Encapsulates a Shader Program. 更多...
| 头: | #include <QShaderProgram> | 
| qmake: | QT += 3drender | 
| Since: | Qt 5.5 | 
| 实例化: | ShaderProgram | 
| 继承: | Qt3DCore::QNode | 
| enum | ShaderType { Vertex, Fragment, TessellationControl, TessellationEvaluation, Geometry, Compute } | 
| enum | Status { NotReady, Ready, Error } | 
| 
 | 
 | 
| QShaderProgram (Qt3DCore::QNode * parent = nullptr) | |
| virtual | ~QShaderProgram () | 
| QByteArray | computeShaderCode () const | 
| QByteArray | fragmentShaderCode () const | 
| QByteArray | geometryShaderCode () const | 
| QString | log () const | 
| void | setShaderCode (Qt3DRender::QShaderProgram::ShaderType type , const QByteArray & shaderCode ) | 
| QByteArray | shaderCode (Qt3DRender::QShaderProgram::ShaderType type ) const | 
| Qt3DRender::QShaderProgram::Status | status () const | 
| QByteArray | tessellationControlShaderCode () const | 
| QByteArray | tessellationEvaluationShaderCode () const | 
| QByteArray | vertexShaderCode () const | 
| void | setComputeShaderCode (const QByteArray & computeShaderCode ) | 
| void | setFragmentShaderCode (const QByteArray & fragmentShaderCode ) | 
| void | setGeometryShaderCode (const QByteArray & geometryShaderCode ) | 
| void | setTessellationControlShaderCode (const QByteArray & tessellationControlShaderCode ) | 
| void | setTessellationEvaluationShaderCode (const QByteArray & tessellationEvaluationShaderCode ) | 
| void | setVertexShaderCode (const QByteArray & vertexShaderCode ) | 
| void | computeShaderCodeChanged (const QByteArray & computeShaderCode ) | 
| void | fragmentShaderCodeChanged (const QByteArray & fragmentShaderCode ) | 
| void | geometryShaderCodeChanged (const QByteArray & geometryShaderCode ) | 
| void | logChanged (const QString & log ) | 
| void | statusChanged (Qt3DRender::QShaderProgram::Status status ) | 
| void | tessellationControlShaderCodeChanged (const QByteArray & tessellationControlShaderCode ) | 
| void | tessellationEvaluationShaderCodeChanged (const QByteArray & tessellationEvaluationShaderCode ) | 
| void | vertexShaderCodeChanged (const QByteArray & vertexShaderCode ) | 
| QByteArray | loadSource (const QUrl & sourceUrl ) | 
| const QMetaObject | staticMetaObject | 
| virtual void | sceneChangeEvent (const Qt3DCore::QSceneChangePtr & change ) override | 
Encapsulates a Shader Program.
A shader program consists of several different shaders, such as vertex and fragment shaders.
Qt3D will automatically populate a set of default uniforms if they are encountered during the shader instrospection phase.
| Default Uniform | Associated Qt3D Parameter name | GLSL declaration | |||
|---|---|---|---|---|---|
| ModelMatrix | modelMatrix | uniform mat4 modelMatrix; | |||
| ViewMatrix | viewMatrix | uniform mat4 viewMatrix; | |||
| ProjectionMatrix | projectionMatrix | uniform mat4 projectionMatrix; | |||
| ModelViewMatrix | modelView | uniform mat4 modelView; | |||
| ViewProjectionMatrix | viewProjectionMatrix | uniform mat4 viewProjectionMatrix; | |||
| ModelViewProjectionMatrix | modelViewProjection mvp | uniform mat4 modelViewProjection; uniform mat4 mvp; | |||
| InverseModelMatrix | inverseModelMatrix | uniform mat4 inverseModelMatrix; | |||
| InverseViewMatrix | inverseViewMatrix | uniform mat4 inverseViewMatrix; | |||
| InverseProjectionMatrix | inverseProjectionMatrix | uniform mat4 inverseProjectionMatrix; | |||
| InverseModelViewMatrix | inverseModelView | uniform mat4 inverseModelView; | |||
| InverseViewProjectionMatrix | inverseViewProjectionMatrix | uniform mat4 inverseViewProjectionMatrix; | |||
| InverseModelViewProjectionMatrix | inverseModelViewProjection | uniform mat4 inverseModelViewProjection; | |||
| ModelNormalMatrix | modelNormalMatrix | uniform mat3 modelNormalMatrix; | |||
| ModelViewNormalMatrix | modelViewNormal | uniform mat3 modelViewNormal; | |||
| ViewportMatrix | viewportMatrix | uniform mat4 viewportMatrix; | |||
| InverseViewportMatrix | inverseViewportMatrix | uniform mat4 inverseViewportMatrix; | |||
| AspectRatio (surface width / surface height) | aspectRatio | uniform float aspectRatio; | |||
| Exposure | exposure | uniform float exposure; | |||
| Gamma | gamma | uniform float gamma; | |||
| 时间 (in nano seconds) | time | uniform float time; | |||
| EyePosition | eyePosition | uniform vec3 eyePosition; | |||
| SkinningPalette | skinningPalette[0] | const int maxJoints = 100; uniform mat4 skinningPalette[maxJoints]; | |||
This enum identifies the type of shader used.
| 常量 | 值 | 描述 | 
|---|---|---|
| 
Qt3DRender::QShaderProgram::Vertex
								 | 
0
								 | Vertex shader | 
| 
Qt3DRender::QShaderProgram::Fragment
								 | 
1
								 | Fragment shader | 
| 
Qt3DRender::QShaderProgram::TessellationControl
								 | 
2
								 | Tesselation control shader | 
| 
Qt3DRender::QShaderProgram::TessellationEvaluation
								 | 
3
								 | Tesselation evaluation shader | 
| 
Qt3DRender::QShaderProgram::Geometry
								 | 
4
								 | Geometry shader | 
| 
Qt3DRender::QShaderProgram::Compute
								 | 
5
								 | Compute shader | 
This enum identifies the status of shader used.
| 常量 | 值 | 描述 | 
|---|---|---|
| 
Qt3DRender::QShaderProgram::NotReady
								 | 
0
								 | The shader hasn't been compiled and linked yet | 
| 
Qt3DRender::QShaderProgram::Ready
								 | 
1
								 | The shader was successfully compiled | 
| 
Qt3DRender::QShaderProgram::Error
								 | 
2
								 | An error occurred while compiling the shader | 
Holds the compute shader code used by this shader program.
访问函数:
| QByteArray | computeShaderCode () const | 
| void | setComputeShaderCode (const QByteArray & computeShaderCode ) | 
通知程序信号:
| void | computeShaderCodeChanged (const QByteArray & computeShaderCode ) | 
Holds the fragment shader code used by this shader program.
访问函数:
| QByteArray | fragmentShaderCode () const | 
| void | setFragmentShaderCode (const QByteArray & fragmentShaderCode ) | 
通知程序信号:
| void | fragmentShaderCodeChanged (const QByteArray & fragmentShaderCode ) | 
Holds the geometry shader code used by this shader program.
访问函数:
| QByteArray | geometryShaderCode () const | 
| void | setGeometryShaderCode (const QByteArray & geometryShaderCode ) | 
通知程序信号:
| void | geometryShaderCodeChanged (const QByteArray & geometryShaderCode ) | 
Holds the log of the current shader program. This is useful to diagnose a compilation failure of the shader program.
访问函数:
| QString | log () const | 
通知程序信号:
| void | logChanged (const QString & log ) | 
Holds the status of the current shader program.
访问函数:
| Qt3DRender::QShaderProgram::Status | status () const | 
通知程序信号:
| void | statusChanged (Qt3DRender::QShaderProgram::Status status ) | 
Holds the tesselation control shader code used by this shader program.
访问函数:
| QByteArray | tessellationControlShaderCode () const | 
| void | setTessellationControlShaderCode (const QByteArray & tessellationControlShaderCode ) | 
通知程序信号:
| void | tessellationControlShaderCodeChanged (const QByteArray & tessellationControlShaderCode ) | 
Holds the tesselation evaluation shader code used by this shader program.
访问函数:
| QByteArray | tessellationEvaluationShaderCode () const | 
| void | setTessellationEvaluationShaderCode (const QByteArray & tessellationEvaluationShaderCode ) | 
通知程序信号:
| void | tessellationEvaluationShaderCodeChanged (const QByteArray & tessellationEvaluationShaderCode ) | 
Holds the vertex shader code used by this shader program.
访问函数:
| QByteArray | vertexShaderCode () const | 
| void | setVertexShaderCode (const QByteArray & vertexShaderCode ) | 
通知程序信号:
| void | vertexShaderCodeChanged (const QByteArray & vertexShaderCode ) | 
Default constructs an instance of QShaderProgram.
[虚拟]
						
						QShaderProgram::
						
							~QShaderProgram
						
						()
						
					Destroys the instance of QShaderProgram. The destructor is virtual.
[static]
						
						
							
								QByteArray
							
						
						QShaderProgram::
						
							loadSource
						
						(const
						
							
								QUrl
							
						
						&
						
							sourceUrl
						
						)
						
					Returns the shader code loaded from sourceUrl .
注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .
[override virtual protected]
						
						
							void
						
						QShaderProgram::
						
							sceneChangeEvent
						
						(const
						
							
								Qt3DCore::QSceneChangePtr
							
						
						&
						
							change
						
						)
						
					重实现自 QNode::sceneChangeEvent ().
Posts a scene change with parameter change .
Sets the shader code for type of shader to the shaderCode .
另请参阅 shaderCode ().
Returns the shader code for type .
另请参阅 setShaderCode ().
Returns the status of the current shader program.
注意: getter 函数对于特性 status .