DispatchCompute QML Type

FrameGraph node to issue work for the compute shader on GPU 更多...

import 語句: import Qt3D.Render 2.0
Since: Qt 5.7
實例化: QDispatchCompute
繼承: FrameGraphNode

特性

詳細描述

A DispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX , workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. ComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in DispatchCompute and ComputeCommand .

特性文檔編製

workGroupX : int

Specifies X workgroup size.

workGroupY : int

Specifies Y workgroup size.

workGroupZ : int

Specifies Z workgroup size.