The base class for effects in a Qt 3D scene. 更多...
| import 语句: | import Qt3D.Render 2.0 | 
| Since: | Qt 5.7 | 
| 实例化: | QEffect | 
| 继承: | Node | 
The Effect type combines a set of techniques and parameters used by those techniques to produce a rendering effect for a material.
An Effect instance should be shared among several Material instances when possible.
A Parameter defined on an Effect is overridden by a QParameter (of the same name) defined in a Material, TechniqueFilter , RenderPassFilter .
Effect {
    id: effect
    technique: [
        Technique {
            id: gl3Technique
            graphicsApiFilter {
                api: GraphicsApiFilter.OpenGL
                profile: GraphicsApiFilter.CoreProfile
                majorVersion: 3
                minorVersion: 1
            }
            renderPasses: [
                RenderPass {
                    id: gl3Pass
                    shaderProgram: ShaderProgram {
                        ...
                    }
                }
            ]
        }
    ]
}
					
					另请参阅 Material , Technique ,和 参数 .
| 
								 参数 : list < 参数 >  | 
							
Holds the list of parameters used by this effect. A parameter is used to set a corresponding uniform value in the shader used by this effect.
| 
									 techniques : list < Technique >  | 
								
Holds the list of techniques used by this effect.