State QML 類型

Provides a general-purpose state for StateMachine . 更多...

import 語句: import QtQml.StateMachine 1.12
Since: Qt 5.4
繼承: QAbstractState
繼承者: StateMachine

特性

信號

詳細描述

State objects can have child states as well as transitions to other states. State is part of 聲明狀態機框架 .

具有子級狀態的狀態

The childMode property determines how child states are treated. For non-parallel state groups, the initialState property must be used to set the initial state. The child states are mutually exclusive states, and the state machine needs to know which child state to enter when the parent state is the target of a transition.

The state emits the State::finished() signal when a final child state ( FinalState ) is entered.

The errorState sets the state's error state. The error state is the state that the state machine will transition to if an error is detected when attempting to enter the state (e.g. because no initial state has been set).

用法範例

import QtQuick 2.0
import QtQml.StateMachine 1.0 as DSM
Rectangle {
    DSM.StateMachine {
        id: stateMachine
        initialState: state
        running: true
        DSM.State {
            id: state
        }
    }
}
					

另請參閱 StateMachine and FinalState .

特性文檔編製

childMode : enumeration

The child mode of this state

此特性的默認值為 QState .ExclusiveStates.

This enum specifies how a state's child states are treated:

  • QState .ExclusiveStates The child states are mutually exclusive and an initial state must be set by setting initialState 特性。
  • QState .ParallelStates The child states are parallel. When the parent state is entered, all its child states are entered in parallel.

errorState : QAbstractState

The error state of this state.

initialState : QAbstractState

The initial state of this state (one of its child states).


信號文檔編製

finished ()

This signal is emitted when a final child state of this state is entered.

相應處理程序是 onFinished .

另請參閱 QAbstractState::active , QAbstractState::entered ,和 QAbstractState::exited .