Enables remapping depth values written into the depth buffer. 更多...
| 头: | #include <QDepthRange> | 
| qmake: | QT += 3drender | 
| Since: | Qt 5.14 | 
| 实例化: | DepthRange | 
| 继承: | Qt3DRender::QRenderState | 
该类在 Qt 5.14 引入。
| double | farValue () const | 
| double | nearValue () const | 
| void | setFarValue (double value ) | 
| void | setNearValue (double value ) | 
| void | farValueChanged (double farValue ) | 
| void | nearValueChanged (double nearValue ) | 
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
访问函数:
| double | farValue () const | 
| void | setFarValue (double value ) | 
通知程序信号:
| void | farValueChanged (double farValue ) | 
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
访问函数:
| double | nearValue () const | 
| void | setNearValue (double value ) | 
通知程序信号:
| void | nearValueChanged (double nearValue ) |