Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance. 更多...
| 头: | #include <QClipPlane> | 
| qmake: | QT += 3drender | 
| Since: | Qt 5.5 | 
| 实例化: | ClipPlane | 
| 继承: | Qt3DRender::QRenderState | 
| QClipPlane (Qt3DCore::QNode * parent = nullptr) | |
| float | distance () const | 
| QVector3D | normal () const | 
| int | planeIndex () const | 
| void | setDistance ( float ) | 
| void | setNormal ( QVector3D ) | 
| void | setPlaneIndex ( int ) | 
| void | distanceChanged (float distance ) | 
| void | normalChanged (QVector3D normal ) | 
| void | planeIndexChanged (int planeIndex ) | 
| const QMetaObject | staticMetaObject | 
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance.
By default, OpenGL supports up to 8 additional clipping planes. Qt3DCore::QClipPlane allows to enable one of these additional planes. These planes can then be manipulated in the shaders using gl_ClipDistance[i] where i varies between 0 and 7. The underlying implementation may support more than 8 clip planes, but it is not guaranteed.
Holds the distance of the plane from the world origin.
访问函数:
| float | distance () const | 
| void | setDistance ( float ) | 
通知程序信号:
| void | distanceChanged (float distance ) | 
Holds the normal of the plane.
访问函数:
| QVector3D | normal () const | 
| void | setNormal ( QVector3D ) | 
通知程序信号:
| void | normalChanged (QVector3D normal ) | 
Holds the index of the plane.
注意: Usually between 0-7.
访问函数:
| int | planeIndex () const | 
| void | setPlaneIndex ( int ) | 
通知程序信号:
| void | planeIndexChanged (int planeIndex ) | 
Default constructs an instance of QClipPlane.