The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. 更多...
头: | #include <QPolygonOffset> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
实例化: | PolygonOffset |
继承: | Qt3DRender::QRenderState |
该类在 Qt 5.7 引入。
QPolygonOffset (Qt3DCore::QNode * parent = nullptr) | |
float | depthSteps () const |
float | scaleFactor () const |
void | setDepthSteps (float depthSteps ) |
void | setScaleFactor (float scaleFactor ) |
void | depthStepsChanged (float depthSteps ) |
void | scaleFactorChanged (float scaleFactor ) |
A QPolygonOffset class adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals.
Holds the units that create constant depth offsets. Default value is 0.
访问函数:
float | depthSteps () const |
void | setDepthSteps (float depthSteps ) |
通知程序信号:
void | depthStepsChanged (float depthSteps ) |
Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0.
访问函数:
float | scaleFactor () const |
void | setScaleFactor (float scaleFactor ) |
通知程序信号:
void | scaleFactorChanged (float scaleFactor ) |
The constructor creates a new QPolygonOffset::QPolygonOffset instance with the specified parent