The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. 更多...
| 头: | #include <QPolygonOffset> | 
| qmake: | QT += 3drender | 
| Since: | Qt 5.7 | 
| 实例化: | PolygonOffset | 
| 继承: | Qt3DRender::QRenderState | 
| QPolygonOffset (Qt3DCore::QNode * parent = nullptr) | |
| float | depthSteps () const | 
| float | scaleFactor () const | 
| void | setDepthSteps (float depthSteps ) | 
| void | setScaleFactor (float scaleFactor ) | 
| void | depthStepsChanged (float depthSteps ) | 
| void | scaleFactorChanged (float scaleFactor ) | 
| const QMetaObject | staticMetaObject | 
The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets.
A QPolygonOffset class adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals.
Holds the units that create constant depth offsets. Default value is 0.
访问函数:
| float | depthSteps () const | 
| void | setDepthSteps (float depthSteps ) | 
通知程序信号:
| void | depthStepsChanged (float depthSteps ) | 
Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0.
访问函数:
| float | scaleFactor () const | 
| void | setScaleFactor (float scaleFactor ) | 
通知程序信号:
| void | scaleFactorChanged (float scaleFactor ) | 
The constructor creates a new QPolygonOffset::QPolygonOffset instance with the specified parent