QInputSettings class holds the pointer to an input event source object. 更多...
| 头: | #include <QInputSettings> | 
| qmake: | QT += 3dinput | 
| Since: | Qt 5.7 | 
| 实例化: | InputSettings | 
| 继承: | Qt3DCore::QComponent | 
| QInputSettings (Qt3DCore::QNode * parent = nullptr) | |
| virtual | ~QInputSettings () | 
| QObject * | eventSource () const | 
| void | setEventSource (QObject * eventSource ) | 
| void | eventSourceChanged ( QObject * ) | 
| const QMetaObject | staticMetaObject | 
QInputSettings class holds the pointer to an input event source object.
The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.
另请参阅 QMouseDevice and QKeyboardDevice .
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow 实例。
访问函数:
| QObject * | eventSource () const | 
| void | setEventSource (QObject * eventSource ) | 
通知程序信号:
| void | eventSourceChanged ( QObject * ) | 
Default constructs an instance of QInputSettings.
[虚拟]
						
						QInputSettings::
						
							~QInputSettings
						
						()
						
					Destroys the instance of QInputSettings. The destructor is virtual.