Application and user interface components need to communicate with each other. For example, a button needs to know that the user has clicked on it. The button may change colors to indicate its state or perform some logic. As well, application needs to know whether the user is clicking the button. The application may need to relay this clicking event to other applications.
QML has a signal and handler mechanism, where the signal is the event and the signal is responded to through a 信号处理程序 . When a signal is emitted, the corresponding signal handler is invoked. Placing logic such as a script or other operations in the handler allows the component to respond to the event.
To receive a notification when a particular signal is emitted for a particular object, the object definition should declare a signal handler named on<Signal> ,其中 <Signal> is the name of the signal, with the first letter capitalized. The signal handler should contain the JavaScript code to be executed when the signal handler is invoked.
						例如,
						
							Button
						
						类型从
						
							Qt Quick Controls
						
						module has a
						
clicked
						
						signal, which is emitted whenever the button is clicked. In this case, the signal handler for receiving this signal should be
						
onClicked
						
						. In the example below, whenever the button is clicked, the
						
onClicked
						
						handler is invoked, applying a random color to the parent
						
							Rectangle
						
						:
					
import QtQuick 2.12 import QtQuick.Controls 2.12 Rectangle { id: rect width: 250; height: 250 Button { anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter text: "Change color!" onClicked: { rect.color = Qt.rgba(Math.random(), Math.random(), Math.random(), 1); } } }
A signal is automatically emitted when the value of a QML property changes. This type of signal is a property change signal and signal handlers for these signals are written in the form on<Property>Changed ,其中 <Property> is the name of the property, with the first letter capitalized.
						例如,
						
							MouseArea
						
						类型拥有
						
							pressed
						
						property. To receive a notification whenever this property changes, write a signal handler named
						
onPressedChanged
						
						:
					
import QtQuick 2.12 Rectangle { id: rect width: 100; height: 100 TapHandler { onPressedChanged: console.log("taphandler pressed?", pressed) } }
						Even though the
						
							TapHandler
						
						documentation does not document a signal handler named
						
onPressedChanged
						
						, the signal is implicitly provided by the fact that the
						
pressed
						
						property exists.
					
						In some cases it may be desirable to access a signal outside of the object that emits it. For these purposes, the
						
QtQuick
						
						module provides the
						
							Connections
						
						type for connecting to signals of arbitrary objects. A
						
							Connections
						
						object can receive any signal from its specified
						
							target
						
						.
					
						例如,
						
onClicked
						
						handler in the earlier example could have been received by the root
						
							Rectangle
						
						instead, by placing the
						
onClicked
						
						handler in a
						
							Connections
						
						object that has its
						
							target
						
						set to the
						
button
						
						:
					
import QtQuick 2.12 import QtQuick.Controls 2.12 Rectangle { id: rect width: 250; height: 250 Button { id: button anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter text: "Change color!" } Connections { target: button onClicked: { rect.color = Qt.rgba(Math.random(), Math.random(), Math.random(), 1); } } }
An attached signal handler receives a signal from an attaching type rather than the object within which the handler is declared.
例如, Component.onCompleted is an attached signal handler. It is often used to execute some JavaScript code when its creation process is complete. Here is an example:
import QtQuick 2.12 Rectangle { width: 200; height: 200 color: Qt.rgba(Qt.random(), Qt.random(), Qt.random(), 1) Component.onCompleted: { console.log("The rectangle's color is", color) } }
						The
						
onCompleted
						
						handler is not responding to a
						
completed
						
						signal from the
						
							Rectangle
						
						type. Instead, an object of the
						
组件
						
						
							attaching type
						
						采用
						
completed
						
						signal has automatically been
						
							attached
						
						到
						
							Rectangle
						
						object by the QML engine. The engine emits this signal when the Rectangle object is created, thus triggering the
						
Component.onCompleted
						
						signal handler.
					
						Attached signal handlers allow objects to be notified of particular signals that are significant to each individual object. If there was no
						
Component.onCompleted
						
						attached signal handler, for example, an object could not receive this notification without registering for some special signal from some special object. The
						
							attached signal handler
						
						mechanism enables objects to receive particular signals without extra code.
					
见 Attached properties and attached signal handlers for more information on attached signal handlers.
						Signals can be added to custom QML types through the
						
signal
						
						关键词。
					
The syntax for defining a new signal is:
						
signal <name>[([<type> <parameter name>[, ...]])]
						
					
A signal is emitted by invoking the signal as a method.
						For example, the code below is defined in a file named
						
SquareButton.qml
						
						. The root
						
							Rectangle
						
						object has an
						
activated
						
						signal, which is emitted whenever the child
						
							TapHandler
						
						is
						
tapped
						
						. In this particular example the activated signal is emitted with the x and y coordinates of the mouse click:
					
// SquareButton.qml import QtQuick 2.12 Rectangle { id: root signal activated(real xPosition, real yPosition) property point mouseXY property int side: 100 width: side; height: side TapHandler { id: handler onTapped: root.activated(mouseXY.x, mouseXY.y) onPressedChanged: mouseXY = handler.point.position } }
						Now any objects of the
						
SquareButton
						
						can connect to the
						
activated
						
						signal using an
						
onActivated
						
						signal handler:
					
// myapplication.qml SquareButton { onActivated: console.log("Activated at " + xPosition + "," + yPosition) }
见 信号属性 for more details on writing signals for custom QML types.
						信号对象拥有
						
connect()
						
						method to a connect a signal either to a method or another signal. When a signal is connected to a method, the method is automatically invoked whenever the signal is emitted. This mechanism enables a signal to be received by a method instead of a signal handler.
					
						Below, the
						
messageReceived
						
						signal is connected to three methods using the
						
connect()
						
						方法:
					
import QtQuick 2.12 Rectangle { id: relay signal messageReceived(string person, string notice) Component.onCompleted: { relay.messageReceived.connect(sendToPost) relay.messageReceived.connect(sendToTelegraph) relay.messageReceived.connect(sendToEmail) relay.messageReceived("Tom", "Happy Birthday") } function sendToPost(person, notice) { console.log("Sending to post: " + person + ", " + notice) } function sendToTelegraph(person, notice) { console.log("Sending to telegraph: " + person + ", " + notice) } function sendToEmail(person, notice) { console.log("Sending to email: " + person + ", " + notice) } }
						In many cases it is sufficient to receive signals through signal handlers rather than using the connect() function. However, using the
						
connect
						
						method allows a signal to be received by multiple methods as shown earlier, which would not be possible with signal handlers as they must be uniquely named. Also, the
						
connect
						
						method is useful when connecting signals to
						
							dynamically created objects
						
						.
					
						There is a corresponding
						
disconnect()
						
						method for removing connected signals:
					
Rectangle { id: relay //... function removeTelegraphSignal() { relay.messageReceived.disconnect(sendToTelegraph) } }
						By connecting signals to other signals, the
						
connect()
						
						method can form different signal chains.
					
import QtQuick 2.12 Rectangle { id: forwarder width: 100; height: 100 signal send() onSend: console.log("Send clicked") TapHandler { id: mousearea anchors.fill: parent onTapped: console.log("Mouse clicked") } Component.onCompleted: { mousearea.tapped.connect(send) } }
						Whenever the
						
							TapHandler
						
						's
						
tapped
						
						signal is emitted, the
						
send
						
						signal will automatically be emitted as well.
					
output:
    MouseArea clicked
    Send clicked