The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph. 更多...
| 头: | #include <QSGFlatColorMaterial> |
| qmake: | QT += quick |
| 继承: | QSGMaterial |
| QSGFlatColorMaterial () | |
| const QColor & | color () const |
| void | setColor (const QColor & color ) |
The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph.
警告: This utility class is only functional when running with the OpenGL backend of the Qt Quick scenegraph.
The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency.
The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the QSGGeometry object to render correctly. The QSGGeometry::defaultAttributes_Point2D () returns an attribute set compatible with this material.
The flat color material respects both current opacity and current matrix when updating its rendering state.
Constructs a new flat color material.
默认颜色为白色。
Returns this flat color material's color.
默认颜色为白色。
另请参阅 setColor ().
Sets this flat color material's color to color .
另请参阅 color ().