Provides a way of specifying values of a Uniform Block or a shader structure. 更多...
| 头: | #include <Qt3DRender/QShaderData> |
| qmake: | QT += 3drender |
| Since: | Qt 5.5 |
| 继承: | Qt3DCore::QComponent |
| QShaderData (Qt3DCore::QNode * parent = nullptr) | |
| PropertyReaderInterfacePtr | propertyReader () const |
| QShaderData (QShaderDataPrivate & dd , Qt3DCore::QNode * parent = nullptr) |
Provides a way of specifying values of a Uniform Block or a shader structure.
注意: When subclassing and adding properties to QShaderData , note that if you need to nest an inner Qt3DRender::QShaderData , the data type of the property should be Qt3DRender::QShaderData * instead of the name of your subclass.
Default constructs an instance of QShaderData.
[protected]
QShaderData::
QShaderData
(
QShaderDataPrivate
&
dd
,
Qt3DCore::QNode
*
parent
= nullptr)
Copy constructor.
QShaderData::propertyReader Returns PropertyReaderInterfacePtr for this shader data