The QGLFormat class specifies the display format of an OpenGL rendering context. 更多...
| 頭: | #include <QGLFormat> |
| qmake: | QT += opengl |
該類已過時。 提供它是為使舊源代碼能繼續工作。強烈建議不要在新代碼中使用它。
| enum | OpenGLContextProfile { NoProfile, CoreProfile, CompatibilityProfile } |
| enum | OpenGLVersionFlag { OpenGL_Version_None, OpenGL_Version_1_1, OpenGL_Version_1_2, OpenGL_Version_1_3, ..., OpenGL_ES_Version_2_0 } |
| flags | OpenGLVersionFlags |
| QGLFormat () | |
| QGLFormat (QGL::FormatOptions options , int plane = 0) | |
| QGLFormat (const QGLFormat & other ) | |
| ~QGLFormat () | |
| bool | accum () const |
| int | accumBufferSize () const |
| bool | alpha () const |
| int | alphaBufferSize () const |
| int | blueBufferSize () const |
| bool | depth () const |
| int | depthBufferSize () const |
| bool | directRendering () const |
| bool | doubleBuffer () const |
| int | greenBufferSize () const |
| bool | hasOverlay () const |
| int | majorVersion () const |
| int | minorVersion () const |
| int | plane () const |
| OpenGLContextProfile | profile () const |
| int | redBufferSize () const |
| bool | rgba () const |
| bool | sampleBuffers () const |
| int | samples () const |
| void | setAccum (bool enable ) |
| void | setAccumBufferSize (int size ) |
| void | setAlpha (bool enable ) |
| void | setAlphaBufferSize (int size ) |
| void | setBlueBufferSize (int size ) |
| void | setDepth (bool enable ) |
| void | setDepthBufferSize (int size ) |
| void | setDirectRendering (bool enable ) |
| void | setDoubleBuffer (bool enable ) |
| void | setGreenBufferSize (int size ) |
| void | setOption (QGL::FormatOptions opt ) |
| void | setOverlay (bool enable ) |
| void | setPlane (int plane ) |
| void | setProfile (OpenGLContextProfile profile ) |
| void | setRedBufferSize (int size ) |
| void | setRgba (bool enable ) |
| void | setSampleBuffers (bool enable ) |
| void | setSamples (int numSamples ) |
| void | setStencil (bool enable ) |
| void | setStencilBufferSize (int size ) |
| void | setStereo (bool enable ) |
| void | setSwapInterval (int interval ) |
| void | setVersion (int major , int minor ) |
| bool | stencil () const |
| int | stencilBufferSize () const |
| bool | stereo () const |
| int | swapInterval () const |
| bool | testOption (QGL::FormatOptions opt ) const |
| QGLFormat & | operator= (const QGLFormat & other ) |
| QGLFormat | defaultFormat () |
| QGLFormat | defaultOverlayFormat () |
| QGLFormat | fromSurfaceFormat (const QSurfaceFormat & format ) |
| bool | hasOpenGL () |
| bool | hasOpenGLOverlays () |
| OpenGLVersionFlags | openGLVersionFlags () |
| void | setDefaultFormat (const QGLFormat & f ) |
| void | setDefaultOverlayFormat (const QGLFormat & f ) |
| QSurfaceFormat | toSurfaceFormat (const QGLFormat & format ) |
| bool | operator!= (const QGLFormat & a , const QGLFormat & b ) |
| bool | operator== (const QGLFormat & a , const QGLFormat & b ) |
The QGLFormat class specifies the display format of an OpenGL rendering context.
A display format has several characteristics:
You can also specify preferred bit depths for the color buffer, depth buffer, alpha buffer, accumulation buffer and the stencil buffer with the functions: setRedBufferSize (), setGreenBufferSize (), setBlueBufferSize (), setDepthBufferSize (), setAlphaBufferSize (), setAccumBufferSize () 和 setStencilBufferSize ().
Note that even if you specify that you prefer a 32 bit depth buffer (e.g. with setDepthBufferSize (32)), the format that is chosen may not have a 32 bit depth buffer, even if there is a format available with a 32 bit depth buffer. The main reason for this is how the system dependant picking algorithms work on the different platforms, and some format options may have higher precedence than others.
You create and tell a QGLFormat object what rendering options you want from an OpenGL rendering context.
OpenGL drivers or accelerated hardware may or may not support advanced features such as alpha channel or stereographic viewing. If you request some features that the driver/hardware does not provide when you create a QGLWidget , you will get a rendering context with the nearest subset of features.
There are different ways to define the display characteristics of a rendering context. One is to create a QGLFormat and make it the default for the entire application:
QGLFormat fmt; fmt.setAlpha(true); fmt.setStereo(true); QGLFormat::setDefaultFormat(fmt);
Or you can specify the desired format when creating an object of your QGLWidget subclass:
QGLFormat fmt; fmt.setDoubleBuffer(false); // single buffer fmt.setDirectRendering(false); // software rendering MyGLWidget* myWidget = new MyGLWidget(fmt, ...);
After the widget has been created, you can find out which of the requested features the system was able to provide:
QGLFormat fmt; fmt.setOverlay(true); fmt.setStereo(true); MyGLWidget* myWidget = new MyGLWidget(fmt, ...); if (!myWidget->format().stereo()) { // ok, goggles off if (!myWidget->format().hasOverlay()) { qFatal("Cool hardware required"); } }
OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.
另請參閱 QGLContext and QGLWidget .
This enum describes the OpenGL context profiles that can be specified for contexts implementing OpenGL version 3.2 or higher. These profiles are different from OpenGL ES profiles.
| 常量 | 值 | 描述 |
|---|---|---|
QGLFormat::NoProfile
|
0
|
OpenGL version is lower than 3.2. |
QGLFormat::CoreProfile
|
1
|
Functionality deprecated in OpenGL version 3.0 is not available. |
QGLFormat::CompatibilityProfile
|
2
|
Functionality from earlier OpenGL versions is available. |
該枚舉在 Qt 4.7 引入或被修改。
This enum describes the various OpenGL versions that are recognized by Qt. Use the QGLFormat::openGLVersionFlags () function to identify which versions that are supported at runtime.
| 常量 | 值 | 描述 |
|---|---|---|
QGLFormat::OpenGL_Version_None
|
0x00000000
|
If no OpenGL is present or if no OpenGL context is current. |
QGLFormat::OpenGL_Version_1_1
|
0x00000001
|
OpenGL version 1.1 or higher is present. |
QGLFormat::OpenGL_Version_1_2
|
0x00000002
|
OpenGL version 1.2 or higher is present. |
QGLFormat::OpenGL_Version_1_3
|
0x00000004
|
OpenGL version 1.3 or higher is present. |
QGLFormat::OpenGL_Version_1_4
|
0x00000008
|
OpenGL version 1.4 or higher is present. |
QGLFormat::OpenGL_Version_1_5
|
0x00000010
|
OpenGL version 1.5 or higher is present. |
QGLFormat::OpenGL_Version_2_0
|
0x00000020
|
OpenGL version 2.0 or higher is present. Note that version 2.0 supports all the functionality of version 1.5. |
QGLFormat::OpenGL_Version_2_1
|
0x00000040
|
OpenGL version 2.1 or higher is present. |
QGLFormat::OpenGL_Version_3_0
|
0x00001000
|
OpenGL version 3.0 or higher is present. |
QGLFormat::OpenGL_Version_3_1
|
0x00002000
|
OpenGL version 3.1 or higher is present. Note that OpenGL version 3.1 or higher does not necessarily support all the features of version 3.0 and lower. |
QGLFormat::OpenGL_Version_3_2
|
0x00004000
|
OpenGL version 3.2 or higher is present. |
QGLFormat::OpenGL_Version_3_3
|
0x00008000
|
OpenGL version 3.3 or higher is present. |
QGLFormat::OpenGL_Version_4_0
|
0x00010000
|
OpenGL version 4.0 or higher is present. |
QGLFormat::OpenGL_Version_4_1
|
0x00020000
|
OpenGL version 4.1 or higher is present. |
QGLFormat::OpenGL_Version_4_2
|
0x00040000
|
OpenGL version 4.2 or higher is present. |
QGLFormat::OpenGL_Version_4_3
|
0x00080000
|
OpenGL version 4.3 or higher is present. |
QGLFormat::OpenGL_ES_CommonLite_Version_1_0
|
0x00000100
|
OpenGL ES version 1.0 Common Lite or higher is present. |
QGLFormat::OpenGL_ES_Common_Version_1_0
|
0x00000080
|
OpenGL ES version 1.0 Common or higher is present. The Common profile supports all the features of Common Lite. |
QGLFormat::OpenGL_ES_CommonLite_Version_1_1
|
0x00000400
|
OpenGL ES version 1.1 Common Lite or higher is present. |
QGLFormat::OpenGL_ES_Common_Version_1_1
|
0x00000200
|
OpenGL ES version 1.1 Common or higher is present. The Common profile supports all the features of Common Lite. |
QGLFormat::OpenGL_ES_Version_2_0
|
0x00000800
|
OpenGL ES version 2.0 or higher is present. Note that OpenGL ES version 2.0 does not support all the features of OpenGL ES 1.x. So if OpenGL_ES_Version_2_0 is returned, none of the ES 1.x flags are returned. |
另請參閱 http://www.opengl.org for more information about the different revisions of OpenGL.
該枚舉在 Qt 4.2 引入或被修改。
The OpenGLVersionFlags type is a typedef for QFlags <OpenGLVersionFlag>. It stores an OR combination of OpenGLVersionFlag values.
另請參閱 openGLVersionFlags ().
構造 QGLFormat object with the following default settings:
創建 QGLFormat object that is a copy of the current defaultFormat ().
若 options is not 0, the default format is modified by the specified format options. The options parameter should be QGL::FormatOption values OR'ed together.
This constructor makes it easy to specify a certain desired format in classes derived from QGLWidget, for example:
// The rendering in MyGLWidget depends on using // stencil buffer and alpha channel MyGLWidget::MyGLWidget(QWidget* parent) : QGLWidget(QGLFormat(QGL::StencilBuffer | QGL::AlphaChannel), parent) { if (!format().stencil()) qWarning("Could not get stencil buffer; results will be suboptimal"); if (!format().alpha()) qWarning("Could not get alpha channel; results will be suboptimal"); ... }
Note that there are QGL::FormatOption values to turn format settings both on and off, e.g. QGL::DepthBuffer and QGL::NoDepthBuffer , QGL::DirectRendering and QGL::IndirectRendering ,等。
The plane parameter defaults to 0 and is the plane which this format should be associated with. Not all OpenGL implementations supports overlay/underlay rendering planes.
另請參閱 defaultFormat (), setOption (),和 setPlane ().
構造副本為 other .
銷毀 QGLFormat .
返迴
true
if the accumulation buffer is enabled; otherwise returns
false
. The accumulation buffer is disabled by default.
另請參閱 setAccum () 和 setAccumBufferSize ().
Returns the accumulation buffer size.
另請參閱 setAccumBufferSize (), accum (),和 setAccum ().
返迴
true
if the alpha buffer in the framebuffer is enabled; otherwise returns
false
. The alpha buffer is disabled by default.
另請參閱 setAlpha () 和 setAlphaBufferSize ().
Returns the alpha buffer size.
另請參閱 alpha (), setAlpha (),和 setAlphaBufferSize ().
Returns the blue buffer size.
該函數在 Qt 4.2 引入。
另請參閱 setBlueBufferSize ().
[static]
QGLFormat
QGLFormat::
defaultFormat
()
Returns the default QGLFormat for the application. All QGLWidget objects that are created use this format unless another format is specified, e.g. when they are constructed.
If no special default format has been set using setDefaultFormat (), the default format is the same as that created with QGLFormat ().
另請參閱 setDefaultFormat ().
[static]
QGLFormat
QGLFormat::
defaultOverlayFormat
()
Returns the default QGLFormat for overlay contexts.
The default overlay format is:
另請參閱 setDefaultOverlayFormat () 和 setDefaultFormat ().
返迴
true
if the depth buffer is enabled; otherwise returns false. The depth buffer is enabled by default.
另請參閱 setDepth () 和 setDepthBufferSize ().
返迴深度緩衝大小。
另請參閱 depth (), setDepth (),和 setDepthBufferSize ().
返迴
true
if direct rendering is enabled; otherwise returns false.
Direct rendering is enabled by default.
另請參閱 setDirectRendering ().
返迴
true
if double buffering is enabled; otherwise returns false. Double buffering is enabled by default.
另請參閱 setDoubleBuffer ().
[static]
QGLFormat
QGLFormat::
fromSurfaceFormat
(const
QSurfaceFormat
&
format
)
Returns an OpenGL format for the window format specified by format .
Returns the green buffer size.
該函數在 Qt 4.2 引入。
另請參閱 setGreenBufferSize ().
[static]
bool
QGLFormat::
hasOpenGL
()
返迴
true
if the window system has any OpenGL support; otherwise returns
false
.
警告: This function must not be called until the QApplication object has been created.
[static]
bool
QGLFormat::
hasOpenGLOverlays
()
返迴
true
if the window system supports OpenGL overlays; otherwise returns
false
.
警告: This function must not be called until the QApplication object has been created.
返迴
true
if overlay plane is enabled; otherwise returns
false
.
Overlay is disabled by default.
另請參閱 setOverlay ().
Returns the OpenGL major version.
該函數在 Qt 4.7 引入。
另請參閱 setVersion () 和 minorVersion ().
Returns the OpenGL minor version.
該函數在 Qt 4.7 引入。
另請參閱 setVersion () 和 majorVersion ().
[static]
OpenGLVersionFlags
QGLFormat::
openGLVersionFlags
()
Identifies, at runtime, which OpenGL versions that are supported by the current platform.
Note that if OpenGL version 1.5 is supported, its predecessors (i.e., version 1.4 and lower) are also supported. To identify the support of a particular feature, like multi texturing, test for the version in which the feature was first introduced (i.e., version 1.3 in the case of multi texturing) to adapt to the largest possible group of runtime platforms.
This function needs a valid current OpenGL context to work; otherwise it will return OpenGL_Version_None .
該函數在 Qt 4.2 引入。
另請參閱 hasOpenGL () 和 hasOpenGLOverlays ().
Returns the plane of this format. The default for normal formats is 0, which means the normal plane. The default for overlay formats is 1, which is the first overlay plane.
另請參閱 setPlane () 和 defaultOverlayFormat ().
Returns the OpenGL context profile.
該函數在 Qt 4.7 引入。
另請參閱 setProfile ().
Returns the red buffer size.
該函數在 Qt 4.2 引入。
另請參閱 setRedBufferSize ().
返迴
true
if RGBA color mode is set. Returns
false
if color index mode is set. The default color mode is RGBA.
另請參閱 setRgba ().
返迴
true
if multisample buffer support is enabled; otherwise returns
false
.
The multisample buffer is disabled by default.
另請參閱 setSampleBuffers ().
Returns the number of samples per pixel when multisampling is enabled. By default, the highest number of samples that is available is used.
另請參閱 setSampleBuffers (), sampleBuffers (),和 setSamples ().
若 enable is true enables the accumulation buffer; otherwise disables the accumulation buffer.
The accumulation buffer is disabled by default.
The accumulation buffer is used to create blur effects and multiple exposures.
另請參閱 accum () 和 setAccumBufferSize ().
Set the preferred accumulation buffer size, where size is the bit depth for each RGBA component.
另請參閱 accum (), setAccum (),和 accumBufferSize ().
若 enable is true enables the alpha buffer; otherwise disables the alpha buffer.
The alpha buffer is disabled by default.
The alpha buffer is typically used for implementing transparency or translucency. The A in RGBA specifies the transparency of a pixel.
另請參閱 alpha () 和 setAlphaBufferSize ().
Set the preferred alpha buffer size to size . This function implicitly enables the alpha channel.
另請參閱 setRedBufferSize (), setGreenBufferSize (),和 alphaBufferSize ().
Set the preferred blue buffer size to size .
該函數在 Qt 4.2 引入。
另請參閱 blueBufferSize (), setRedBufferSize (), setGreenBufferSize (),和 setAlphaBufferSize ().
[static]
void
QGLFormat::
setDefaultFormat
(const
QGLFormat
&
f
)
Sets a new default QGLFormat for the application to f . For example, to set single buffering as the default instead of double buffering, your main() might contain code like this:
QApplication a(argc, argv); QGLFormat f; f.setDoubleBuffer(false); QGLFormat::setDefaultFormat(f);
另請參閱 defaultFormat ().
[static]
void
QGLFormat::
setDefaultOverlayFormat
(const
QGLFormat
&
f
)
Sets a new default QGLFormat for overlay contexts to f . This format is used whenever a QGLWidget is created with a format that hasOverlay () enabled.
For example, to get a double buffered overlay context (if available), use code like this:
QGLFormat f = QGLFormat::defaultOverlayFormat(); f.setDoubleBuffer(true); QGLFormat::setDefaultOverlayFormat(f);
As usual, you can find out after widget creation whether the underlying OpenGL system was able to provide the requested specification:
// ...continued from above MyGLWidget* myWidget = new MyGLWidget(QGLFormat(QGL::HasOverlay), ...); if (myWidget->format().hasOverlay()) { // Yes, we got an overlay, let's check _its_ format: QGLContext* olContext = myWidget->overlayContext(); if (olContext->format().doubleBuffer()) ; // yes, we got a double buffered overlay else ; // no, only single buffered overlays are available }
另請參閱 defaultOverlayFormat ().
若 enable is true enables the depth buffer; otherwise disables the depth buffer.
The depth buffer is enabled by default.
The purpose of a depth buffer (or Z-buffering) is to remove hidden surfaces. Pixels are assigned Z values based on the distance to the viewer. A pixel with a high Z value is closer to the viewer than a pixel with a low Z value. This information is used to decide whether to draw a pixel or not.
另請參閱 depth () 和 setDepthBufferSize ().
Set the minimum depth buffer size to size .
另請參閱 depthBufferSize (), setDepth (),和 depth ().
若 enable is true enables direct rendering; otherwise disables direct rendering.
Direct rendering is enabled by default.
Enabling this option will make OpenGL bypass the underlying window system and render directly from hardware to the screen, if this is supported by the system.
另請參閱 directRendering ().
若 enable is true sets double buffering; otherwise sets single buffering.
Double buffering is enabled by default.
Double buffering is a technique where graphics are rendered on an off-screen buffer and not directly to the screen. When the drawing has been completed, the program calls a swapBuffers() function to exchange the screen contents with the buffer. The result is flicker-free drawing and often better performance.
Note that single buffered contexts are currently not supported with EGL.
另請參閱 doubleBuffer (), QGLContext::swapBuffers (),和 QGLWidget::swapBuffers ().
Set the preferred green buffer size to size .
該函數在 Qt 4.2 引入。
另請參閱 greenBufferSize (), setRedBufferSize (), setBlueBufferSize (),和 setAlphaBufferSize ().
Sets the format option to opt .
另請參閱 testOption ().
若 enable is true enables an overlay plane; otherwise disables the overlay plane.
Enabling the overlay plane will cause QGLWidget to create an additional context in an overlay plane. See the QGLWidget documentation for further information.
另請參閱 hasOverlay ().
Sets the requested plane to plane . 0 is the normal plane, 1 is the first overlay plane, 2 is the second overlay plane, etc.; -1, -2, etc. are underlay planes.
Note that in contrast to other format specifications, the plane specifications will be matched exactly. This means that if you specify a plane that the underlying OpenGL system cannot provide, an 無效 QGLWidget will be created.
另請參閱 plane ().
Set the OpenGL context profile to profile 。 profile is ignored if the requested OpenGL version is less than 3.2.
該函數在 Qt 4.7 引入。
另請參閱 profile ().
Set the preferred red buffer size to size .
該函數在 Qt 4.2 引入。
另請參閱 redBufferSize (), setGreenBufferSize (), setBlueBufferSize (),和 setAlphaBufferSize ().
若 enable is true sets RGBA mode. If enable is false sets color index mode.
The default color mode is RGBA.
RGBA is the preferred mode for most OpenGL applications. In RGBA color mode you specify colors as red + green + blue + alpha quadruplets.
In color index mode you specify an index into a color lookup table.
另請參閱 rgba ().
若 enable is true, a GL context with multisample buffer support is picked; otherwise ignored.
另請參閱 sampleBuffers (), setSamples (),和 samples ().
Set the preferred number of samples per pixel when multisampling is enabled to numSamples . By default, the highest number of samples available is used.
另請參閱 setSampleBuffers (), sampleBuffers (),和 samples ().
若 enable is true enables the stencil buffer; otherwise disables the stencil buffer.
The stencil buffer is enabled by default.
The stencil buffer masks certain parts of the drawing area so that masked parts are not drawn on.
另請參閱 stencil () 和 setStencilBufferSize ().
將首選蠟紙緩衝大小設為 size .
另請參閱 stencilBufferSize (), setStencil (),和 stencil ().
若 enable is true enables stereo buffering; otherwise disables stereo buffering.
默認情況下,立體緩衝是禁用的。
Stereo buffering provides extra color buffers to generate left-eye and right-eye images.
另請參閱 stereo ().
Set the preferred swap interval. This can be used to sync the GL drawing into a system window to the vertical refresh of the screen. Setting an interval value of 0 will turn the vertical refresh syncing off, any value higher than 0 will turn the vertical syncing on.
Under Windows and under X11, where the
WGL_EXT_swap_control
and
GLX_SGI_video_sync
extensions are used, the
interval
parameter can be used to set the minimum number of video frames that are displayed before a buffer swap will occur. In effect, setting the
interval
to 10, means there will be 10 vertical retraces between every buffer swap.
Under Windows the
WGL_EXT_swap_control
extension has to be present, and under X11 the
GLX_SGI_video_sync
extension has to be present.
該函數在 Qt 4.2 引入。
另請參閱 swapInterval ().
Set the OpenGL version to the major and minor numbers. If a context compatible with the requested OpenGL version cannot be created, a context compatible with version 1.x is created instead.
該函數在 Qt 4.7 引入。
另請參閱 majorVersion () 和 minorVersion ().
返迴
true
if the stencil buffer is enabled; otherwise returns false. The stencil buffer is enabled by default.
另請參閱 setStencil () 和 setStencilBufferSize ().
Returns the stencil buffer size.
另請參閱 stencil (), setStencil (),和 setStencilBufferSize ().
返迴
true
if stereo buffering is enabled; otherwise returns false. Stereo buffering is disabled by default.
另請參閱 setStereo ().
Returns the currently set swap interval. -1 is returned if setting the swap interval isn't supported in the system GL implementation.
該函數在 Qt 4.2 引入。
另請參閱 setSwapInterval ().
返迴
true
if format option
opt
已設置;否則返迴
false
.
另請參閱 setOption ().
[static]
QSurfaceFormat
QGLFormat::
toSurfaceFormat
(const
QGLFormat
&
format
)
Returns a window format for the OpenGL format specified by format .
賦值 other 到此對象。
返迴
false
if all the options of the two QGLFormat objects
a
and
b
相等;否則返迴
true
.
返迴
true
if all the options of the two QGLFormat objects
a
and
b
相等;否則返迴
false
.