vector2d 类型拥有 x 和 y 属性。
						A
						
vector2d
						
						类型拥有
						
x
						
						and
						
y
						
						attributes, otherwise it is similar to the
						
vector3d
						
						type. Please see the documentation about the
						
vector3d
						
						type for more information.
					
						要创建
						
vector2d
						
						value, specify it as a "x,y" string, or define the components individually, or compose it with the Qt.vector2d() function.
					
The vector2d type has the following idempotent functions which can be invoked in QML:
| 函数签名 | 描述 | 范例 | 
|---|---|---|
| real dotProduct(vector2d other) | Returns the scalar real result of the dot product of 
this
								vector2d with the
other
								vector2d | var a = Qt.vector2d(1,2); var b = Qt . vector2d( 3 , 4 ); var c = a . dotProduct(b); console . log(c); // 11 | 
| vector2d times(vector2d other) | Returns the vector2d result of multiplying 
this
								vector2d with the
other
								vector2d | var a = Qt.vector2d(1,2); var b = Qt . vector2d( 3 , 4 ); var c = a . times(b); console . log(c . toString()); // QVector2D(3, 8) | 
| vector2d times(real factor) | Returns the vector2d result of multiplying 
this
								vector2d with the scalar
factor
								 | var a = Qt.vector2d(1,2); var b = 4.48 ; var c = a . times(b); console . log(c . toString()); // QVector2D(4.48, 8.96) | 
| vector2d plus(vector2d other) | Returns the vector2d result of the addition of 
this
								vector2d with the
other
								vector2d | var a = Qt.vector2d(1,2); var b = Qt . vector2d( 3 , 4 ); var c = a . plus(b); console . log(c . toString()); // QVector2D(4, 6) | 
| vector2d minus(vector2d other) | Returns the vector2d result of the subtraction of 
other
								vector2d from
this
								vector2d | var a = Qt.vector2d(1,2); var b = Qt . vector2d( 3 , 4 ); var c = a . minus(b); console . log(c . toString()); // QVector2D(-2, -2) | 
| vector2d normalized() | Returns the normalized form of 
this
								vector | var a = Qt.vector2d(1,2); var b = a . normalized(); console . log(b . toString()); // QVector2D(0.447214, 0.894427) | 
| real length() | Returns the scalar real value of the length of 
this
								vector2d | var a = Qt.vector2d(1,2); var b = a . length(); console . log(b . toString()); // 2.23606797749979 | 
| vector3d toVector3d() | Returns the vector3d result of converting 
this
								vector2d to a vector3d | var a = Qt.vector2d(1,2); var b = a . toVector3d(); console . log(b . toString()); // QVector3D(1, 2, 0) | 
| vector4d toVector4d() | Returns the vector4d result of converting 
this
								vector2d to a vector4d | var a = Qt.vector2d(1,2); var b = a . toVector4d(); console . log(b . toString()); // QVector4D(1, 2, 0, 0) | 
| bool fuzzyEquals(vector2d other, real epsilon) | 返回 true 若 
this
								vector2d is approximately equal to the
other
								vector2d. The approximation will be true if each attribute of
this
								is within
epsilon
								of
other
								。注意,
epsilon
								is an optional argument, the default
epsilon
								is 0.00001. | var a = Qt.vector2d(1,2); var b = Qt . vector2d( 1.0001 , 1.9998 ); var c = a . fuzzyEquals(b); // default epsilon var d = a . fuzzyEquals(b , 0.005 ); // supplied epsilon console . log(c + " " + d); // false true | 
此基本类型的提供是通过 QtQuick 导入。
另请参阅 QML 基本类型 .