QTextureLoader Class

( Qt3DRender::QTextureLoader )

Handles the texture loading and setting the texture's properties. 更多...

頭: #include <QTextureLoader>
qmake: QT += 3drender
繼承: Qt3DRender::QAbstractTexture

特性

公共函數

QTextureLoader (Qt3DCore::QNode * parent = nullptr)
bool isMirrored () const
QUrl source () const

公共槽

void setMirrored (bool mirrored )
void setSource (const QUrl & source )

信號

void mirroredChanged (bool mirrored )
void sourceChanged (const QUrl & source )

額外繼承成員

詳細描述

Handles the texture loading and setting the texture's properties.

特性文檔編製

mirrored : bool

This property specifies whether the texture should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using compressed texture formats.

注意: OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas DirectX uses the the upper left hand corner.

注意: When using cube map texture you'll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates.

訪問函數:

bool isMirrored () const
void setMirrored (bool mirrored )

通知程序信號:

void mirroredChanged (bool mirrored )

source : QUrl

Returns the current texture source.

訪問函數:

QUrl source () const
void setSource (const QUrl & source )

通知程序信號:

void sourceChanged (const QUrl & source )

成員函數文檔編製

QTextureLoader:: QTextureLoader ( Qt3DCore::QNode * parent = nullptr)

Default constructs an instance of QTextureLoader.

[slot] void QTextureLoader:: setMirrored ( bool mirrored )

Sets mirroring to mirrored .

注意: This internally triggers a call to update the data generator.

注意: setter 函數對於特性 mirrored .

另請參閱 isMirrored ().

[slot] void QTextureLoader:: setSource (const QUrl & source )

Sets the texture loader source to source . source

注意: setter 函數對於特性 source .

另請參閱 source ().