Select entities which are within a distance threshold of a target entity. 更多...
| 头: | #include <QProximityFilter> | 
| qmake: | QT += 3drender | 
| Since: | Qt 5.10 | 
| 实例化: | ProximityFilter | 
| 继承: | Qt3DRender::QFrameGraphNode | 
| QProximityFilter (Qt3DCore::QNode * parent = nullptr) | |
| float | distanceThreshold () const | 
| Qt3DCore::QEntity * | entity () const | 
| void | setDistanceThreshold (float distanceThreshold ) | 
| void | setEntity (Qt3DCore::QEntity * entity ) | 
| void | distanceThresholdChanged (float distanceThreshold ) | 
| void | entityChanged (Qt3DCore::QEntity * entity ) | 
| const QMetaObject | staticMetaObject | 
Select entities which are within a distance threshold of a target entity.
A Qt3DRender::QProximityFilter can be used to select entities to render when they are placed within a given distance threshold of another entity.
Holds the distance to the target entity above which entities are filtered out.
访问函数:
| float | distanceThreshold () const | 
| void | setDistanceThreshold (float distanceThreshold ) | 
通知程序信号:
| void | distanceThresholdChanged (float distanceThreshold ) | 
Holds the entity against which we should compare the distance to.
访问函数:
| Qt3DCore::QEntity * | entity () const | 
| void | setEntity (Qt3DCore::QEntity * entity ) | 
通知程序信号:
| void | entityChanged (Qt3DCore::QEntity * entity ) | 
Default constructs an instance of QProximityFilter.