The QMetalRoughMaterial provides a default implementation of PBR lighting. 更多...
| 头: | #include <QMetalRoughMaterial> | 
| qmake: | QT += 3dextras | 
| Since: | Qt 5.9 | 
| 实例化: | MetalRoughMaterial | 
| 继承: | Qt3DRender::QMaterial | 
| 继承者: | 
该类在 Qt 5.9 引入。
								
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| QMetalRoughMaterial (Qt3DCore::QNode * parent = nullptr) | |
| virtual | ~QMetalRoughMaterial () | 
| QVariant | ambientOcclusion () const | 
| QVariant | baseColor () const | 
| QVariant | metalness () const | 
| QVariant | normal () const | 
| QVariant | roughness () const | 
| float | textureScale () const | 
| void | setAmbientOcclusion (const QVariant & ambientOcclusion ) | 
| void | setBaseColor (const QVariant & baseColor ) | 
| void | setMetalness (const QVariant & metalness ) | 
| void | setNormal (const QVariant & normal ) | 
| void | setRoughness (const QVariant & roughness ) | 
| void | setTextureScale (float textureScale ) | 
| void | ambientOcclusionChanged (const QVariant & ambientOcclusion ) | 
| void | baseColorChanged (const QVariant & baseColor ) | 
| void | metalnessChanged (const QVariant & metalness ) | 
| void | normalChanged (const QVariant & normal ) | 
| void | roughnessChanged (const QVariant & roughness ) | 
| void | textureScaleChanged (float textureScale ) | 
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.
Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
访问函数:
| QVariant | ambientOcclusion () const | 
| void | setAmbientOcclusion (const QVariant & ambientOcclusion ) | 
通知程序信号:
| void | ambientOcclusionChanged (const QVariant & ambientOcclusion ) | 
Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is "grey".
访问函数:
| QVariant | baseColor () const | 
| void | setBaseColor (const QVariant & baseColor ) | 
通知程序信号:
| void | baseColorChanged (const QVariant & baseColor ) | 
Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.
访问函数:
| QVariant | metalness () const | 
| void | setMetalness (const QVariant & metalness ) | 
通知程序信号:
| void | metalnessChanged (const QVariant & metalness ) | 
Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
访问函数:
| QVariant | normal () const | 
| void | setNormal (const QVariant & normal ) | 
通知程序信号:
| void | normalChanged (const QVariant & normal ) | 
Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.
访问函数:
| QVariant | roughness () const | 
| void | setRoughness (const QVariant & roughness ) | 
通知程序信号:
| void | roughnessChanged (const QVariant & roughness ) | 
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
						When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of
						
4.0
						
						would result in 16 (4x4) tiles.
					
访问函数:
| float | textureScale () const | 
| void | setTextureScale (float textureScale ) | 
通知程序信号:
| void | textureScaleChanged (float textureScale ) | 
Constructs a new QMetalRoughMaterial instance with parent object parent .
[虚拟]
						
						QMetalRoughMaterial::
						
							~QMetalRoughMaterial
						
						()
						
					销毁 QMetalRoughMaterial 实例。