QGLPixelBuffer Class

The QGLPixelBuffer class encapsulates an OpenGL pbuffer. 更多...

頭: #include <QGLPixelBuffer>
qmake: QT += opengl
Since: Qt 4.1
繼承: QPaintDevice

該類已過時。 提供它是為使舊源代碼能繼續工作。強烈建議不要在新代碼中使用它。

公共函數

QGLPixelBuffer (const QSize & size , const QGLFormat & format = QGLFormat::defaultFormat(), QGLWidget * shareWidget = nullptr)
QGLPixelBuffer (int width , int height , const QGLFormat & format = QGLFormat::defaultFormat(), QGLWidget * shareWidget = nullptr)
virtual ~QGLPixelBuffer ()
GLuint bindTexture (const QImage & image , GLenum target = GL_TEXTURE_2D)
GLuint bindTexture (const QPixmap & pixmap , GLenum target = GL_TEXTURE_2D)
GLuint bindTexture (const QString & fileName )
bool bindToDynamicTexture (GLuint texture_id )
QGLContext * context () const
void deleteTexture (GLuint texture_id )
bool doneCurrent ()
void drawTexture (const QRectF & target , GLuint textureId , GLenum textureTarget = GL_TEXTURE_2D)
void drawTexture (const QPointF & point , GLuint textureId , GLenum textureTarget = GL_TEXTURE_2D)
QGLFormat format () const
GLuint generateDynamicTexture () const
Qt::HANDLE handle () const
bool isValid () const
bool makeCurrent ()
void releaseFromDynamicTexture ()
QSize size () const
QImage toImage () const
void updateDynamicTexture (GLuint texture_id ) const

重實現公共函數

virtual QPaintEngine * paintEngine () const override

靜態公共成員

bool hasOpenGLPbuffers ()

重實現保護函數

virtual int metric (QPaintDevice::PaintDeviceMetric metric ) const override

詳細描述

The QGLPixelBuffer class encapsulates an OpenGL pbuffer.

Rendering into a pbuffer is normally done using full hardware acceleration. This can be significantly faster than rendering into a QPixmap .

There are three approaches to using this class:

  1. We can draw into the pbuffer and convert it to a QImage 使用 toImage (). This is normally much faster than calling QGLWidget::renderPixmap ().
  2. We can draw into the pbuffer and copy the contents into an OpenGL texture using updateDynamicTexture (). This allows us to create dynamic textures and works on all systems with pbuffer support.
  3. On systems that support it, we can bind the pbuffer to an OpenGL texture. The texture is then updated automatically when the pbuffer contents change, eliminating the need for additional copy operations. This is supported only on Windows and macOS systems that provide the render_texture extension. Note that under Windows, a multi-sampled pbuffer can't be used in conjunction with the render_texture extension. If a multi-sampled pbuffer is requested under Windows, the render_texture extension is turned off for that pbuffer.

注意: This class has been deprecated, use QOpenGLFramebufferObject for offscreen rendering.

綫程

As of Qt 4.8, it's possible to render into a QGLPixelBuffer 使用 QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES 2.0 is required for this to work.

Pbuffers are provided by the OpenGL pbuffer extension; call hasOpenGLPbuffer() to find out if the system provides pbuffers.

成員函數文檔編製

QGLPixelBuffer:: QGLPixelBuffer (const QSize & size , const QGLFormat & format = QGLFormat::defaultFormat(), QGLWidget * shareWidget = nullptr)

Constructs an OpenGL pbuffer of the given size . If no format is specified, the 默認格式 is used. If the shareWidget parameter points to a valid QGLWidget, the pbuffer will share its context with shareWidget .

If you intend to bind this pbuffer as a dynamic texture, the width and height components of size must be powers of two (e.g., 512 x 128).

另請參閱 size () 和 format ().

QGLPixelBuffer:: QGLPixelBuffer ( int width , int height , const QGLFormat & format = QGLFormat::defaultFormat(), QGLWidget * shareWidget = nullptr)

這是重載函數。

Constructs an OpenGL pbuffer with the width and height . If no format is specified, the 默認格式 is used. If the shareWidget parameter points to a valid QGLWidget, the pbuffer will share its context with shareWidget .

If you intend to bind this pbuffer as a dynamic texture, the width and height components of size must be powers of two (e.g., 512 x 128).

另請參閱 size () 和 format ().

[虛擬] QGLPixelBuffer:: ~QGLPixelBuffer ()

Destroys the pbuffer and frees any allocated resources.

GLuint QGLPixelBuffer:: bindTexture (const QImage & image , GLenum target = GL_TEXTURE_2D)

Generates and binds a 2D GL texture to the current context, based on image . The generated texture id is returned and can be used in later glBindTexture() calls.

The target parameter specifies the texture target.

相當於調用 QGLContext::bindTexture ().

另請參閱 deleteTexture ().

GLuint QGLPixelBuffer:: bindTexture (const QPixmap & pixmap , GLenum target = GL_TEXTURE_2D)

這是重載函數。

Generates and binds a 2D GL texture based on pixmap .

相當於調用 QGLContext::bindTexture ().

另請參閱 deleteTexture ().

GLuint QGLPixelBuffer:: bindTexture (const QString & fileName )

這是重載函數。

Reads the DirectDrawSurface (DDS) compressed file fileName and generates a 2D GL texture from it.

相當於調用 QGLContext::bindTexture ().

另請參閱 deleteTexture ().

bool QGLPixelBuffer:: bindToDynamicTexture ( GLuint texture_id )

Binds the texture specified by texture_id to this pbuffer. Returns true 當成功時;否則返迴 false .

The texture must be of the same size and format as the pbuffer.

To unbind the texture, call releaseFromDynamicTexture (). While the texture is bound, it is updated automatically when the pbuffer contents change, eliminating the need for additional copy operations.

範例:

QGLPixelBuffer pbuffer(...);
...
pbuffer.makeCurrent();
GLuint dynamicTexture = pbuffer.generateDynamicTexture();
pbuffer.bindToDynamicTexture(dynamicTexture);
...
pbuffer.releaseFromDynamicTexture();
					

警告: This function uses the render_texture extension, which is currently not supported under X11. An alternative that works on all systems (including X11) is to manually copy the pbuffer contents to a texture using updateDynamicTexture ().

警告: For the bindToDynamicTexture() call to succeed on the macOS , the pbuffer needs a shared context, i.e. the QGLPixelBuffer must be created with a share widget.

另請參閱 generateDynamicTexture () 和 releaseFromDynamicTexture ().

QGLContext *QGLPixelBuffer:: context () const

Returns the context of this pixelbuffer.

void QGLPixelBuffer:: deleteTexture ( GLuint texture_id )

Removes the texture identified by texture_id from the texture cache.

相當於調用 QGLContext::deleteTexture ().

bool QGLPixelBuffer:: doneCurrent ()

Makes no context the current OpenGL context. Returns true 當成功時;否則返迴 false .

void QGLPixelBuffer:: drawTexture (const QRectF & target , GLuint textureId , GLenum textureTarget = GL_TEXTURE_2D)

Draws the given texture, textureId , to the given target rectangle, target , in OpenGL model space. The textureTarget should be a 2D texture target.

Equivalent to the corresponding QGLContext::drawTexture ().

該函數在 Qt 4.4 引入。

void QGLPixelBuffer:: drawTexture (const QPointF & point , GLuint textureId , GLenum textureTarget = GL_TEXTURE_2D)

Draws the given texture, textureId , at the given point in OpenGL model space. The textureTarget parameter should be a 2D texture target.

Equivalent to the corresponding QGLContext::drawTexture ().

該函數在 Qt 4.4 引入。

QGLFormat QGLPixelBuffer:: format () const

Returns the format of the pbuffer. The format may be different from the one that was requested.

GLuint QGLPixelBuffer:: generateDynamicTexture () const

Generates and binds a 2D GL texture that is the same size as the pbuffer, and returns the texture's ID. This can be used in conjunction with bindToDynamicTexture () 和 updateDynamicTexture ().

另請參閱 size ().

Qt::HANDLE QGLPixelBuffer:: handle () const

Returns the native pbuffer handle.

[static] bool QGLPixelBuffer:: hasOpenGLPbuffers ()

返迴 true if the OpenGL pbuffer extension is present on this system; otherwise returns false .

bool QGLPixelBuffer:: isValid () const

返迴 true if this pbuffer is valid; otherwise returns false .

bool QGLPixelBuffer:: makeCurrent ()

Makes this pbuffer the current OpenGL rendering context. Returns true on success; otherwise returns false .

另請參閱 QGLContext::makeCurrent () 和 doneCurrent ().

[override virtual protected] int QGLPixelBuffer:: metric ( QPaintDevice::PaintDeviceMetric metric ) const

重實現自 QPaintDevice::metric ().

[override virtual] QPaintEngine *QGLPixelBuffer:: paintEngine () const

重實現自 QPaintDevice::paintEngine ().

void QGLPixelBuffer:: releaseFromDynamicTexture ()

Releases the pbuffer from any previously bound texture.

另請參閱 bindToDynamicTexture ().

QSize QGLPixelBuffer:: size () const

Returns the size of the pbuffer.

QImage QGLPixelBuffer:: toImage () const

Returns the contents of the pbuffer as a QImage .

void QGLPixelBuffer:: updateDynamicTexture ( GLuint texture_id ) const

Copies the pbuffer contents into the texture specified with texture_id .

The texture must be of the same size and format as the pbuffer.

範例:

QGLPixelBuffer pbuffer(...);
...
pbuffer.makeCurrent();
GLuint dynamicTexture = pbuffer.generateDynamicTexture();
...
pbuffer.updateDynamicTexture(dynamicTexture);
					

An alternative on Windows and macOS systems that support the render_texture extension is to use bindToDynamicTexture () to get dynamic updates of the texture.

另請參閱 generateDynamicTexture () 和 bindToDynamicTexture ().