The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. 更多...
| 头: | #include <QPerVertexColorMaterial> | 
| qmake: | QT += 3dextras | 
| Since: | Qt 5.7 | 
| 继承: | Qt3DRender::QMaterial | 
| QPerVertexColorMaterial (Qt3DCore::QNode * parent = nullptr) | |
| virtual | ~QPerVertexColorMaterial () | 
| const QMetaObject | staticMetaObject | 
The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex.
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
构造新的 QPerVertexColorMaterial instance with parent object parent .
[虚拟]
						
						QPerVertexColorMaterial::
						
							~QPerVertexColorMaterial
						
						()