The QSGEngine class allows low level rendering of a scene graph. 更多...
| 頭: | #include <QSGEngine> |
| qmake: | QT += quick |
| Since: | Qt 5.4 |
| 繼承: | QObject |
該類已過時。 提供它是為使舊源代碼能繼續工作。強烈建議不要在新代碼中使用它。
該類在 Qt 5.4 引入。
| enum | CreateTextureOption { TextureHasAlphaChannel, TextureOwnsGLTexture, TextureCanUseAtlas, TextureIsOpaque } |
| flags | CreateTextureOptions |
| QSGEngine (QObject * parent = nullptr) | |
| virtual | ~QSGEngine () override |
| QSGImageNode * | createImageNode () const |
| QSGNinePatchNode * | createNinePatchNode () const |
| QSGRectangleNode * | createRectangleNode () const |
| QSGAbstractRenderer * | createRenderer () const |
| QSGTexture * | createTextureFromId (uint id , const QSize & size , QSGEngine::CreateTextureOptions options = CreateTextureOption()) const |
| QSGTexture * | createTextureFromImage (const QImage & image , QSGEngine::CreateTextureOptions options = CreateTextureOption()) const |
| void | initialize (QOpenGLContext * context ) |
| void | invalidate () |
| QSGRendererInterface * | rendererInterface () const |
A QSGEngine can be used to render a tree of QSGNode directly on a QWindow or QOpenGLFramebufferObject without any integration with QML, QQuickWindow or QQuickItem and the convenience that they provide.
This means that you must handle event propagation, animation timing, and node lifetime yourself.
注意: This class is for very low level access to an independent scene graph. Most of the time you will instead want to subclass QQuickItem and insert your QSGNode in a normal QtQuick scene by overriding QQuickItem::updatePaintNode ().
警告: This class is only suitable when working directly with OpenGL. It is not compatible with the RHI-based rendering path .
另請參閱 QSGAbstractRenderer .
The CreateTextureOption enums are used to customize how a texture is wrapped.
| 常量 | 值 | 描述 |
|---|---|---|
QSGEngine::TextureHasAlphaChannel
|
0x0001
|
The texture has an alpha channel and should be drawn using blending. |
QSGEngine::TextureOwnsGLTexture
|
0x0004
|
The texture object owns the texture id and will delete the GL texture when the texture object is deleted. |
QSGEngine::TextureCanUseAtlas
|
0x0008
|
The image can be uploaded into a texture atlas. |
QSGEngine::TextureIsOpaque
|
0x0010
|
The texture object is opaque. |
CreateTextureOptions 類型是 typedef 對於 QFlags <CreateTextureOption>. It stores an OR combination of CreateTextureOption values.
Constructs a new QSGEngine with its parent
[override virtual]
QSGEngine::
~QSGEngine
()
Destroys the engine
創建簡單圖像節點。當場景圖形未初始化時,返迴值為 null。
這是直接構造 QSGSimpleTextureNode 的跨後端替代。
該函數在 Qt 5.8 引入。
另請參閱 QSGImageNode .
創建 9 個補丁節點。當場景圖形未初始化時,返迴值為 null。
該函數在 Qt 5.8 引入。
創建簡單矩形節點。當場景圖形未初始化時,返迴值為 null。
這是直接構造 QSGSimpleRectNode 的跨後端替代。
該函數在 Qt 5.8 引入。
另請參閱 QSGRectangleNode .
Returns a renderer that can be used to render a QSGNode tree
You call initialize () first with the QOpenGLContext that you want to use with this renderer. This will return a null renderer otherwise.
Creates a texture object that wraps the GL texture id uploaded with size
Valid options are TextureHasAlphaChannel and TextureOwnsGLTexture
The caller takes ownership of the texture object and the texture should only be used with this engine.
另請參閱 createTextureFromImage (), QSGSimpleTextureNode::setOwnsTexture (),和 QQuickWindow::createTextureFromId ().
Creates a texture using the data of image
Valid options are TextureCanUseAtlas and TextureIsOpaque .
The caller takes ownership of the texture and the texture should only be used with this engine.
另請參閱 createTextureFromId (), QSGSimpleTextureNode::setOwnsTexture (),和 QQuickWindow::createTextureFromImage ().
Initialize the engine with context .
警告: You have to make sure that you call QOpenGLContext::makeCurrent () 在 context before calling this.
Invalidate the engine releasing its resources
You will have to call initialize () 和 createRenderer () if you want to use it again.
Returns the current renderer interface if there is one. Otherwise null is returned.
該函數在 Qt 5.8 引入。
另請參閱 QSGRenderNode and QSGRendererInterface .