QComponent to issue work for the compute shader on GPU. 更多...
头: | #include <QComputeCommand> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
实例化: | ComputeCommand |
继承: | Qt3DCore::QComponent |
该类在 Qt 5.7 引入。
QComputeCommand (Qt3DCore::QNode * parent = nullptr) | |
Qt3DRender::QComputeCommand::RunType | runType () const |
int | workGroupX () const |
int | workGroupY () const |
int | workGroupZ () const |
void | setRunType (Qt3DRender::QComputeCommand::RunType runType ) |
void | setWorkGroupX (int workGroupX ) |
void | setWorkGroupY (int workGroupY ) |
void | setWorkGroupZ (int workGroupZ ) |
void | trigger (int workGroupX , int workGroupY , int workGroupZ , int frameCount = 1) |
void | trigger (int frameCount = 1) |
void | runTypeChanged () |
void | workGroupXChanged () |
void | workGroupYChanged () |
void | workGroupZChanged () |
A Qt3DRender::QComputeCommand is used to issue work for the compute shader. The compute shader is specified in the QMaterial component of the same entity the QComputeCommand is added to. The workGroupX , workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. Qt3DRender::QDispatchCompute node needs to be present in the FrameGraph to actually issue the commands.
注意: If the rendering policy is set to Qt3DRender::QRenderSettings::OnDemand and there are no changes to the scene, the ComputeCommand will not be invoked repeatedly. The Qt3DRender::QRenderSettings::Always render policy must be set for the ComputeCommand to be repeatedly invoked if there are no other changes to the scene that triggers rendering a new frame.
Specifies whether the compute command should be performed every frame or manually triggered.
If set to Continuous, Compute command is executed everyframe. This is the default.
If set to Manual CompouteCommand is executed for a given number of frames and then the component disables itself.
访问函数:
Qt3DRender::QComputeCommand::RunType | runType () const |
void | setRunType (Qt3DRender::QComputeCommand::RunType runType ) |
通知程序信号:
void | runTypeChanged () |
Specifies X workgroup size.
访问函数:
int | workGroupX () const |
void | setWorkGroupX (int workGroupX ) |
通知程序信号:
void | workGroupXChanged () |
Specifies Y workgroup size.
访问函数:
int | workGroupY () const |
void | setWorkGroupY (int workGroupY ) |
通知程序信号:
void | workGroupYChanged () |
Specifies Z workgroup size.
访问函数:
int | workGroupZ () const |
void | setWorkGroupZ (int workGroupZ ) |
通知程序信号:
void | workGroupZChanged () |
The constructor creates a new Qt3DRender::QComputeCommand instance with the specified parent .
[slot]
void
QComputeCommand::
setWorkGroupX
(
int
workGroupX
)
Sets the workgroup for the first dimension to workGroupX .
注意: setter 函数对于特性 workGroupX .
另请参阅 workGroupX ().
[slot]
void
QComputeCommand::
setWorkGroupY
(
int
workGroupY
)
Sets the workgroup for the second dimension to workGroupY .
注意: setter 函数对于特性 workGroupY .
另请参阅 workGroupY ().
[slot]
void
QComputeCommand::
setWorkGroupZ
(
int
workGroupZ
)
Sets the workgroup for the third dimension to workGroupZ .
注意: setter 函数对于特性 workGroupZ .
另请参阅 workGroupZ ().
[slot]
void
QComputeCommand::
trigger
(
int
workGroupX
,
int
workGroupY
,
int
workGroupZ
,
int
frameCount
= 1)
When the run type is set to Manual, calling trigger will make the compute command be executed for the next frameCount frames. Upon completion of the execution, the enabled property will be set to false. The size of the workgroup previously set will be overridden with workGroupX , workGroupY , workGroupZ .
[slot]
void
QComputeCommand::
trigger
(
int
frameCount
= 1)
When the run type is set to Manual, calling trigger will make the compute command be executed for the next frameCount frames. Upon completion of the execution, the enabled property will be set to false.