The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's. 更多...
| 頭: | #include <QSGDynamicTexture> |
| qmake: | QT += quick |
| 繼承: | QSGTexture |
| virtual bool | updateTexture () = 0 |
| const QMetaObject | staticMetaObject |
The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's.
To update the content of the texture, call updateTexture () explicitly. Simply calling bind () will not update the texture.
注意: 所有帶有 QSG 前綴的類隻應用於場景圖形渲染綫程。見 場景圖形和渲染 瞭解更多信息。
[pure virtual]
bool
QSGDynamicTexture::
updateTexture
()
Call this function to explicitly update the dynamic texture. Calling bind () will bind the content that was previously updated.
The function returns true if the texture was changed as a resul of the update; otherwise returns false.