QPerVertexColorMaterial Class

( Qt3DExtras::QPerVertexColorMaterial )

The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. 更多...

頭: #include <QPerVertexColorMaterial>
qmake: QT += 3dextras
Since: Qt 5.7
繼承: Qt3DRender::QMaterial

公共函數

QPerVertexColorMaterial (Qt3DCore::QNode * parent = nullptr)
virtual ~QPerVertexColorMaterial ()

靜態公共成員

const QMetaObject staticMetaObject

額外繼承成員

詳細描述

The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex.

This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rough surface reflections with the lights

This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

成員函數文檔編製

QPerVertexColorMaterial:: QPerVertexColorMaterial ( Qt3DCore::QNode * parent = nullptr)

構造新的 QPerVertexColorMaterial instance with parent object parent .

[虛擬] QPerVertexColorMaterial:: ~QPerVertexColorMaterial ()

銷毀 QPerVertexColorMaterial