The QOpenGLVertexArrayObject::Binder 類是有助於綁定和釋放 OpenGL 頂點數組對象的方便類。 更多...
該類在 Qt 5.1 引入。
注意: 此類的所有函數 可重入 .
| Binder (QOpenGLVertexArrayObject * v ) | |
| ~Binder () | |
| void | rebind () |
| void | release () |
QOpenGLVertexArrayObject::Binder is a simple convenience class that can be used to assist with the binding and releasing of QOpenGLVertexArrayObject instances. This class is to QOpenGLVertexArrayObject as QMutexLocker is to QMutex .
This class implements the RAII principle which helps to ensure behavior in complex code or in the presence of exceptions.
The constructor of this class accepts a QOpenGLVertexArrayObject (VAO) as an argument and attempts to bind the VAO, calling QOpenGLVertexArrayObject::create () if necessary. The destructor of this class calls QOpenGLVertexArrayObject::release () which unbinds the VAO.
If needed the VAO can be temporarily unbound with the release () function and bound once more with rebind ().
另請參閱 QOpenGLVertexArrayObject .
創建 QOpenGLVertexArrayObject::Binder object and binds v 通過調用 QOpenGLVertexArrayObject::bind (). If necessary it first calls QOpenGLVertexArrayObject::create ().
銷毀 QOpenGLVertexArrayObject::Binder and releases the associated vertex array object.
Can be used to rebind the associated vertex array object.
另請參閱 release ().
Can be used to temporarily release the associated vertex array object.
另請參閱 rebind ().