計算器 使用 Qt SCXML 去實現 計算器範例 presented in the SCXML Specification.
The state machine is specified in the
statemachine.scxml
file and compiled into the
CalculatorStateMachine
class. The user interface is created using Qt Quick.
要運行範例從 Qt Creator ,打開 歡迎 模式,然後選擇範例從 範例 。更多信息,拜訪 構建和運行範例 .
We link against the Qt SCXML module by adding the following line to the .pro 文件:
QT += widgets scxml
接著,指定要編譯的狀態機:
STATECHARTS = ../calculator-common/statemachine.scxml
Qt SCXML 編譯器
qscxmlc
, is run automatically to generate
statemachine.h
and
statemachine.cpp
, and to add them to the
HEADERS
and
SOURCES
variables for compilation.
We make the generated
CalculatorStateMachine
class available to QML by registering it as a QML type in the
calculator-qml.cpp
文件:
#include "statemachine.h" int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); qmlRegisterType<CalculatorStateMachine>("CalculatorStateMachine", 1, 0, "CalculatorStateMachine"); QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/calculator-qml.qml"))); if (engine.rootObjects().isEmpty()) return -1; return app.exec(); }
To use the CalculatorStateMachine type in a QML file, we import it:
import CalculatorStateMachine 1.0
We instantiate a CalculatorStateMachine and listen to the
updateDisplay
event. When it occurs, we change the text on the calculator display:
CalculatorStateMachine {
id: statemachine
running: true
EventConnection {
events: ["updateDisplay"]
onOccurred: resultText.text = event.data.display
}
}
When users press the calculator buttons, the buttons submit events to the state machine:
Button {
id: resultButton
x: 3 * width
y: parent.height / 5
textHeight: y - 2
fontHeight: 0.4
width: parent.width / 4
height: y * 4
color: pressed ? "#e0b91c" : "#face20"
text: "="
onClicked: statemachine.submitEvent("EQUALS")
}
文件: