Defines a mesh with vertices arranged like those of a BorderImage . 更多...
| import 语句: | import QtQuick 2.12 | 
| Since: | Qt 5.8 | 
BorderImageMesh 提供 BorderImage -like capabilities to a ShaderEffect without the need for a potentially costly ShaderEffectSource .
The following are functionally equivalent:
BorderImage {
    id: borderImage
    border {
        left: 10
        right: 10
        top: 10
        bottom: 10
    }
    source: "myImage.png"
    visible: false
}
ShaderEffectSource {
    id: effectSource
    sourceItem: borderImage
    visible: false
}
ShaderEffect {
    property var source: effectSource
    ...
}
					
					
Image {
    id: image
    source: "myImage.png"
    visible: false
}
ShaderEffect {
    property var source: image
    mesh: BorderImageMesh {
        border {
            left: 10
            right: 10
            top: 10
            bottom: 10
        }
        size: image.sourceSize
    }
    ...
}
					
					But the BorderImageMesh version can typically be better optimized.
| border group | 
|---|
| border.left : int | 
| border.right : int | 
| border.top : int | 
| border.bottom : int | 
The 4 border lines (2 horizontal and 2 vertical) break the image into 9 sections, as shown below:
 
									Each border line (left, right, top, and bottom) specifies an offset in pixels from the respective edge of the mesh. By default, each border line has a value of 0.
For example, the following definition sets the bottom line 10 pixels up from the bottom of the mesh:
BorderImageMesh { border.bottom: 10 // ... }
| horizontalTileMode : enumeration | 
This property describes how to repeat or stretch the middle parts of an image.
The default tile mode for each property is BorderImage .Stretch.
| size : size | 
The base size of the mesh. This generally corresponds to the sourceSize of the image being used by the ShaderEffect .
| verticalTileMode : enumeration | 
This property describes how to repeat or stretch the middle parts of an image.
The default tile mode for each property is BorderImage .Stretch.