QForwardRenderer Class

( Qt3DExtras::QForwardRenderer )

The QForwardRenderer provides a default FrameGraph implementation of a forward renderer. 更多...

頭: #include <QForwardRenderer>
qmake: QT += 3dextras
Since: Qt 5.7
實例化: ForwardRenderer
繼承: Qt3DRender::QTechniqueFilter

特性

公共函數

QForwardRenderer (Qt3DCore::QNode * parent = nullptr)
virtual ~QForwardRenderer ()
Qt3DCore::QEntity * camera () const
QColor clearColor () const
QSize externalRenderTargetSize () const
float gamma () const
bool isFrustumCullingEnabled () const
QObject * surface () const
QRectF viewportRect () const

公共槽

void setCamera (Qt3DCore::QEntity * camera )
void setClearColor (const QColor & clearColor )
void setExternalRenderTargetSize (const QSize & size )
void setFrustumCullingEnabled (bool enabled )
void setGamma (float gamma )
void setSurface (QObject * surface )
void setViewportRect (const QRectF & viewportRect )

信號

void cameraChanged (Qt3DCore::QEntity * camera )
void clearColorChanged (const QColor & clearColor )
void externalRenderTargetSizeChanged (const QSize & size )
void frustumCullingEnabledChanged (bool enabled )
void gammaChanged (float gamma )
void surfaceChanged (QObject * surface )
void viewportRectChanged (const QRectF & viewportRect )

靜態公共成員

const QMetaObject staticMetaObject

額外繼承成員

詳細描述

The QForwardRenderer provides a default FrameGraph implementation of a forward renderer.

Forward rendering is what OpenGL traditionally uses. It renders directly to the backbuffer one object at a time shading each one as it goes.

QForwardRenderer is a single leaf FrameGraph tree which contains a Qt3DRender::QViewport Qt3DRender::QCameraSelector ,和 Qt3DRender::QClearBuffers QForwardRenderer has a default requirement filter key whose name is "renderingStyle" and value "forward". If you need to filter out your techniques, you should do so based on that filter key.

By default the viewport occupies the whole screen and the clear color is white. Frustum culling is also enabled.

特性文檔編製

camera : Qt3DCore::QEntity *

Holds the current camera entity used to render the scene.

注意: A camera is a QEntity that has a QCameraLens as one of its components.

訪問函數:

Qt3DCore::QEntity * camera () const
void setCamera (Qt3DCore::QEntity * camera )

通知程序信號:

void cameraChanged (Qt3DCore::QEntity * camera )

clearColor : QColor

Holds the current clear color of the scene. The frame buffer is initialized to the clear color before rendering.

訪問函數:

QColor clearColor () const
void setClearColor (const QColor & clearColor )

通知程序信號:

void clearColorChanged (const QColor & clearColor )

externalRenderTargetSize : QSize

Contains the size of the external render target. External render targets are relevant when rendering does not target a window surface (as set in surface ).

訪問函數:

QSize externalRenderTargetSize () const
void setExternalRenderTargetSize (const QSize & size )

通知程序信號:

void externalRenderTargetSizeChanged (const QSize & size )

frustumCulling : bool

Indicates if the renderer applies frustum culling to the scene.

訪問函數:

bool isFrustumCullingEnabled () const
void setFrustumCullingEnabled (bool enabled )

通知程序信號:

void frustumCullingEnabledChanged (bool enabled )

gamma : float

Holds the gamma value the renderer applies to the scene.

訪問函數:

float gamma () const
void setGamma (float gamma )

通知程序信號:

void gammaChanged (float gamma )

surface : QObject *

Holds the current render surface.

訪問函數:

QObject * surface () const
void setSurface (QObject * surface )

通知程序信號:

void surfaceChanged (QObject * surface )

viewportRect : QRectF

Holds the current normalized viewport rectangle.

訪問函數:

QRectF viewportRect () const
void setViewportRect (const QRectF & viewportRect )

通知程序信號:

void viewportRectChanged (const QRectF & viewportRect )

成員函數文檔編製

QForwardRenderer:: QForwardRenderer ( Qt3DCore::QNode * parent = nullptr)

Default constructs an instance of QForwardRenderer.

[虛擬] QForwardRenderer:: ~QForwardRenderer ()

Destroys the instance of QForwardRenderer. The destructor is virtual.