QDiffuseSpecularMapMaterial Class

( Qt3DExtras::QDiffuseSpecularMapMaterial )

The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps. 更多...

頭: #include <QDiffuseSpecularMapMaterial>
qmake: QT += 3dextras
Since: Qt 5.7
繼承: Qt3DRender::QMaterial

該類已過時。 提供它是為使舊源代碼能繼續工作。強烈建議不要在新代碼中使用它。

特性

公共函數

QDiffuseSpecularMapMaterial (Qt3DCore::QNode * parent = nullptr)
virtual ~QDiffuseSpecularMapMaterial ()
QColor ambient () const
Qt3DRender::QAbstractTexture * diffuse () const
float shininess () const
Qt3DRender::QAbstractTexture * specular () const
float textureScale () const

公共槽

void setAmbient (const QColor & ambient )
void setDiffuse (Qt3DRender::QAbstractTexture * diffuse )
void setShininess (float shininess )
void setSpecular (Qt3DRender::QAbstractTexture * specular )
void setTextureScale (float textureScale )

信號

void ambientChanged (const QColor & ambient )
void diffuseChanged (Qt3DRender::QAbstractTexture * diffuse )
void shininessChanged (float shininess )
void specularChanged (Qt3DRender::QAbstractTexture * specular )
void textureScaleChanged (float textureScale )

靜態公共成員

const QMetaObject staticMetaObject

額外繼承成員

詳細描述

The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps.

This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial 代替。

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rough surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

特性文檔編製

ambient : QColor

Holds the current ambient color that is emitted by an object without any other light source.

訪問函數:

QColor ambient () const
void setAmbient (const QColor & ambient )

通知程序信號:

void ambientChanged (const QColor & ambient )

diffuse : Qt3DRender::QAbstractTexture *

Holds the current diffuse map texture.

By default, the diffuse texture has the following properties:

  • Linear minification and magnification filters
  • Linear mipmap with mipmapping enabled
  • Repeat wrap mode
  • Maximum anisotropy of 16.0

訪問函數:

Qt3DRender::QAbstractTexture * diffuse () const
void setDiffuse (Qt3DRender::QAbstractTexture * diffuse )

通知程序信號:

void diffuseChanged (Qt3DRender::QAbstractTexture * diffuse )

shininess : float

Holds the current shininess as a float value. Higher values of shininess result in a smaller and brighter highlight.

Defaults to 150.0.

訪問函數:

float shininess () const
void setShininess (float shininess )

通知程序信號:

void shininessChanged (float shininess )

specular : Qt3DRender::QAbstractTexture *

Holds the current specular map texture.

By default, the specular texture has the following properties:

  • Linear minification and magnification filters
  • Linear mipmap with mipmapping enabled
  • Repeat wrap mode
  • Maximum anisotropy of 16.0

訪問函數:

Qt3DRender::QAbstractTexture * specular () const
void setSpecular (Qt3DRender::QAbstractTexture * specular )

通知程序信號:

void specularChanged (Qt3DRender::QAbstractTexture * specular )

textureScale : float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

訪問函數:

float textureScale () const
void setTextureScale (float textureScale )

通知程序信號:

void textureScaleChanged (float textureScale )

成員函數文檔編製

QDiffuseSpecularMapMaterial:: QDiffuseSpecularMapMaterial ( Qt3DCore::QNode * parent = nullptr)

構造新的 QDiffuseSpecularMapMaterial instance with parent object parent .

[虛擬] QDiffuseSpecularMapMaterial:: ~QDiffuseSpecularMapMaterial ()

銷毀 QDiffuseSpecularMapMaterial 實例。