 
							
								
0x81A7
								
							 | 
							GL_DEPTH_COMPONENT32 | 
								
Qt3DRender::QAbstractTexture::D32F
								
							 | 
							
								
0x8CAC
								
							 | 
							GL_DEPTH_COMPONENT32F | 
								
Qt3DRender::QAbstractTexture::D32FS8X24
								
							 | 
							
								
0x8CAD
								
							 | 
							GL_DEPTH32F_STENCIL8 | 
								
Qt3DRender::QAbstractTexture::RGB_DXT1
								
							 | 
							
								
0x83F0
								
							 | 
							GL_COMPRESSED_RGB_S3TC_DXT1_EXT | 
								
Qt3DRender::QAbstractTexture::RGBA_DXT1
								
							 | 
							
								
0x83F1
								
							 | 
							GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | 
								
Qt3DRender::QAbstractTexture::RGBA_DXT3
								
							 | 
							
								
0x83F2
								
							 | 
							GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | 
								
Qt3DRender::QAbstractTexture::RGBA_DXT5
								
							 | 
							
								
0x83F3
								
							 | 
							GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | 
								
Qt3DRender::QAbstractTexture::R_ATI1N_UNorm
								
							 | 
							
								
0x8DBB
								
							 | 
							GL_COMPRESSED_RED_RGTC1 | 
								
Qt3DRender::QAbstractTexture::R_ATI1N_SNorm
								
							 | 
							
								
0x8DBC
								
							 | 
							GL_COMPRESSED_SIGNED_RED_RGTC1 | 
								
Qt3DRender::QAbstractTexture::RG_ATI2N_UNorm
								
							 | 
							
								
0x8DBD
								
							 | 
							GL_COMPRESSED_RG_RGTC2 | 
								
Qt3DRender::QAbstractTexture::RG_ATI2N_SNorm
								
							 | 
							
								
0x8DBE
								
							 | 
							GL_COMPRESSED_SIGNED_RG_RGTC2 | 
								
Qt3DRender::QAbstractTexture::RGB_BP_UNSIGNED_FLOAT
								
							 | 
							
								
0x8E8F
								
							 | 
							GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB | 
								
Qt3DRender::QAbstractTexture::RGB_BP_SIGNED_FLOAT
								
							 | 
							
								
0x8E8E
								
							 | 
							GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB | 
								
Qt3DRender::QAbstractTexture::RGB_BP_UNorm
								
							 | 
							
								
0x8E8C
								
							 | 
							GL_COMPRESSED_RGBA_BPTC_UNORM_ARB | 
								
Qt3DRender::QAbstractTexture::R11_EAC_UNorm
								
							 | 
							
								
0x9270
								
							 | 
							GL_COMPRESSED_R11_EAC | 
								
Qt3DRender::QAbstractTexture::R11_EAC_SNorm
								
							 | 
							
								
0x9271
								
							 | 
							GL_COMPRESSED_SIGNED_R11_EAC | 
								
Qt3DRender::QAbstractTexture::RG11_EAC_UNorm
								
							 | 
							
								
0x9272
								
							 | 
							GL_COMPRESSED_RG11_EAC | 
								
Qt3DRender::QAbstractTexture::RG11_EAC_SNorm
								
							 | 
							
								
0x9273
								
							 | 
							GL_COMPRESSED_SIGNED_RG11_EAC | 
								
Qt3DRender::QAbstractTexture::RGB8_ETC2
								
							 | 
							
								
0x9274
								
							 | 
							GL_COMPRESSED_RGB8_ETC2 | 
								
Qt3DRender::QAbstractTexture::SRGB8_ETC2
								
							 | 
							
								
0x9275
								
							 | 
							GL_COMPRESSED_SRGB8_ETC2 | 
								
Qt3DRender::QAbstractTexture::RGB8_PunchThrough_Alpha1_ETC2
								
							 | 
							
								
0x9276
								
							 | 
							GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | 
								
Qt3DRender::QAbstractTexture::SRGB8_PunchThrough_Alpha1_ETC2
								
							 | 
							
								
0x9277
								
							 | 
							GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | 
								
Qt3DRender::QAbstractTexture::RGBA8_ETC2_EAC
								
							 | 
							
								
0x9278
								
							 | 
							GL_COMPRESSED_RGBA8_ETC2_EAC | 
								
Qt3DRender::QAbstractTexture::SRGB8_Alpha8_ETC2_EAC
								
							 | 
							
								
0x9279
								
							 | 
							GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | 
								
Qt3DRender::QAbstractTexture::RGB8_ETC1
								
							 | 
							
								
0x8D64
								
							 | 
							GL_ETC1_RGB8_OES | 
								
Qt3DRender::QAbstractTexture::SRGB8
								
							 | 
							
								
0x8C41
								
							 | 
							GL_SRGB8 | 
								
Qt3DRender::QAbstractTexture::SRGB8_Alpha8
								
							 | 
							
								
0x8C43
								
							 | 
							GL_SRGB8_ALPHA8 | 
								
Qt3DRender::QAbstractTexture::SRGB_DXT1
								
							 | 
							
								
0x8C4C
								
							 | 
							GL_COMPRESSED_SRGB_S3TC_DXT1_EXT | 
								
Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT1
								
							 | 
							
								
0x8C4D
								
							 | 
							GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT | 
								
Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT3
								
							 | 
							
								
0x8C4E
								
							 | 
							GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT | 
								
Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT5
								
							 | 
							
								
0x8C4F
								
							 | 
							GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT | 
								
Qt3DRender::QAbstractTexture::SRGB_BP_UNorm
								
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							 | 
							GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB | 
								
Qt3DRender::QAbstractTexture::DepthFormat
								
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							GL_DEPTH_COMPONENT | 
								
Qt3DRender::QAbstractTexture::AlphaFormat
								
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0x1906
								
							 | 
							GL_ALPHA | 
								
Qt3DRender::QAbstractTexture::RGBFormat
								
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							 | 
							GL_RGB | 
								
Qt3DRender::QAbstractTexture::RGBAFormat
								
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0x1908
								
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							GL_RGBA | 
								
Qt3DRender::QAbstractTexture::LuminanceFormat
								
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0x1909
								
							 | 
							GL_LUMINANCE | 
								
Qt3DRender::QAbstractTexture::LuminanceAlphaFormat
								
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							0x190A | 
Holds the comparison function of the texture provider.
访问函数:
| Qt3DRender::QAbstractTexture::ComparisonFunction | comparisonFunction () const | 
| void | setComparisonFunction (Qt3DRender::QAbstractTexture::ComparisonFunction function ) | 
通知程序信号:
| void | comparisonFunctionChanged (Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction ) | 
Holds the comparison mode of the texture provider.
访问函数:
| Qt3DRender::QAbstractTexture::ComparisonMode | comparisonMode () const | 
| void | setComparisonMode (Qt3DRender::QAbstractTexture::ComparisonMode mode ) | 
通知程序信号:
| void | comparisonModeChanged (Qt3DRender::QAbstractTexture::ComparisonMode comparisonMode ) | 
Holds the depth of the texture provider.
访问函数:
| int | depth () const | 
| void | setDepth (int depth ) | 
通知程序信号:
| void | depthChanged (int depth ) | 
Holds the format of the texture provider.
访问函数:
| Qt3DRender::QAbstractTexture::TextureFormat | format () const | 
| void | setFormat (Qt3DRender::QAbstractTexture::TextureFormat format ) | 
通知程序信号:
| void | formatChanged (Qt3DRender::QAbstractTexture::TextureFormat format ) | 
Holds whether the texture provider should auto generate mipmaps.
访问函数:
| bool | generateMipMaps () const | 
| void | setGenerateMipMaps (bool gen ) | 
通知程序信号:
| void | generateMipMapsChanged (bool generateMipMaps ) | 
Holds the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.
访问函数:
| QVariant | handle () const | 
通知程序信号:
| void | handleChanged (QVariant handle ) | 
Holds the current texture handle type.
访问函数:
| Qt3DRender::QAbstractTexture::HandleType | handleType () const | 
通知程序信号:
| void | handleTypeChanged (Qt3DRender::QAbstractTexture::HandleType handleType ) | 
Holds the height of the texture provider.
访问函数:
| int | height () const | 
| void | setHeight (int height ) | 
通知程序信号:
| void | heightChanged (int height ) | 
Holds the maximum layer count of the texture provider. By default, the maximum layer count is 1.
注意: this has a meaning only for texture providers that have 3D or array target formats.
访问函数:
| int | layers () const | 
| void | setLayers (int layers ) | 
通知程序信号:
| void | layersChanged (int layers ) | 
Holds the magnification filter of the texture provider.
访问函数:
| Qt3DRender::QAbstractTexture::Filter | magnificationFilter () const | 
| void | setMagnificationFilter (Qt3DRender::QAbstractTexture::Filter f ) | 
通知程序信号:
| void | magnificationFilterChanged (Qt3DRender::QAbstractTexture::Filter magnificationFilter ) | 
Holds the maximum anisotropy of the texture provider.
访问函数:
| float | maximumAnisotropy () const | 
| void | setMaximumAnisotropy (float anisotropy ) | 
通知程序信号:
| void | maximumAnisotropyChanged (float maximumAnisotropy ) | 
Holds the minification filter of the texture provider.
访问函数:
| Qt3DRender::QAbstractTexture::Filter | minificationFilter () const | 
| void | setMinificationFilter (Qt3DRender::QAbstractTexture::Filter f ) | 
通知程序信号:
| void | minificationFilterChanged (Qt3DRender::QAbstractTexture::Filter minificationFilter ) | 
Holds the number of samples per texel for the texture provider. By default, the number of samples is 1.
注意: this has a meaning only for texture providers that have multisample formats.
访问函数:
| int | samples () const | 
| void | setSamples (int samples ) | 
通知程序信号:
| void | samplesChanged (int samples ) | 
Holds the current status of the texture provider.
访问函数:
| Qt3DRender::QAbstractTexture::Status | status () const | 
通知程序信号:
| void | statusChanged (Qt3DRender::QAbstractTexture::Status status ) | 
Holds the target format of the texture provider.
注意: The target format can only be set once.
访问函数:
| Qt3DRender::QAbstractTexture::Target | target () const | 
Holds the width of the texture provider.
访问函数:
| int | width () const | 
| void | setWidth (int width ) | 
通知程序信号:
| void | widthChanged (int width ) | 
Holds the wrap mode of the texture provider.
访问函数:
| Qt3DRender::QTextureWrapMode * | wrapMode () | 
[protected]
						
						QAbstractTexture::
						
							QAbstractTexture
						
						(
						
							
								Qt3DRender::QAbstractTexture::Target
							
						
						
							target
						
						,
						
							
								Qt3DCore::QNode
							
						
						*
						
							parent
						
						= nullptr)
						
					The constructor creates a new QAbstractTexture::QAbstractTexture instance with the specified target and parent .
[protected]
						
						QAbstractTexture::
						
							QAbstractTexture
						
						(
						
							
								Qt3DCore::QNode
							
						
						*
						
							parent
						
						= nullptr)
						
					The constructor creates a new QAbstractTexture::QAbstractTexture instance with the specified parent .
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setComparisonFunction
						
						(
						
							Qt3DRender::QAbstractTexture::ComparisonFunction
						
						
							function
						
						)
						
					Set the comparison function to function .
注意: setter 函数对于特性 comparisonFunction .
另请参阅 comparisonFunction ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setComparisonMode
						
						(
						
							Qt3DRender::QAbstractTexture::ComparisonMode
						
						
							mode
						
						)
						
					Set the comparison mode to mode .
注意: setter 函数对于特性 comparisonMode .
另请参阅 comparisonMode ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setDepth
						
						(
						
							int
						
						
							depth
						
						)
						
					Set the depth of the texture to depth .
注意: setter 函数对于特性 depth .
另请参阅 depth ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setFormat
						
						(
						
							
								Qt3DRender::QAbstractTexture::TextureFormat
							
						
						
							format
						
						)
						
					Set the texture format to format .
注意: setter 函数对于特性 format .
另请参阅 format ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setGenerateMipMaps
						
						(
						
							bool
						
						
							gen
						
						)
						
					Boolean parameter gen sets a flag indicating whether the texture provider should generate mipmaps or not.
注意: setter 函数对于特性 generateMipMaps .
另请参阅 generateMipMaps ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setHeight
						
						(
						
							int
						
						
							height
						
						)
						
					Set the height to height .
注意: setter 函数对于特性 height .
另请参阅 height ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setLayers
						
						(
						
							int
						
						
							layers
						
						)
						
					Set the maximum layer count to layers .
注意: setter 函数对于特性 layers .
另请参阅 layers ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setMagnificationFilter
						
						(
						
							
								Qt3DRender::QAbstractTexture::Filter
							
						
						
							f
						
						)
						
					Set the magnification filter to f .
注意: setter 函数对于特性 magnificationFilter .
另请参阅 magnificationFilter ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setMaximumAnisotropy
						
						(
						
							float
						
						
							anisotropy
						
						)
						
					Sets the maximum anisotropy to anisotropy .
注意: setter 函数对于特性 maximumAnisotropy .
另请参阅 maximumAnisotropy ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setMinificationFilter
						
						(
						
							
								Qt3DRender::QAbstractTexture::Filter
							
						
						
							f
						
						)
						
					Set the minification filter to the specified value f .
注意: setter 函数对于特性 minificationFilter .
另请参阅 minificationFilter ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setSamples
						
						(
						
							int
						
						
							samples
						
						)
						
					Set the number of samples per texel to samples .
注意: setter 函数对于特性 samples .
另请参阅 samples ().
[slot]
						
						
							void
						
						QAbstractTexture::
						
							setWidth
						
						(
						
							int
						
						
							width
						
						)
						
					Set the width of the texture provider to width .
注意: setter 函数对于特性 width .
另请参阅 width ().
Adds a new Qt3DCore::QAbstractTextureImage textureImage to the texture provider.
注意: Qt3DRender::QAbstractTextureImage should never be shared between multiple Qt3DRender::QAbstractTexture 实例。
Returns the current comparison function.
注意: Getter function for property comparisonFunction.
另请参阅 setComparisonFunction ().
Returns the current comparison mode.
注意: Getter function for property comparisonMode.
另请参阅 setComparisonMode ().
Returns the current data generator.
Returns the depth of the texture
注意: Getter function for property depth.
另请参阅 setDepth ().
Returns the texture provider's format.
注意: Getter function for property format.
另请参阅 setFormat ().
Returns the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.
注意: Getter function for property handle.
该函数在 Qt 5.13 引入。
Returns the current texture handle type.
注意: Getter function for property handleType.
该函数在 Qt 5.13 引入。
Returns the height of the texture
注意: Getter function for property height.
另请参阅 setHeight ().
Returns the maximum number of layers for the texture provider.
注意: this has a meaning only for texture providers that have 3D or array target formats.
注意: Getter function for property layers.
另请参阅 setLayers ().
Returns the current maximum anisotropy
注意: Getter function for property maximumAnisotropy.
另请参阅 setMaximumAnisotropy ().
Removes a Qt3DCore::QAbstractTextureImage textureImage from the texture provider.
Returns the number of samples per texel for the texture provider.
注意: this has a meaning only for texture providers that have multisample formats.
注意: Getter function for property samples.
另请参阅 setSamples ().
[override virtual protected]
						
						
							void
						
						QAbstractTexture::
						
							sceneChangeEvent
						
						(const
						
							
								Qt3DCore::QSceneChangePtr
							
						
						&
						
							change
						
						)
						
					重实现: QNode::sceneChangeEvent (const Qt3DCore::QSceneChangePtr &change).
A function for receiving and processing a change .
Sets the size of the texture provider to width w , height h and depth d .
[protected]
						
						
							void
						
						QAbstractTexture::
						
							setStatus
						
						(
						
							
								Qt3DRender::QAbstractTexture::Status
							
						
						
							status
						
						)
						
					Set the status of the texture provider to the specified status .
另请参阅 status ().
Set the wrapmode to the value specified in wrapMode .
另请参阅 wrapMode ().
Returns the current status of the texture provider.
注意: getter 函数对于特性 status。
另请参阅 setStatus ().
Returns the target format of the texture provider.
注意: Getter function for property target.
Returns a list of pointers to QAbstractTextureImage objects contained in the texture provider.
Updates a sub region of the texture, defined by update , without having to change the data generator or rely on adding or removing texture images.
注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .
该函数在 Qt 5.14 引入。
Returns the width of the texture
注意: Getter function for property width.
另请参阅 setWidth ().