The fundamental behavior of qmake is influenced by variable declarations that define the build process of each project. Some of these declare resources, such as headers and source files, that are common to each platform. Others are used to customize the behavior of compilers and linkers on specific platforms.
Platform-specific variables follow the naming pattern of the variables which they extend or modify, but include the name of the relevant platform in their name. For example, a makespec may use
QMAKE_LIBS
to specify a list of libraries that each project needs to link against, and
QMAKE_LIBS_X11
would be used to extend this list.
注意: This variable applies only to Android targets.
Specifies the Android target ABI. Valid values are: armeabi-v7a, arm64-v8a, x86, x86_64.
注意: This variable applies only to Android targets.
Specifies a list of Android target ABIs. Valid values are: armeabi-v7a, arm64-v8a, x86, x86_64.
You can provide the ABIs as a qmake argument:
qmake ANDROID_ABIS="armeabi-v7a arm64-v8a"
注意:
It is possible to use this variable inside the *.pro file, however, it is not recommended since it will override any ABIs specified on the
qmake
命令行。
注意: This variable applies only to Android targets.
Specifies the Android API level number. For more information, see Android Build Numbers .
注意: This variable applies only to Android modules.
This is useful when writing a Qt module. It specifies a list of pre-bundled dependencies used by the module in a
.jar
format, for example:
ANDROID_BUNDLED_JAR_DEPENDENCIES += jar/QtAndroid.jar
注意: This variable applies only to Android targets.
默认情况下,
androiddeployqt
will detect the dependencies of your application. However, since run-time usage of plugins cannot be detected, there could be false positives, as your application might depend on any plugin that is a potential dependency. If you want to minimize the size of your
APK
, it's possible to override the automatic detection using the this variable. This should contain a list of all Qt files which need to be included, with paths relative to the Qt install root.
注意: Only the Qt files specified with this variable are included. Failing to include all the correct files can result in crashes. It's also important to make sure the files are listed in the correct loading order. This variable provides a way to override the automatic detection entirely, so if a library is listed before its dependencies, it will fail to load on some devices.
注意: This variable applies only to Android targets.
Specifies the path to the
android-deployment-settings.json
file needed by
androiddeployqt
and
androidtestrunner
. This overrides the path to the settings file generated by qmake, thus you have to make sure to provide a valid settings file.
注意: This variable applies only to Android targets.
A list of external libraries that will be copied into your application's
libs
folder and loaded on start-up. This can be used, for instance, to enable OpenSSL in your application. For more information, see
为 Android 添加 OpenSSL 支持
.
To include external libraries for multiple ABIs, where each ABIs has its own directory, use the following:
for (abi, ANDROID_ABIS): ANDROID_EXTRA_LIBS += $$PWD/$${abi}/library_name.so
Otherwise, if the ABI is included in the library name, use the following:
for (abi, ANDROID_ABIS): ANDROID_EXTRA_LIBS += $$PWD/library_name_$${abi}.so
注意: This variable applies only to Android targets.
Specifies a path to C++ plugins or resources that your application has to bundle but that cannot be delivered through the assets system, such as QML plugins. With this variable, androiddeployqt will make sure everything is packaged and deployed properly.
ANDROID_EXTRA_PLUGINS
must point to the directory where the extra plugin(s) are built. In addition, the build directory structure must follow a naming convention similar to Qt plugins, that is,
plugins/<plugin name>
.
The plugins libraries should have the name format libplugins_<type> _ <name> _ <abi>.so . To achieve that the plugin pro file could be defined as follows:
TEMPLATE = lib CONFIG += plugin PLUGIN_TYPE = imageformats DESTDIR = $$top_builddir/plugins/myplugin TARGET = $$qt5LibraryTarget(myplugin, "plugins/$$PLUGIN_TYPE/")
with top_builddir defined in .qmake.conf as:
top_builddir=$$shadowed($$PWD)
This will ensure that the correct name mangling is applied to the plugin library ( plugins/myplugin/libplugins_imageformats_myplugin_armeabi-v7a.so ).
Then, assuming an extra image format plugin myplugin is built as $$DESTDIR/plugins/myplugin/ , the following ensures it is packaged correctly:
ANDROID_EXTRA_PLUGINS += $$top_builddir/plugins
注意: This variable applies only to Android modules.
Specifies a module's features list:
ANDROID_FEATURES += android.hardware.location.gps
更多信息,见 Android <uses-feature> Docs .
注意: This variable applies only to Android modules.
This is useful when writing a Qt module. It specifies a list of pre-built dependencies used by the module, for example:
ANDROID_LIB_DEPENDENCIES += \ plugins/libplugins_platforms_qtforandroid.so
注意: This variable applies only to Android targets.
Specifies the minimum Android API level for the project. By default, this variable is set to API level 21.
注意: This variable applies only to Android targets.
Specifies the path for a custom Android package template. The Android package template contains:
The path specified by this variable can contain custom Java classes under
src
directory. By default, the
androiddeployqt
tool copies the application template from the Qt for Android installation path into your project's build directory, then it copies the contents of the path specified by this variable on top of that, overwriting any existing files. For instance, you can make a custom
AndroidManifest.xml
for your application, then place this directly into the directory specified by this variable.
注意: This variable applies only to Android modules.
Specifies a module's permissions list:
ANDROID_PERMISSIONS += android.permission.ACCESS_FINE_LOCATION
更多信息,见 Android <uses-permission> Docs .
注意: This variable applies only to Android targets.
Specifies the target Android API level for the project. By default, this variable is set to API level 31.
注意: This variable applies only to Android targets.
Specifies the application's version number. For more information, see Android App Versioning .
注意: This variable applies only to Android targets.
Specifies the application's version in as a human readable string. For more information, see Android App Versioning .
Specifies project configuration and compiler options. The values are recognized internally by qmake and have special meaning.
注意: The values are case-sensitive.
下列
CONFIG
values control compiler and linker flags:
选项 | 描述 |
---|---|
release |
The project is to be built in release mode. If
debug
is also specified, the last one takes effect.
|
debug | The project is to be built in debug mode. |
debug_and_release | The project is prepared to be built in both debug and release modes. |
debug_and_release_target |
This option is set by default. If
debug_and_release
is also set, the debug and release builds end up in separate debug and release directories.
|
build_all |
若
debug_and_release
is specified, the project is built in both debug and release modes by default.
|
autogen_precompile_source |
Automatically generates a
.cpp
file that includes the precompiled header file specified in the .pro file.
|
ordered |
当使用
subdirs
template, this option specifies that the directories listed should be processed in the order in which they are given.
注意: The use of this option is discouraged. Specify dependencies as described in the SUBDIRS variable documentation. |
precompile_header | Enables support for the use of precompiled headers in projects. |
precompile_header_c (MSVC only) | Enables support for the use of precompiled headers for C files. |
warn_on |
The compiler should output as many warnings as possible. If
warn_off
is also specified, the last one takes effect.
|
warn_off | The compiler should output as few warnings as possible. |
exceptions | Exception support is enabled. Set by default. |
exceptions_off | Exception support is disabled. |
ltcg | Link time code generation is enabled. This option is off by default. |
rtti | RTTI support is enabled. By default, the compiler default is used. |
rtti_off | RTTI support is disabled. By default, the compiler default is used. |
stl | STL support is enabled. By default, the compiler default is used. |
stl_off | STL support is disabled. By default, the compiler default is used. |
thread |
Thread support is enabled. This is enabled when CONFIG includes
qt
, which is the default.
|
utf8_source | Specifies that the project's source files use the UTF-8 encoding. By default, the compiler default is used. |
hide_symbols | Set the default visibility of symbols in the binary to hidden. By default, the compiler default is used. |
c99 | C99 support is enabled. This option has no effect if the compiler does not support C99, or can't select the C standard. By default, the compiler default is used. |
c11 | C11 support is enabled. This option has no effect if the compiler does not support C11, or can't select the C standard. By default, the compiler default is used. |
c17 | C17, also known as C18, support is enabled. This option has no effect if the compiler does not support C17, or can't select the C standard. By default, the compiler default is used. |
c18 |
This is an alias for the
c17
值。
|
strict_c | Disables support for C compiler extensions. By default, they are enabled. |
c++11 | C++11 support is enabled. This option has no effect if the compiler does not support C++11, or can't select the C++ standard. By default, support is enabled. |
c++14 | C++14 support is enabled. This option has no effect if the compiler does not support C++14, or can't select the C++ standard. By default, the compiler default is used. |
c++1z | C++17 support is enabled. This option has no effect if the compiler does not support C++17, or can't select the C++ standard. By default, support is disabled. |
c++17 | Same as c++1z. |
c++2a | C++2a support is enabled. This option has no effect if the compiler does not support C++2a, or can't select the C++ standard. By default, support is disabled. |
c++2b | c++2b support is enabled. This option has no effect if the compiler does not support c++2b, or can't select the C++ standard. By default, support is disabled. |
c++latest | Support for the latest C++ language standard is enabled that is supported by the compiler. By default, this option is disabled. |
strict_c++ | Disables support for C++ compiler extensions. By default, they are enabled. |
depend_includepath | Appending the value of INCLUDEPATH to DEPENDPATH is enabled. Set by default. |
lrelease |
运行
lrelease
for all files listed in
TRANSLATIONS
and
EXTRA_TRANSLATIONS
。若
embed_translations
is not set, install the generated .qm files into
QM_FILES_INSTALL_PATH
。使用
QMAKE_LRELEASE_FLAGS
to add options to the lrelease call. Not set by default.
|
embed_translations |
Embed the generated translations from
lrelease
in the executable, under
QM_FILES_RESOURCE_PREFIX
. Requires
lrelease
to be set, too. Not set by default.
|
create_libtool | Create a libtool .la file for the currently built library. |
create_pc | Create a pkg-config .pc file for the currently built library. |
no_batch | NMake only: Turn off generation of NMake batch rules or inference rules. |
skip_target_version_ext | Suppress the automatic version number appended to the DLL file name on Windows. |
suppress_vcproj_warnings | Suppress warnings of the VS project generator. |
windeployqt | Automatically invoke windeployqt after linking, and add the output as deployment items. |
dont_recurse | Suppress qmake recursion for the current subproject. |
no_include_pwd | Do not add the current directory to INCLUDEPATHS. |
compile_included_sources | By default, qmake does not compile source files that are included in other source files. This option disables this behavior. |
When you use the
debug_and_release
option (which is the default under Windows), the project will be processed three times: one time to produce a "meta" Makefile, and two more times to produce a Makefile.Debug and a Makefile.Release.
During the latter passes,
build_pass
and the respective
debug
or
release
option is appended to
CONFIG
. This makes it possible to perform build-specific tasks. For example:
build_pass:CONFIG(debug, debug|release) { unix: TARGET = $$join(TARGET,,,_debug) else: TARGET = $$join(TARGET,,,d) }
As an alternative to manually writing build type conditionals, some variables offer build-specific variants, for example QMAKE_LFLAGS_RELEASE in addition to the general QMAKE_LFLAGS . These should be used when available.
The meta Makefile makes the sub-builds invokable via the
debug
and
release
targets, and a combined build via the
all
target. When the
build_all
CONFIG
option is used, the combined build is the default. Otherwise, the last specified
CONFIG
option from the set (
debug
,
release
) determines the default. In this case, you can explicitly invoke the
all
target to build both configurations at once:
make all
注意: The details are slightly different when producing Visual Studio and Xcode projects.
When linking a library, qmake relies on the underlying platform to know what other libraries this library links against. However, if linking statically, qmake will not get this information unless we use the following
CONFIG
选项:
选项 | 描述 |
---|---|
create_prl |
This option enables qmake to track these dependencies. When this option is enabled, qmake will create a file with the extension
.prl
which will save meta-information about the library (see
库依赖
for more info).
|
link_prl | When this option is enabled, qmake will process all libraries linked to by the application and find their meta-information (see 库依赖 for more info). |
no_install_prl | This option disables the generation of installation rules for generated .prl files. |
注意:
The
create_prl
option is required when
building
a static library, while
link_prl
is required when
使用
a static library.
The following options define the application or library type:
选项 | 描述 |
---|---|
qt |
The target is a Qt application or library and requires the Qt library and header files. The proper include and library paths for the Qt library will automatically be added to the project. This is defined by default, and can be fine-tuned with the
\l{#qt}{QT}
变量。
|
x11 | The target is an X11 application or library. The proper include paths and libraries will automatically be added to the project. |
testcase | The target is an automated test. A check target will be added to the generated Makefile to run the test. Only relevant when generating Makefiles. |
insignificant_test |
The exit code of the automated test will be ignored. Only relevant if
testcase
is also set.
|
windows | The target is a Win32 window application (app only). The proper include paths, compiler flags and libraries will automatically be added to the project. |
console |
The target is a Win32 console application (app only). The proper include paths, compiler flags and libraries will automatically be added to the project. Consider using the option
cmdline
for cross-platform applications.
|
cmdline |
The target is a cross-platform command line application. On Windows, this implies
CONFIG += console
. On macOS, this implies
CONFIG -= app_bundle
.
|
shared |
The target is a shared object/DLL. The proper include paths, compiler flags and libraries will automatically be added to the project. Note that
dll
can also be used on all platforms; a shared library file with the appropriate suffix for the target platform (.dll or .so) will be created.
|
dll | |
static | The target is a static library (lib only). The proper compiler flags will automatically be added to the project. |
staticlib | |
plugin | The target is a plugin (lib only). This enables dll as well. |
designer | The target is a plugin for Qt Designer . |
no_lflags_merge |
Ensures that the list of libraries stored in the
LIBS
variable is not reduced to a list of unique values before it is used.
|
metatypes |
创建
<name>_metatypes.json
file for the current project.
<name>
is the all lowercase base name of
TARGET
.
|
qmltypes |
Automatically register QML types defined in C++. For more information, see
从 C++ 定义 QML 类型
. Also, create a
<template>.qmltypes
file for the current project.
<template>
将是
plugins
(plural, for historical reasons) if
plugin
is set, or the value of
TEMPLATE
否则。
qmltypes
implies
metatypes
.
|
These options define specific features on Windows only:
选项 | 描述 |
---|---|
flat | When using the vcapp template this will put all the source files into the source group and the header files into the header group regardless of what directory they reside in. Turning this option off will group the files within the source/header group depending on the directory they reside. This is turned on by default. |
embed_manifest_dll | Embeds a manifest file in the DLL created as part of a library project. |
embed_manifest_exe | Embeds a manifest file in the EXE created as part of an application project. |
见 平台注意事项 for more information about the options for embedding manifest files.
The following options take an effect only on macOS:
选项 | 描述 |
---|---|
app_bundle | Puts the executable into a bundle (this is the default). |
lib_bundle | Puts the library into a library bundle. |
plugin_bundle | Puts the plugin into a plugin bundle. This value is not supported by the Xcode project generator. |
The build process for bundles is also influenced by the contents of the QMAKE_BUNDLE_DATA 变量。
The following options take an effect only on Linux/Unix platforms:
选项 | 描述 |
---|---|
largefile | Includes support for large files. |
separate_debug_info | Puts debugging information for libraries in separate files. |
The
CONFIG
variable will also be checked when resolving scopes. You may assign anything to this variable.
例如:
CONFIG += console newstuff ... newstuff { SOURCES += new.cpp HEADERS += new.h }
qmake adds the values of this variable as compiler C preprocessor macros (-D option).
例如:
DEFINES += USE_MY_STUFF
Specifies preprocessor defines for the debug configuration. The values of this variable get added to DEFINES after the project is loaded. This variable is typically set in qmake.conf and rarely needs to be modified.
This variable was introduced in Qt 5.13.2.
Specifies preprocessor defines for the release configuration. The values of this variable get added to DEFINES after the project is loaded. This variable is typically set in qmake.conf and rarely needs to be modified.
注意:
For MSVC mkspecs, this variable contains the value
NDEBUG
在默认情况下。
This variable was introduced in Qt 5.13.2.
注意:
This variable is used only on Windows when using the
app
template.
Specifies a
.def
file to be included in the project.
Specifies a list of directories for qmake to scan, to resolve dependencies. This variable is used when qmake crawls through the header files that you
#include
in your source code.
Specifies where to put the target 文件。
例如:
DESTDIR = ../../lib
注意:
The list of supported characters can depend on the used build tool. In particular, parentheses do not work with
make
.
Specifies a list of files to be included in the dist target. This feature is supported by UnixMake specs only.
例如:
DISTFILES += ../program.txt
注意: This variable applies only to Windows targets.
Specifies where to copy the target dll.
Specifies a list of translation (.ts) files that contain translations of the user interface text into non-native languages.
In contrast to
TRANSLATIONS
, translation files in
EXTRA_TRANSLATIONS
will be processed only by
lrelease
, not
lupdate
.
可以使用 CONFIG += lrelease to automatically compile the files during the build, and CONFIG += lrelease embed_translations to make them available in Qt 资源系统 .
见 Qt Linguist 手册 for more information about internationalization (i18n) and localization (l10n) with Qt.
Specifies the UI files (see
Qt Designer 手册
) to be processed by
uic
before compiling. All dependencies, headers and source files required to build these UI files will automatically be added to the project.
例如:
FORMS = mydialog.ui \ mywidget.ui \ myconfig.ui
Specifies the GUID that is set inside a
.vcproj
file. The GUID is usually randomly determined. However, should you require a fixed GUID, it can be set using this variable.
This variable is specific to
.vcproj
files only; it is ignored otherwise.
Defines the header files for the project.
qmake automatically detects whether moc is required by the classes in the headers, and adds the appropriate dependencies and files to the project for generating and linking the moc files.
例如:
HEADERS = myclass.h \ login.h \ mainwindow.h
另请参阅 SOURCES .
This variable is used only on Mac OS to set the application icon. Please see the application icon documentation 了解更多信息。
This variable is used only on Windows for the Visual Studio project generation to put the specified files in the Generated Files folder.
Specifies the #include directories which should be searched when compiling the project.
例如:
INCLUDEPATH = c:/msdev/include d:/stl/include
To specify a path containing spaces, quote the path using the technique described in Whitespace .
win32:INCLUDEPATH += "C:/mylibs/extra headers" unix:INCLUDEPATH += "/home/user/extra headers"
Specifies a list of resources that will be installed when
make install
or a similar installation procedure is executed. Each item in the list is typically defined with attributes that provide information about where it will be installed.
例如,以下
target.path
definition describes where the build target will be installed, and the
INSTALLS
assignment adds the build target to the list of existing resources to be installed:
target.path += $$[QT_INSTALL_PLUGINS]/imageformats INSTALLS += target
INSTALLS
拥有
.CONFIG
member that can take several values:
值 | 描述 |
---|---|
no_check_exist | If not set, qmake looks to see if the files to install actually exist. If these files don't exist, qmake doesn’t create the install rule. Use this config value if you need to install files that are generated as part of your build process, like HTML files created by qdoc. |
nostrip | If set, the typical Unix strip functionality is turned off and the debug information will remain in the binary. |
executable | On Unix, this sets the executable flag. |
no_build |
When you do a
make install
, and you don't have a build of the project yet, the project is first built, and then installed. If you don't want this behavior, set this config value to ensure that the build target is not added as a dependency to the install target.
|
no_default_install |
A project has a top-level project target where, when you do a
make install
, everything is installed. But, if you have an install target with this config value set, it's not installed by default. You then have to explicitly say
make install_<file>
.
|
更多信息,见 安装文件 .
This variable is also used to specify which additional files will be deployed to embedded devices.
注意: This variable is useful only to Android targets.
Specifies the JDK/ OpenJDK installation path used for building the project.
Specifies a list of Lex implementation files. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the names of intermediate Lex object files. The value of this variable is typically handled by qmake and rarely needs to be modified.
Specifies a list of Lex source files. All dependencies, headers and source files will automatically be added to the project for building these lex files.
例如:
LEXSOURCES = lexer.l
Specifies a list of libraries to be linked into the project. If you use the Unix
-l
(library) and -L (library path) flags, qmake handles the libraries correctly on Windows (that is, passes the full path of the library to the linker). The library must exist for qmake to find the directory where a
-l
lib is located.
例如:
unix:LIBS += -L/usr/local/lib -lmath win32:LIBS += c:/mylibs/math.lib
To specify a path containing spaces, quote the path using the technique described in Whitespace .
win32:LIBS += "C:/mylibs/extra libs/extra.lib" unix:LIBS += "-L/home/user/extra libs" -lextra
By default, the list of libraries stored in
LIBS
is reduced to a list of unique names before it is used. To change this behavior, add the
no_lflags_merge
选项到
CONFIG
变量:
CONFIG += no_lflags_merge
Specifies a list of libraries to be linked privately into the project. The behavior of this variable is identical to LIBS , except that shared library projects built for Unix do not expose these dependencies in their link interface.
The effect of this is that if project C depends on library B which depends on library A privately, but C also wants to use symbols from A directly, it needs to link to A explicitly. Put differently, libraries linked privately are not exposed transitively at build time.
This variable is used whenever a literal hash character (
#
) is needed in a variable declaration, perhaps as part of a file name or in a string passed to some external application.
例如:
# To include a literal hash character, use the $$LITERAL_HASH variable: urlPieces = http://doc.qt.io/qt-5/qtextdocument.html pageCount message($$join(urlPieces, $$LITERAL_HASH))
By using
LITERAL_HASH
in this way, the
#
character can be used to construct a URL for the
message()
function to print to the console.
Specifies the name of the generated Makefile. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the name of the Makefile generator to use when generating a Makefile. The value of this variable is typically handled internally by qmake and rarely needs to be modified.
These variables are handled internally by qmake and should not be modified or utilized.
Specifies the directory where all intermediate moc files should be placed.
例如:
unix:MOC_DIR = ../myproject/tmp win32:MOC_DIR = c:/myproject/tmp
Defines the Objective-C++ header files for the project.
qmake automatically detects whether moc is required by the classes in the headers, and adds the appropriate dependencies and files to the project for generating and linking the moc files.
This is similar to the HEADERS variable, but will let the generated moc files be compiled with the Objective-C++ compiler.
另请参阅 OBJECTIVE_SOURCES .
Specifies the names of all Objective-C/C++ source files in the project.
This variable is now obsolete, Objective-C/C++ files (.m and .mm) can be added to the SOURCES 变量。
另请参阅 OBJECTIVE_HEADERS .
This variable is automatically populated from the SOURCES variable. The extension of each source file is replaced by .o (Unix) or .obj (Win32). You can add objects to the list.
Specifies the directory where all intermediate objects should be placed.
例如:
unix:OBJECTS_DIR = ../myproject/tmp win32:OBJECTS_DIR = c:/myproject/tmp
Lists the libraries that the target depends on. Some backends, such as the generators for Visual Studio and Xcode project files, do not support this variable. Generally, this variable is supported internally by these build tools, and it is useful for explicitly listing dependent static libraries.
This list is placed after all builtin (and $$PRE_TARGETDEPS ) dependencies.
Lists libraries that the target depends on. Some backends, such as the generators for Visual Studio and Xcode project files, do not support this variable. Generally, this variable is supported internally by these build tools, and it is useful for explicitly listing dependent static libraries.
This list is placed before all builtin dependencies.
Indicates the header file for creating a precompiled header file, to increase the compilation speed of a project. Precompiled headers are currently only supported on some platforms (Windows - all MSVC project types, Apple - Xcode, Makefile, Unix - gcc 3.3 and up).
Specifies the full path leading to the directory containing the current file being parsed. This can be useful to refer to files within the source tree when writing project files to support shadow builds.
另请参阅 _PRO_FILE_PWD_ .
注意: Do not attempt to overwrite the value of this variable.
Specifies the full path leading to the directory where qmake places the generated Makefile.
注意: Do not attempt to overwrite the value of this variable.
Specifies the directory in the resource system where
.qm
files will be made available by
CONFIG += embed_translations
.
Specifies the target directory
.qm
files generated by
CONFIG += lrelease
will be installed to. Does not have any effect if
CONFIG += embed_translations
有设置。
This variable is only used by Qt Creator . If you have an extra module that is kept outside of your Qt installation, you can specify its path here.
见 Qt Creator: Using QML Modules with Plugins 了解细节。
Expects a list of import paths that point to root directories of trees of QML modules. For example, if you have a custom location for your QML modules, you can specify it here.
注意:
The path entries for QMLPATHS point to root directories of trees of QML modules. This is the concept of import paths the QML engine understands. You can pass the same paths via the
QML_IMPORT_PATH
environment
variable to your QML application, but they are
different
from the expected contents of the
QML_IMPORT_PATH
qmake
variable. The latter expects paths to
individual
modules to be processed by Qt Creator only.
注意: The contents of QMLPATHS are not automatically passed to your application. Rather, they are only used at build time. In particular, qmlimportscanner uses them to find any QML modules it may need to mark as imported by your application.
Specifies the name of the qmake program itself and is placed in generated Makefiles. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
A system variable that contains the full path of the qmake configuration that is used when generating Makefiles. The value of this variable is automatically computed.
注意: Do not attempt to overwrite the value of this variable.
注意: This variable is used on macOS only.
Specifies a list of architectures to build for. By default, a project is built for the development machine's architecture. This variable allows to override the default and build for a different architecture or to create multi-architecture binaries.
This variable is usually specified on the command line or in the project file.
见 Qt for macOS 了解更多信息。
注意: This variable is used on Unix platforms only.
Specifies the command to execute when creating a shared library. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
注意: This variable is used on macOS, iOS, tvOS, and watchOS only.
Specifies the data that will be installed with a library bundle, and is often used to specify a collection of header files.
For example, the following lines add
path/to/header_one.h
and
path/to/header_two.h
to a group containing information about the headers supplied with the framework:
FRAMEWORK_HEADERS.version = Versions FRAMEWORK_HEADERS.files = path/to/header_one.h path/to/header_two.h FRAMEWORK_HEADERS.path = Headers QMAKE_BUNDLE_DATA += FRAMEWORK_HEADERS
The last line adds the information about the headers to the collection of resources that will be installed with the library bundle.
Library bundles are created when the
lib_bundle
option is added to the
CONFIG
变量。
见 平台注意事项 for more information about creating library bundles.
A project can also use this variable to bundle application translation files. The exact syntax depends on whether the project is using Xcode's legacy build system or its new build system.
For example when the following project snippet is built using the legacy build system:
translations_en.files = $$PWD/en.lproj/InfoPlist.strings translations_en.path = en.lproj QMAKE_BUNDLE_DATA += translations_en
Xcode will ignore the original location of
InfoPlist.strings
and the file will placed into the bundle
资源
directory under the provided
translations_en.path
path, so
Resources/en.lproj/InfoPlist.strings
With the new build system, the relative location of the file is preserved, which means the file will incorrectly be placed under
Resources/en.lproj/en.lproj/InfoPlist.strings
To ensure correct file placement, the project can either move the original file not to be in a sub-directory or it can choose not to specify the
translations_en.path
变量。
# Approach 1 translations_en.files = $$PWD/InfoPlist.strings translations_en.path = en.lproj # Approach 2 translations_de.files = $$PWD/de.lproj/InfoPlist.strings QMAKE_BUNDLE_DATA += translations_en translations_de
见 QTBUG-98417 for more details on how the Xcode build system changed its behavior in bundling translation files.
注意: This variable is used on macOS, iOS, tvOS, and watchOS only.
Specifies the extension to be used for library bundles. This allows frameworks to be created with custom extensions instead of the standard
.framework
directory name extension.
For example, the following definition will result in a framework with the
.myframework
extension:
QMAKE_BUNDLE_EXTENSION = .myframework
Specifies the C compiler that will be used when building projects containing C source code. Only the file name of the compiler executable needs to be specified as long as it is on a path contained in the
PATH
variable when the Makefile is processed.
Specifies the C compiler flags for building a project. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified. The flags specific to debug and release modes can be adjusted by modifying the
QMAKE_CFLAGS_DEBUG
and
QMAKE_CFLAGS_RELEASE
variables, respectively.
Specifies the C compiler flags for debug builds. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the C compiler flags for release builds. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the C compiler flags for release builds where
force_debug_info
有设置在
CONFIG
. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified.
注意: This variable is used on Unix platforms only.
Specifies the compiler flags for creating a shared library. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the compiler flags for creating a multi-threaded application. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
This variable is used only when the
warn_off
CONFIG
option is set. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified.
This variable is used only when the
warn_on
CONFIG
option is set. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified.
Specifies a list of generated files (by
moc
and
uic
, for example) and object files to be removed by
make clean
.
Specifies the C++ compiler that will be used when building projects containing C++ source code. Only the file name of the compiler executable needs to be specified as long as it is on a path contained in the
PATH
variable when the Makefile is processed.
Specifies the C++ compiler flags for building a project. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified. The flags specific to debug and release modes can be adjusted by modifying the
QMAKE_CXXFLAGS_DEBUG
and
QMAKE_CXXFLAGS_RELEASE
variables, respectively.
Specifies the C++ compiler flags for debug builds. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the C++ compiler flags for release builds. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the C++ compiler flags for release builds where
force_debug_info
有设置在
CONFIG
. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified.
Specifies the C++ compiler flags for creating a shared library. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the C++ compiler flags for creating a multi-threaded application. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the C++ compiler flags for suppressing compiler warnings. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies C++ compiler flags for generating compiler warnings. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
注意: This variable is used on macOS, iOS, tvOS, and watchOS only.
The identifier of a development team to use for signing certificates and provisioning profiles.
Specifies a list of files to be removed by
make distclean
.
Contains the extension for shared libraries. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
注意: Platform-specific variables that change the extension override the contents of this variable.
Contains the extension for shared static libraries. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Contains the extension used on included moc files.
另请参阅 文件扩展名 .
Contains the extension used on Qt Designer UI files.
另请参阅 文件扩展名 .
Contains the extension used on created PRL files.
Contains the extension used on files given to Lex.
另请参阅 文件扩展名 , LEXSOURCES .
Contains the extension used on files given to Yacc.
另请参阅 文件扩展名 , YACCSOURCES .
Contains the extension used on generated object files.
另请参阅 文件扩展名 .
Contains suffixes for files that should be interpreted as C++ source code.
另请参阅 文件扩展名 .
Contains suffixes for files which should be interpreted as C header files.
另请参阅 文件扩展名 .
Specifies a list of additional compilers or preprocessors.
另请参阅 添加编译器 .
Specifies a list of additional qmake targets.
另请参阅 添加自定义目标 .
Contains the list of failed requirements. The value of this variable is set by qmake and cannot be modified.
另请参阅 requires() and REQUIRES .
注意: This variable is used on macOS, iOS, tvOS, and watchOS only.
In a framework project, this variable contains the name to be used for the framework that is built.
By default, this variable contains the same value as the TARGET 变量。
见 创建框架 for more information about creating frameworks and library bundles.
注意: This variable is used on macOS, iOS, tvOS, and watchOS only.
For projects where the build target is a macOS, iOS, tvOS, or watchOS framework, this variable is used to specify the version number that will be applied to the framework that is built.
By default, this variable contains the same value as the VERSION 变量。
见 创建框架 for more information about creating frameworks.
Provides information about the host machine running qmake. For example, you can retrieve the host machine architecture from
QMAKE_HOST.arch
.
键 | 值 |
---|---|
.arch | Host architecture |
.os | Host OS |
.cpu_count | Number of available cpus |
.name | Host computer name |
.version | Host OS version number |
.version_string | Host OS version string |
win32-g++:contains(QMAKE_HOST.arch, x86_64):{ message("Host is 64bit") ... }
Specifies the list of system header paths that are appended to INCLUDEPATH . The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the location of EGL header files to be added to INCLUDEPATH when building a target with OpenGL/ES or OpenVG support. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the location of OpenGL header files to be added to INCLUDEPATH when building a target with OpenGL support. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
If the OpenGL implementation uses EGL (most OpenGL/ES systems), then QMAKE_INCDIR_EGL may also need to be set.
This variable specifies the location of OpenGL header files to be added to INCLUDEPATH when building a target with OpenGL ES 2 support.
The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
If the OpenGL implementation uses EGL (most OpenGL/ES systems), then QMAKE_INCDIR_EGL may also need to be set.
Specifies the location of OpenVG header files to be added to INCLUDEPATH when building a target with OpenVG support. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
若 OpenVG implementation uses EGL then QMAKE_INCDIR_EGL may also need to be set.
注意: This variable is used on Unix platforms only.
Specifies the location of X11 header file paths to be added to INCLUDEPATH when building an X11 target. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
注意: This variable is used on macOS, iOS, tvOS, and watchOS platforms only.
Specifies the name of the property list file,
.plist
, you would like to include in your macOS, iOS, tvOS, and watchOS application bundle.
在
.plist
file, you can define some variables which qmake will replace with the relevant values:
Placeholder(s) | Effect |
---|---|
${PRODUCT_BUNDLE_IDENTIFIER}
,
@BUNDLEIDENTIFIER@
|
Expands to the target bundle's bundle identifier string, for example:
com.example.myapp
. Determined by concatenating the values of QMAKE_TARGET_BUNDLE_PREFIX and QMAKE_BUNDLE, separated by a full stop (
.
).
|
${EXECUTABLE_NAME}
,
@EXECUTABLE@
,
@LIBRARY@
|
Equivalent to the value of QMAKE_APPLICATION_BUNDLE_NAME, QMAKE_PLUGIN_BUNDLE_NAME, or QMAKE_FRAMEWORK_BUNDLE_NAME (depending on the type of target being created), or TARGET if none of the previous values are set. |
${ASSETCATALOG_COMPILER_APPICON_NAME}
,
@ICON@
|
Expands to the value of ICON. |
${QMAKE_PKGINFO_TYPEINFO}
,
@TYPEINFO@
|
Expands to the value of QMAKE_PKGINFO_TYPEINFO. |
${QMAKE_FULL_VERSION}
,
@FULL_VERSION@
|
Expands to the value of VERSION expressed with three version components. |
${QMAKE_SHORT_VERSION}
,
@SHORT_VERSION@
|
Expands to the value of VERSION expressed with two version components. |
${MACOSX_DEPLOYMENT_TARGET}
|
Expands to the value of QMAKE_MACOSX_DEPLOYMENT_TARGET . |
${IPHONEOS_DEPLOYMENT_TARGET}
|
Expands to the value of QMAKE_IPHONEOS_DEPLOYMENT_TARGET. |
${TVOS_DEPLOYMENT_TARGET}
|
Expands to the value of QMAKE_TVOS_DEPLOYMENT_TARGET . |
${WATCHOS_DEPLOYMENT_TARGET}
|
Expands to the value of QMAKE_WATCHOS_DEPLOYMENT_TARGET . |
注意:
When using the Xcode generator, the above
${var}
-style placeholders are replaced directly by the Xcode build system and are not handled by qmake. The
@var@
style placeholders work only with the qmake Makefile generators and not with the Xcode generator.
If building for iOS, and the
.plist
file contains the key
NSPhotoLibraryUsageDescription
, qmake will include an additional plugin to the build that adds photo access support (to, e.g.,
QFile/QFileDialog
). See Info.plist documentation from Apple for more information regarding this key.
注意:
Most of the time, the default
Info.plist
is good enough.
注意: This variable is used on the iOS platform only.
Specifies the hard minimum version of iOS that the application supports.
更多信息,见 Expressing Supported iOS Versions .
Specifies a general set of flags that are passed to the linker. If you need to change the flags used for a particular platform or type of project, use one of the specialized variables for that purpose instead of this variable.
注意: This variable is used on Windows only.
Specifies the linker flags for building console programs. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the linker flags for debug builds. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the linker flags for building plugins. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
注意: This variable is used on Unix platforms only.
Specifies the linker flags needed to use the values from QMAKE_RPATHDIR .
The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the linker flags needed to enable relative paths in QMAKE_RPATHDIR .
The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the string the dynamic linker understands to be the location of the referring executable or library.
The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the linker flags needed to use the values from QMAKE_RPATHLINKDIR .
The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the linker flags for release builds. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the linker flags for release builds where
force_debug_info
有设置在
CONFIG
. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified.
Specifies the linker flags for building applications. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the linker flags used for building shared libraries. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the linker flags for setting the name of shared objects, such as .so or .dll. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the linker flags for building multi-threaded projects. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
注意: This variable is used on Windows only.
Specifies the linker flags for building Windows GUI projects (that is, non-console applications). The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies a list of library search paths for all projects. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
To specify additional search paths in project files, use LIBS like that, instead:
LIBS += -L/path/to/libraries
Specifies a list of system library search paths for all projects. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
注意: This variable is used on Unix platforms only.
Specifies the location of all library directories with -L prefixed. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the location of the EGL library directory, when EGL is used with OpenGL/ES or OpenVG . The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the location of the OpenGL library directory. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
If the OpenGL implementation uses EGL (most OpenGL/ES systems), then QMAKE_LIBDIR_EGL may also need to be set.
Specifies the location of the OpenVG library directory. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
若 OpenVG implementation uses EGL, then QMAKE_LIBDIR_EGL may also need to be set.
注意: This variable is used on Unix platforms only.
Specifies the location of the X11 library directory. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies additional libraries each project needs to link against. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
To specify libraries in a project file, use LIBS 代替。
Specifies additional private libraries each project needs to link against. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
To specify private libraries in a library project file, use LIBS_PRIVATE 代替。
Specifies all EGL libraries when building Qt with OpenGL/ES or
OpenVG
. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified. The usual value is
-lEGL
.
Specifies all OpenGL libraries. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
If the OpenGL implementation uses EGL (most OpenGL/ES systems), then QMAKE_LIBS_EGL may also need to be set.
These variables specify all the OpenGL libraries for OpenGL ES 1 and OpenGL ES 2.
The value of these variables is typically handled by qmake or qmake.conf and rarely needs to be modified.
If the OpenGL implementation uses EGL (most OpenGL/ES systems), then QMAKE_LIBS_EGL may also need to be set.
Specifies all
OpenVG
libraries. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified. The usual value is
-lOpenVG
.
某些 OpenVG engines are implemented on top of OpenGL. This will be detected at configure time and QMAKE_LIBS_OPENGL will be implicitly added to QMAKE_LIBS_OPENVG wherever the OpenVG libraries are linked.
若 OpenVG implementation uses EGL, then QMAKE_LIBS_EGL may also need to be set.
注意: This variable is used on Unix platforms only.
Specifies all libraries that need to be linked against when building a multi-threaded target. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
注意: This variable is used on Unix platforms only.
Specifies all X11 libraries. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
This variable is not empty if the
lib
template is specified. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified.
Specifies the linker that will be used when building application based projects. Only the file name of the linker executable needs to be specified as long as it is on a path contained in the
PATH
variable when the Makefile is processed. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified.
Specifies the command to execute when creating a shared library. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the command to execute when creating a link to a shared library. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
List of additional options passed to lrelease when enabled through CONFIG += lrelease .
Specifies the Objective C/C++ compiler flags for building a project. These flags are used in addition to QMAKE_CFLAGS and QMAKE_CXXFLAGS .
Specifies the command to execute after linking the TARGET together. This variable is normally empty and therefore nothing is executed.
注意: This variable takes no effect on Xcode projects.
Specifies the command to execute before linking the TARGET together. This variable is normally empty and therefore nothing is executed.
警告: This variable is not supported when using the Xcode generator and the new Xcode build system.
注意: This variable is used for Visual Studio project files only.
Determines the name of the project when generating project files for IDEs. The default value is the target name. The value of this variable is typically handled by qmake and rarely needs to be modified.
注意: This variable is used on macOS, iOS, tvOS, and watchOS only.
The UUID of a valid provisioning profile. Use in conjunction with QMAKE_DEVELOPMENT_TEAM to specify the provisioning profile.
注意: Specifying the provisioning profile disables the automatically managed signing.
This variable is used on macOS when building universal binaries.
注意: This variable is used on the macOS platform only.
Specifies the hard minimum version of macOS that the application supports.
更多信息,见 macOS 版本依赖性 .
Specifies the name of the Makefile to create. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Contains the absolute path of the qmake executable.
注意: Do not attempt to overwrite the value of this variable.
This variable is used to customize the list of options passed to the
Resource Compiler
in each of the build rules where it is used. For example, the following line ensures that the
-threshold
and
-compress
options are used with particular values each time that
rcc
is invoked:
QMAKE_RESOURCE_FLAGS += -threshold 0 -compress 9
注意: This variable is used on Unix platforms only.
Specifies a list of library paths that are added to the executable at link time so that the paths will be preferentially searched at runtime.
When relative paths are specified, qmake will mangle them into a form understood by the dynamic linker to be relative to the location of the referring executable or library. This is supported only by some platforms (currently Linux and Darwin-based ones) and is detectable by checking whether QMAKE_REL_RPATH_BASE 有设置。
Specifies a list of library paths for the static linker to search for implicit dependencies of shared libraries. For more information, see the manual page for
ld(1)
.
Specifies the individual rule needed to build an object. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the individual rule needed to build an object. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the individual rule needed to build an object. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the individual rule needed to build an object. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
If defined, the value of this variable is used as a path to be prepended to the built shared library's
SONAME
identifier. The
SONAME
is the identifier that the dynamic linker will later use to reference the library. In general, this reference may be a library name or full library path. On macOS, iOS, tvOS, and watchOS, the path may be specified relatively using the following placeholders:
Placeholder | Effect |
---|---|
@rpath | Expands to paths defined by LC_RPATH mach-o commands in the current process executable or the referring libraries. |
@executable_path | Expands to the current process executable location. |
@loader_path | Expands to the referring executable or library location. |
In most cases, using
@rpath
is sufficient and recommended:
# <project root>/project.pro QMAKE_SONAME_PREFIX = @rpath
However, the prefix may be also specified using different placeholders, or an absolute path, such as one of the following:
# <project root>/project.pro QMAKE_SONAME_PREFIX = @executable_path/../Frameworks QMAKE_SONAME_PREFIX = @loader_path/Frameworks QMAKE_SONAME_PREFIX = /Library/Frameworks
更多信息,见 dyld documentation on dynamic library install names.
Specifies the name of the project target. The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Windows only. Specifies the company for the project target; this is used where applicable for putting the company name in the application's properties. This is only utilized if the VERSION or RC_ICONS variable is set and the RC_FILE and RES_FILE variables are not set.
Windows only. Specifies the description for the project target; this is used where applicable for putting the description in the application's properties. This is only utilized if the VERSION or RC_ICONS variable is set and the RC_FILE and RES_FILE variables are not set.
Windows only. Specifies the copyright information for the project target; this is used where applicable for putting the copyright information in the application's properties. This is only utilized if the VERSION or RC_ICONS variable is set and the RC_FILE and RES_FILE variables are not set.
Windows only. Specifies the product for the project target; this is used where applicable for putting the product in the application's properties. This is only utilized if the VERSION or RC_ICONS variable is set and the RC_FILE and RES_FILE variables are not set.
Windows only. Specifies the manifest file for the project target. This is only utilized if the RC_FILE and RES_FILE variables are not set. Don't forget to remove embed_manifest_exe and embed_manifest_dll from the CONFIG variable, otherwise it will conflict with the compiler generated one.
注意: This variable is used on the tvOS platform only.
Specifies the hard minimum version of tvOS that the application supports.
更多信息,见 Expressing Supported iOS Versions .
This variable is used to customize the list of options passed to the uic (用户界面编译器) in each of the build rules where it is used.
注意: This variable is used on the watchOS platform only.
Specifies the hard minimum version of watchOS that the application supports.
更多信息,见 Expressing Supported iOS Versions .
Specifies the major version to be used for automatically generated QML type registrations. For more information, see 从 C++ 定义 QML 类型 .
When automatically registering QML types defined in C++, register an additional version of the module using this minor version. Generally, minor versions to be registered are inferred from the meta objects.
You can use this variable if the meta objects have not changed and you still want to import a QML module with a newer minor version number. For example,
MyModule
metaobjects are at
1.1
level, but you want to import the module as
1.3
.
Specifies
QML_IMPORT_MAJOR_VERSION
and
QML_IMPORT_MINOR_VERSION
作为
<major>.<minor>
version string.
Specifies the module name to be used for automatically generated QML type registrations. For more information, see 从 C++ 定义 QML 类型 .
Specifies further JSON files with metatypes to be considered when generating qmltypes files. Use this when external libraries provide types that are exposed to QML, either directly or as base types or properties of other types. Qt types will automatically be considered and don't have to be added here.
Specifies the Qt 模块 that are used by your project. For the value to add for each module, see the module documentation.
At the C++ implementation level, using a Qt module makes its headers available for inclusion and causes it to be linked to the binary.
默认情况下,
QT
包含
core
and
gui
, ensuring that standard GUI applications can be built without further configuration.
If you want to build a project
without
the
Qt GUI
module, you need to exclude the
gui
value with the "-=" operator. The following line will result in a minimal Qt project being built:
QT -= gui # Only the core module is used.
If your project is a
Qt Designer
plugin, use the value
uiplugin
to specify that the project is to be built as a library, but with specific plugin support for
Qt Designer
。更多信息,见
构建和安装插件
.
Specifies a list of names of static Qt plugins that are to be linked with an application so that they are available as built-in resources.
qmake automatically adds the plugins that are typically needed by the used Qt modules (see
QT
). The defaults are tuned towards an optimal out-of-the-box experience. See
静态插件
for a list of available plugins, and ways to override the automatic linking.
This variable currently has no effect when linking against a shared/dynamic build of Qt, or when linking libraries. It may be used for deployment of dynamic plugins at a later time.
Contains the current version of Qt.
Contains the current major version of Qt.
Contains the current minor version of Qt.
Contains the current patch version of Qt.
Windows only. Specifies the name of the Windows resource file (.rc) for the target. See 添加 Windows 资源文件 .
Windows only. Specifies the codepage that should be specified in a generated .rc file. This is only utilized if the VERSION or RC_ICONS variable is set and the RC_FILE and RES_FILE variables are not set.
Windows only. qmake adds the values of this variable as RC preprocessor macros (/d option). If this variable is not set, the DEFINES variable is used instead.
RC_DEFINES += USE_MY_STUFF
Windows only. Specifies the icons that should be included into a generated .rc file. This is only utilized if the RC_FILE and RES_FILE variable are not set. More details about the generation of .rc files can be found in the 平台注意事项 .
Windows only. Specifies the language that should be specified in a generated .rc file. This is only utilized if the VERSION or RC_ICONS variable is set and the RC_FILE and RES_FILE variables are not set.
Specifies include paths that are passed to the Windows Resource Compiler.
Specifies the directory for Qt Resource Compiler output files.
例如:
unix:RCC_DIR = ../myproject/resources win32:RCC_DIR = c:/myproject/resources
Specifies a list of values that are evaluated as conditions. If any of the conditions is false, qmake skips this project (and its SUBDIRS ) when building.
注意: We recommend using the requires() function instead if you want to skip projects or subprojects when building.
Specifies the name of the resource collection files (qrc) for the target. For more information about the resource collection file, see Qt 资源系统 .
Windows only. Specifies the name of the Windows resource compiler's output file for this target. See RC_FILE and 添加 Windows 资源文件 .
The value of this variable is typically handled by qmake or qmake.conf and rarely needs to be modified.
Specifies the names of all source files in the project.
例如:
SOURCES = myclass.cpp \ login.cpp \ mainwindow.cpp
另请参阅 HEADERS .
This variable, when used with the
subdirs
template
specifies the names of all subdirectories or project files that contain parts of the project that need to be built. Each subdirectory specified using this variable must contain its own project file.
It is recommended that the project file in each subdirectory has the same base name as the subdirectory itself, because that makes it possible to omit the file name. For example, if the subdirectory is called
myapp
, the project file in that directory should be called
myapp.pro
.
Alternatively, you can specify a relative path to a .pro file in any directory. It is strongly recommended that you specify only paths in the current project's parent directory or its subdirectories.
例如:
SUBDIRS = kernel \ tools \ myapp
If you need to ensure that the subdirectories are built in a particular order, use the
.depends
modifier on the relevant
SUBDIRS
元素。
例如:
SUBDIRS += my_executable my_library tests doc my_executable.depends = my_library tests.depends = my_executable
The configuration above ensures that
my_library
is built before
my_executable
and that
my_executable
is built before
tests
. However,
doc
can be built in parallel with the other subdirectories, thus speeding up the build process.
注意: Multiple dependencies can be listed and they will all be built before the target that depends on them.
注意: 使用 CONFIG += ordered is discouraged as it can slow down multi-core builds. Unlike the example shown above, all builds will happen sequentially even if they don't have dependencies.
Beside defining the build order, it is possible to modify the default behavior of
SUBDIRS
by giving additional modifiers to
SUBDIRS
elements. Supported modifiers are:
Modifier | Effect |
---|---|
.subdir |
Use the specified subdirectory instead of
SUBDIRS
值。
|
.file |
Specify the subproject
pro
file explicitly. Cannot be used in conjunction with
.subdir
modifier.
|
.depends | This subproject depends on specified subproject(s). |
.makefile | The makefile of subproject. Available only on platforms that use makefiles. |
.target | Base string used for makefile targets related to this subproject. Available only on platforms that use makefiles. |
For example, define two subdirectories, both of which reside in a different directory than the
SUBDIRS
value, and one of the subdirectories must be built before the other:
SUBDIRS += my_executable my_library my_executable.subdir = app my_executable.depends = my_library my_library.subdir = lib
Specifies the name of the target file. Contains the base name of the project file by default.
例如:
TEMPLATE = app TARGET = myapp SOURCES = main.cpp
The project file above would produce an executable named
myapp
on unix and
myapp.exe
在 Windows。
Specifies the extension of
TARGET
. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified.
Specifies the extension of
TARGET
with a major version number. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified.
Specifies the extension of
TARGET
with a version number. The value of this variable is typically handled by qmake or
qmake.conf
and rarely needs to be modified.
Specifies the name of the template to use when generating the project. The allowed values are:
选项 | 描述 |
---|---|
app | Creates a Makefile for building applications (the default). See 构建应用程序 了解更多信息。 |
lib | Creates a Makefile for building libraries. See 构建库 了解更多信息。 |
subdirs | Creates a Makefile for building targets in subdirectories. The subdirectories are specified using the SUBDIRS 变量。 |
aux |
Creates a Makefile for not building anything. Use this if no compiler needs to be invoked to create the target; for instance, because your project is written in an interpreted language. 注意: This template type is only available for Makefile-based generators. In particular, it will not work with the vcxproj and Xcode generators. |
vcapp | Windows only. Creates an application project for Visual Studio. See 创建 Visual Studio 工程文件 了解更多信息。 |
vclib | Windows only. Creates a library project for Visual Studio. |
例如:
TEMPLATE = lib SOURCES = main.cpp TARGET = mylib
The template can be overridden by specifying a new template type with the
-t
command line option. This overrides the template type
after
the .pro file has been processed. With .pro files that use the template type to determine how the project is built, it is necessary to declare TEMPLATE on the command line rather than use the
-t
选项。
Specifies a list of translation (.ts) files that contain translations of the user interface text into non-native languages.
Translation files in
TRANSLATIONS
will be processed by both
lrelease
and
使用 lupdate
tools. Use
EXTRA_TRANSLATIONS
if you want only
lrelease
to process a file.
可以使用 CONFIG += lrelease to automatically compile the files during the build, and CONFIG += lrelease embed_translations to make them available in Qt 资源系统 .
见 Qt Linguist 手册 for more information about internationalization (i18n) and localization (l10n) with Qt.
Specifies the directory where all intermediate files from uic should be placed.
例如:
unix:UI_DIR = ../myproject/ui win32:UI_DIR = c:/myproject/ui
Specifies the version number of the application if the
app
template
is specified or the version number of the library if the
lib
template is specified.
On Windows, triggers auto-generation of an .rc file if the RC_FILE and RES_FILE variables are not set. The generated .rc file will have the FILEVERSION and PRODUCTVERSION entries filled with major, minor, patch level, and build number. Each number must be in the range from 0 to 65535. More details about the generation of .rc files can be found in the 平台注意事项 .
例如:
win32:VERSION = 1.2.3.4 # major.minor.patch.build else:VERSION = 1.2.3 # major.minor.patch
Windows only. Specifies the version number, that the Windows linker puts into the header of the .exe or .dll file via the /VERSION option. Only a major and minor version may be specified. If VERSION_PE_HEADER is not set, it falls back to the major and minor version from VERSION (if set).
VERSION_PE_HEADER = 1.2
Specifies the major version number of the library if the
lib
template
被指定。
Specifies the minor version number of the library if the
lib
template
被指定。
Specifies the patch version number of the library if the
lib
template
被指定。
Tells qmake where to search for files it cannot open. For example, if qmake looks for
SOURCES
and finds an entry that it cannot open, it looks through the entire VPATH list to see if it can find the file on its own.
另请参阅 DEPENDPATH .
Specifies the targeted Windows version; this corresponds to the tag
WindowsTargetPlatformVersion
in vcxproj files.
On desktop Windows, the default value is the value of the environment variable
WindowsSDKVersion
.
On Universal Windows Platform (UWP), the default value is the value of the environment variable
UCRTVERSION
.
Specifies the minimum version of the Windows target platform; this corresponds to the tag
WindowsTargetPlatformMinVersion
in vcxproj files.
默认为
WINDOWS_TARGET_PLATFORM_VERSION
.
Specifies parameters to be passed to the application manifest on UWP . The allowed values are:
成员 | 描述 |
---|---|
architecture |
The target architecture. Defaults to
VCPROJ_ARCH
.
|
background |
Tile background color. Defaults to
green
.
|
capabilities | Specifies capabilities to add to the capability list. |
capabilities_device | Specifies device capabilities to add to the capability list (location, webcam, and so on). |
CONFIG |
Specifies additional flags for processing the input manifest file. Currently,
verbatim
is the only available option.
|
default_language | The default language code of the application. Defaults to "en". |
dependencies | Specifies dependencies required by the package. |
description |
Package description. Defaults to
Default package description
.
|
foreground |
Tile foreground (text) color. Defaults to
light
.
|
iconic_tile_icon |
Image file for the
iconic
tile template icon. Default provided by the mkspec.
|
iconic_tile_small |
Image file for the small
iconic
tile template logo. Default provided by the mkspec.
|
identity | The unique ID of the app. Defaults to reusing the existing generated manifest's UUID, or generates a new UUID if none is present. |
logo_30x30 | Logo image file of size 30x30 pixels. |
logo_41x41 | Logo image file of size 41x41 pixels. This parameter is obsolete. |
logo_70x70 | Logo image file of size 70x70 pixels. |
logo_71x71 | Logo image file of size 71x71 pixels. This parameter is obsolete. |
logo_150x150 | Logo image file of size 150x150 pixels. This is supported on all Windows Store App platforms. |
logo_310x150 | Logo image file of size 310x150 pixels. This is supported on all Windows Store App platforms. |
logo_310x310 | Logo image file of size 310x310 pixels. This is supported on all Windows Store App platforms. |
logo_620x300 | Splash screen image file of size 620x300 pixels. |
logo_480x800 | Splash screen image file of size 480x800 pixels. This parameter is obsolete. |
logo_large | Large logo image file. This has to be 150x150 pixels. Supported on all Windows Store App platforms. Default provided by the mkspec. |
logo_medium | Medium logo image file. The image must have a pixel size of 70x70. Default provided by the mkspec. |
logo_small | Small logo image file. The image must have a pixel size of 30x30. Default provided by the mkspec. |
logo_splash | Splash screen image file. The image must have a pixel size of 620x300. Default provided by the mkspec. |
logo_store | Logo image file for Windows Store. Default provided by the mkspec. |
logo_wide | Wide logo image file. This has to be 310x150 pixels. Supported on all Windows Store App platforms. Default provided by the mkspec. |
名称 | The name of the package as displayed to the user. Defaults to TARGET. |
phone_product_id | The GUID of the product. This parameter is obsolete. |
phone_publisher_id | The GUID of the publisher. This parameter is obsolete. |
publisher |
Display name of the publisher. Defaults to
Default publisher display name
.
|
publisherid |
The publisher's distinguished name (default:
CN=MyCN
).
|
target | The name of the target (.exe). Defaults to TARGET. |
version |
The version number of the package. Defaults to
1.0.0.0
.
|
minVersion |
The minimum required Windows version to run the package. Defaults to
WINDOWS_TARGET_PLATFORM_VERSION
.
|
maxVersionTested |
The maximum Windows version the package has been tested against. Defaults to
WINDOWS_TARGET_PLATFORM_MIN_VERSION
.
|
You can use any combination of those values.
例如:
WINRT_MANIFEST.publisher = MyCompany WINRT_MANIFEST.logo_store = someImage.png WINRT_MANIFEST.capabilities += internetClient WINRT_MANIFEST.capabilities_device += location
Additionally, an input manifest file can be specified by using WINRT_MANIFEST .
例如:
WINRT_MANIFEST = someManifest.xml.in
In case the input manifest file should not be processed and only copied to the target directory, the verbatim configuration needs to be set.
WINRT_MANIFEST = someManifest.xml.in WINRT_MANIFEST.CONFIG += verbatim
Specifies a list of Yacc source files to be included in the project. All dependencies, headers and source files will automatically be included in the project.
例如:
YACCSOURCES = moc.y
Contains the path to the project file in use.
For example, the following line causes the location of the project file to be written to the console:
message($$_PRO_FILE_)
注意: Do not attempt to overwrite the value of this variable.
Contains the path to the directory containing the project file in use.
For example, the following line causes the location of the directory containing the project file to be written to the console:
message($$_PRO_FILE_PWD_)
注意: Do not attempt to overwrite the value of this variable.
另请参阅 QQmlEngine::addImportPath ().
参考 替换函数