The statechart for calculating the factorial looks as follows:
 
					In other words, the state machine calculates the factorial of 6 and prints the result.
class Factorial : public QObject { Q_OBJECT Q_PROPERTY(int x READ x WRITE setX) Q_PROPERTY(int fac READ fac WRITE setFac) public: Factorial(QObject *parent = 0) : QObject(parent), m_x(-1), m_fac(1) { } int x() const { return m_x; } void setX(int x) { if (x == m_x) return; m_x = x; emit xChanged(x); } int fac() const { return m_fac; } void setFac(int fac) { m_fac = fac; } Q_SIGNALS: void xChanged(int value); private: int m_x; int m_fac; };
						The Factorial class is used to hold the data of the computation,
						
x
						
						and
						
fac
						
						. It also provides a signal that's emitted whenever the value of
						
x
						
						改变。
					
class FactorialLoopTransition : public QSignalTransition { public: FactorialLoopTransition(Factorial *fact) : QSignalTransition(fact, SIGNAL(xChanged(int))), m_fact(fact) {} bool eventTest(QEvent *e) override { if (!QSignalTransition::eventTest(e)) return false; QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e); return se->arguments().at(0).toInt() > 1; } void onTransition(QEvent *e) override { QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e); int x = se->arguments().at(0).toInt(); int fac = m_fact->property("fac").toInt(); m_fact->setProperty("fac", x * fac); m_fact->setProperty("x", x - 1); } private: Factorial *m_fact; };
						The FactorialLoopTransition class implements the guard (
						
x
						
						> 1) and calculations (
						
fac
						
						=
						
x
						
						*
						
fac
						
						;
						
x
						
						=
						
x
						
						- 1) of the factorial loop.
					
class FactorialDoneTransition : public QSignalTransition { public: FactorialDoneTransition(Factorial *fact) : QSignalTransition(fact, SIGNAL(xChanged(int))), m_fact(fact) {} bool eventTest(QEvent *e) override { if (!QSignalTransition::eventTest(e)) return false; QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e); return se->arguments().at(0).toInt() <= 1; } void onTransition(QEvent *) override { fprintf(stdout, "%d\n", m_fact->property("fac").toInt()); } private: Factorial *m_fact; };
						The FactorialDoneTransition class implements the guard (
						
x
						
						<= 1) that terminates the factorial computation. It also prints the final result to standard output.
					
int main(int argc, char **argv) { QCoreApplication app(argc, argv); Factorial factorial; QStateMachine machine;
The application's main() function first creates the application object, a Factorial object and a state machine.
    QState *compute = new QState(&machine);
    compute->assignProperty(&factorial, "fac", 1);
    compute->assignProperty(&factorial, "x", 6);
    compute->addTransition(new FactorialLoopTransition(&factorial));
					
					
						The
						
compute
						
						state is created, and the initial values of
						
x
						
						and
						
fac
						
						are defined. A FactorialLoopTransition object is created and added to the state.
					
    QFinalState *done = new QFinalState(&machine);
    FactorialDoneTransition *doneTransition = new FactorialDoneTransition(&factorial);
    doneTransition->setTargetState(done);
    compute->addTransition(doneTransition);
					
					
						A final state,
						
done
						
						, is created, and a FactorialDoneTransition object is created with
						
done
						
						as its target state. The transition is then added to the
						
compute
						
						状态。
					
    machine.setInitialState(compute);
    QObject::connect(&machine, SIGNAL(finished()), &app, SLOT(quit()));
    machine.start();
    return app.exec();
}
					
					
						The machine's initial state is set to be the
						
compute
						
						state. We connect the
						
							QStateMachine::finished
						
						() 信号到
						
							QCoreApplication::quit
						
						() slot, so the application will quit when the state machine's work is done. Finally, the state machine is started, and the application's event loop is entered.
					
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