-
QOpenGLFunctions_3_3_Compatibility
()
-
~QOpenGLFunctions_3_3_Compatibility
()
-
d_ptr
: QAbstractOpenGLFunctionsPrivate *
-
glAccum
(GLenum , GLfloat )
-
glActiveTexture
(GLenum )
-
glAlphaFunc
(GLenum , GLfloat )
-
glAreTexturesResident
(GLsizei , const GLuint *, GLboolean *) : GLboolean
-
glArrayElement
(GLint )
-
glAttachShader
(GLuint , GLuint )
-
glBegin
(GLenum )
-
glBeginConditionalRender
(GLuint , GLenum )
-
glBeginQuery
(GLenum , GLuint )
-
glBeginTransformFeedback
(GLenum )
-
glBindAttribLocation
(GLuint , GLuint , const GLchar *)
-
glBindBuffer
(GLenum , GLuint )
-
glBindBufferBase
(GLenum , GLuint , GLuint )
-
glBindBufferRange
(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )
-
glBindFragDataLocation
(GLuint , GLuint , const GLchar *)
-
glBindFragDataLocationIndexed
(GLuint , GLuint , GLuint , const GLchar *)
-
glBindFramebuffer
(GLenum , GLuint )
-
glBindRenderbuffer
(GLenum , GLuint )
-
glBindSampler
(GLuint , GLuint )
-
glBindTexture
(GLenum , GLuint )
-
glBindVertexArray
(GLuint )
-
glBitmap
(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)
-
glBlendColor
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glBlendEquation
(GLenum )
-
glBlendEquationSeparate
(GLenum , GLenum )
-
glBlendFunc
(GLenum , GLenum )
-
glBlendFuncSeparate
(GLenum , GLenum , GLenum , GLenum )
-
glBlitFramebuffer
(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )
-
glBufferData
(GLenum , GLsizeiptr , const GLvoid *, GLenum )
-
glBufferSubData
(GLenum , GLintptr , GLsizeiptr , const GLvoid *)
-
glCallList
(GLuint )
-
glCallLists
(GLsizei , GLenum , const GLvoid *)
-
glCheckFramebufferStatus
(GLenum ) : GLenum
-
glClampColor
(GLenum , GLenum )
-
glClear
(GLbitfield )
-
glClearAccum
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glClearBufferfi
(GLenum , GLint , GLfloat , GLint )
-
glClearBufferfv
(GLenum , GLint , const GLfloat *)
-
glClearBufferiv
(GLenum , GLint , const GLint *)
-
glClearBufferuiv
(GLenum , GLint , const GLuint *)
-
glClearColor
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glClearDepth
(GLdouble )
-
glClearIndex
(GLfloat )
-
glClearStencil
(GLint )
-
glClientActiveTexture
(GLenum )
-
glClientWaitSync
(GLsync , GLbitfield , GLuint64 ) : GLenum
-
glClipPlane
(GLenum , const GLdouble *)
-
glColor3b
(GLbyte , GLbyte , GLbyte )
-
glColor3bv
(const GLbyte *)
-
glColor3d
(GLdouble , GLdouble , GLdouble )
-
glColor3dv
(const GLdouble *)
-
glColor3f
(GLfloat , GLfloat , GLfloat )
-
glColor3fv
(const GLfloat *)
-
glColor3i
(GLint , GLint , GLint )
-
glColor3iv
(const GLint *)
-
glColor3s
(GLshort , GLshort , GLshort )
-
glColor3sv
(const GLshort *)
-
glColor3ub
(GLubyte , GLubyte , GLubyte )
-
glColor3ubv
(const GLubyte *)
-
glColor3ui
(GLuint , GLuint , GLuint )
-
glColor3uiv
(const GLuint *)
-
glColor3us
(GLushort , GLushort , GLushort )
-
glColor3usv
(const GLushort *)
-
glColor4b
(GLbyte , GLbyte , GLbyte , GLbyte )
-
glColor4bv
(const GLbyte *)
-
glColor4d
(GLdouble , GLdouble , GLdouble , GLdouble )
-
glColor4dv
(const GLdouble *)
-
glColor4f
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glColor4fv
(const GLfloat *)
-
glColor4i
(GLint , GLint , GLint , GLint )
-
glColor4iv
(const GLint *)
-
glColor4s
(GLshort , GLshort , GLshort , GLshort )
-
glColor4sv
(const GLshort *)
-
glColor4ub
(GLubyte , GLubyte , GLubyte , GLubyte )
-
glColor4ubv
(const GLubyte *)
-
glColor4ui
(GLuint , GLuint , GLuint , GLuint )
-
glColor4uiv
(const GLuint *)
-
glColor4us
(GLushort , GLushort , GLushort , GLushort )
-
glColor4usv
(const GLushort *)
-
glColorMask
(GLboolean , GLboolean , GLboolean , GLboolean )
-
glColorMaski
(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )
-
glColorMaterial
(GLenum , GLenum )
-
glColorP3ui
(GLenum , GLuint )
-
glColorP3uiv
(GLenum , const GLuint *)
-
glColorP4ui
(GLenum , GLuint )
-
glColorP4uiv
(GLenum , const GLuint *)
-
glColorPointer
(GLint , GLenum , GLsizei , const GLvoid *)
-
glColorSubTable
(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
-
glColorTable
(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)
-
glColorTableParameterfv
(GLenum , GLenum , const GLfloat *)
-
glColorTableParameteriv
(GLenum , GLenum , const GLint *)
-
glCompileShader
(GLuint )
-
glCompressedTexImage1D
(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)
-
glCompressedTexImage2D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
-
glCompressedTexImage3D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
-
glCompressedTexSubImage1D
(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)
-
glCompressedTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
-
glCompressedTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
-
glConvolutionFilter1D
(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)
-
glConvolutionFilter2D
(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
-
glConvolutionParameterf
(GLenum , GLenum , GLfloat )
-
glConvolutionParameterfv
(GLenum , GLenum , const GLfloat *)
-
glConvolutionParameteri
(GLenum , GLenum , GLint )
-
glConvolutionParameteriv
(GLenum , GLenum , const GLint *)
-
glCopyBufferSubData
(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )
-
glCopyColorSubTable
(GLenum , GLsizei , GLint , GLint , GLsizei )
-
glCopyColorTable
(GLenum , GLenum , GLint , GLint , GLsizei )
-
glCopyConvolutionFilter1D
(GLenum , GLenum , GLint , GLint , GLsizei )
-
glCopyConvolutionFilter2D
(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )
-
glCopyPixels
(GLint , GLint , GLsizei , GLsizei , GLenum )
-
glCopyTexImage1D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )
-
glCopyTexImage2D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
-
glCopyTexSubImage1D
(GLenum , GLint , GLint , GLint , GLint , GLsizei )
-
glCopyTexSubImage2D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
-
glCopyTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
-
glCreateProgram
() : GLuint
-
glCreateShader
(GLenum ) : GLuint
-
glCullFace
(GLenum )
-
glDeleteBuffers
(GLsizei , const GLuint *)
-
glDeleteFramebuffers
(GLsizei , const GLuint *)
-
glDeleteLists
(GLuint , GLsizei )
-
glDeleteProgram
(GLuint )
-
glDeleteQueries
(GLsizei , const GLuint *)
-
glDeleteRenderbuffers
(GLsizei , const GLuint *)
-
glDeleteSamplers
(GLsizei , const GLuint *)
-
glDeleteShader
(GLuint )
-
glDeleteSync
(GLsync )
-
glDeleteTextures
(GLsizei , const GLuint *)
-
glDeleteVertexArrays
(GLsizei , const GLuint *)
-
glDepthFunc
(GLenum )
-
glDepthMask
(GLboolean )
-
glDepthRange
(GLdouble , GLdouble )
-
glDetachShader
(GLuint , GLuint )
-
glDisable
(GLenum )
-
glDisableClientState
(GLenum )
-
glDisableVertexAttribArray
(GLuint )
-
glDisablei
(GLenum , GLuint )
-
glDrawArrays
(GLenum , GLint , GLsizei )
-
glDrawArraysInstanced
(GLenum , GLint , GLsizei , GLsizei )
-
glDrawBuffer
(GLenum )
-
glDrawBuffers
(GLsizei , const GLenum *)
-
glDrawElements
(GLenum , GLsizei , GLenum , const GLvoid *)
-
glDrawElementsBaseVertex
(GLenum , GLsizei , GLenum , const GLvoid *, GLint )
-
glDrawElementsInstanced
(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )
-
glDrawElementsInstancedBaseVertex
(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )
-
glDrawPixels
(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
-
glDrawRangeElements
(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)
-
glDrawRangeElementsBaseVertex
(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )
-
glEdgeFlag
(GLboolean )
-
glEdgeFlagPointer
(GLsizei , const GLvoid *)
-
glEdgeFlagv
(const GLboolean *)
-
glEnable
(GLenum )
-
glEnableClientState
(GLenum )
-
glEnableVertexAttribArray
(GLuint )
-
glEnablei
(GLenum , GLuint )
-
glEnd
()
-
glEndConditionalRender
()
-
glEndList
()
-
glEndQuery
(GLenum )
-
glEndTransformFeedback
()
-
glEvalCoord1d
(GLdouble )
-
glEvalCoord1dv
(const GLdouble *)
-
glEvalCoord1f
(GLfloat )
-
glEvalCoord1fv
(const GLfloat *)
-
glEvalCoord2d
(GLdouble , GLdouble )
-
glEvalCoord2dv
(const GLdouble *)
-
glEvalCoord2f
(GLfloat , GLfloat )
-
glEvalCoord2fv
(const GLfloat *)
-
glEvalMesh1
(GLenum , GLint , GLint )
-
glEvalMesh2
(GLenum , GLint , GLint , GLint , GLint )
-
glEvalPoint1
(GLint )
-
glEvalPoint2
(GLint , GLint )
-
glFeedbackBuffer
(GLsizei , GLenum , GLfloat *)
-
glFenceSync
(GLenum , GLbitfield ) : GLsync
-
glFinish
()
-
glFlush
()
-
glFlushMappedBufferRange
(GLenum , GLintptr , GLsizeiptr )
-
glFogCoordPointer
(GLenum , GLsizei , const GLvoid *)
-
glFogCoordd
(GLdouble )
-
glFogCoorddv
(const GLdouble *)
-
glFogCoordf
(GLfloat )
-
glFogCoordfv
(const GLfloat *)
-
glFogf
(GLenum , GLfloat )
-
glFogfv
(GLenum , const GLfloat *)
-
glFogi
(GLenum , GLint )
-
glFogiv
(GLenum , const GLint *)
-
glFramebufferRenderbuffer
(GLenum , GLenum , GLenum , GLuint )
-
glFramebufferTexture
(GLenum , GLenum , GLuint , GLint )
-
glFramebufferTexture1D
(GLenum , GLenum , GLenum , GLuint , GLint )
-
glFramebufferTexture2D
(GLenum , GLenum , GLenum , GLuint , GLint )
-
glFramebufferTexture3D
(GLenum , GLenum , GLenum , GLuint , GLint , GLint )
-
glFramebufferTextureLayer
(GLenum , GLenum , GLuint , GLint , GLint )
-
glFrontFace
(GLenum )
-
glFrustum
(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )
-
glGenBuffers
(GLsizei , GLuint *)
-
glGenFramebuffers
(GLsizei , GLuint *)
-
glGenLists
(GLsizei ) : GLuint
-
glGenQueries
(GLsizei , GLuint *)
-
glGenRenderbuffers
(GLsizei , GLuint *)
-
glGenSamplers
(GLsizei , GLuint *)
-
glGenTextures
(GLsizei , GLuint *)
-
glGenVertexArrays
(GLsizei , GLuint *)
-
glGenerateMipmap
(GLenum )
-
glGetActiveAttrib
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
-
glGetActiveUniform
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
-
glGetActiveUniformBlockName
(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetActiveUniformBlockiv
(GLuint , GLuint , GLenum , GLint *)
-
glGetActiveUniformName
(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetActiveUniformsiv
(GLuint , GLsizei , const GLuint *, GLenum , GLint *)
-
glGetAttachedShaders
(GLuint , GLsizei , GLsizei *, GLuint *)
-
glGetAttribLocation
(GLuint , const GLchar *) : GLint
-
glGetBooleani_v
(GLenum , GLuint , GLboolean *)
-
glGetBooleanv
(GLenum , GLboolean *)
-
glGetBufferParameteri64v
(GLenum , GLenum , GLint64 *)
-
glGetBufferParameteriv
(GLenum , GLenum , GLint *)
-
glGetBufferPointerv
(GLenum , GLenum , GLvoid **)
-
glGetBufferSubData
(GLenum , GLintptr , GLsizeiptr , GLvoid *)
-
glGetClipPlane
(GLenum , GLdouble *)
-
glGetColorTable
(GLenum , GLenum , GLenum , GLvoid *)
-
glGetColorTableParameterfv
(GLenum , GLenum , GLfloat *)
-
glGetColorTableParameteriv
(GLenum , GLenum , GLint *)
-
glGetCompressedTexImage
(GLenum , GLint , GLvoid *)
-
glGetConvolutionFilter
(GLenum , GLenum , GLenum , GLvoid *)
-
glGetConvolutionParameterfv
(GLenum , GLenum , GLfloat *)
-
glGetConvolutionParameteriv
(GLenum , GLenum , GLint *)
-
glGetDoublev
(GLenum , GLdouble *)
-
glGetError
() : GLenum
-
glGetFloatv
(GLenum , GLfloat *)
-
glGetFragDataIndex
(GLuint , const GLchar *) : GLint
-
glGetFragDataLocation
(GLuint , const GLchar *) : GLint
-
glGetFramebufferAttachmentParameteriv
(GLenum , GLenum , GLenum , GLint *)
-
glGetHistogram
(GLenum , GLboolean , GLenum , GLenum , GLvoid *)
-
glGetHistogramParameterfv
(GLenum , GLenum , GLfloat *)
-
glGetHistogramParameteriv
(GLenum , GLenum , GLint *)
-
glGetInteger64i_v
(GLenum , GLuint , GLint64 *)
-
glGetInteger64v
(GLenum , GLint64 *)
-
glGetIntegeri_v
(GLenum , GLuint , GLint *)
-
glGetIntegerv
(GLenum , GLint *)
-
glGetLightfv
(GLenum , GLenum , GLfloat *)
-
glGetLightiv
(GLenum , GLenum , GLint *)
-
glGetMapdv
(GLenum , GLenum , GLdouble *)
-
glGetMapfv
(GLenum , GLenum , GLfloat *)
-
glGetMapiv
(GLenum , GLenum , GLint *)
-
glGetMaterialfv
(GLenum , GLenum , GLfloat *)
-
glGetMaterialiv
(GLenum , GLenum , GLint *)
-
glGetMinmax
(GLenum , GLboolean , GLenum , GLenum , GLvoid *)
-
glGetMinmaxParameterfv
(GLenum , GLenum , GLfloat *)
-
glGetMinmaxParameteriv
(GLenum , GLenum , GLint *)
-
glGetMultisamplefv
(GLenum , GLuint , GLfloat *)
-
glGetPixelMapfv
(GLenum , GLfloat *)
-
glGetPixelMapuiv
(GLenum , GLuint *)
-
glGetPixelMapusv
(GLenum , GLushort *)
-
glGetPointerv
(GLenum , GLvoid **)
-
glGetPolygonStipple
(GLubyte *)
-
glGetProgramInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetProgramiv
(GLuint , GLenum , GLint *)
-
glGetQueryObjecti64v
(GLuint , GLenum , GLint64 *)
-
glGetQueryObjectiv
(GLuint , GLenum , GLint *)
-
glGetQueryObjectui64v
(GLuint , GLenum , GLuint64 *)
-
glGetQueryObjectuiv
(GLuint , GLenum , GLuint *)
-
glGetQueryiv
(GLenum , GLenum , GLint *)
-
glGetRenderbufferParameteriv
(GLenum , GLenum , GLint *)
-
glGetSamplerParameterIiv
(GLuint , GLenum , GLint *)
-
glGetSamplerParameterIuiv
(GLuint , GLenum , GLuint *)
-
glGetSamplerParameterfv
(GLuint , GLenum , GLfloat *)
-
glGetSamplerParameteriv
(GLuint , GLenum , GLint *)
-
glGetSeparableFilter
(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)
-
glGetShaderInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetShaderSource
(GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetShaderiv
(GLuint , GLenum , GLint *)
-
glGetString
(GLenum ) : const GLubyte *
-
glGetStringi
(GLenum , GLuint ) : const GLubyte *
-
glGetSynciv
(GLsync , GLenum , GLsizei , GLsizei *, GLint *)
-
glGetTexEnvfv
(GLenum , GLenum , GLfloat *)
-
glGetTexEnviv
(GLenum , GLenum , GLint *)
-
glGetTexGendv
(GLenum , GLenum , GLdouble *)
-
glGetTexGenfv
(GLenum , GLenum , GLfloat *)
-
glGetTexGeniv
(GLenum , GLenum , GLint *)
-
glGetTexImage
(GLenum , GLint , GLenum , GLenum , GLvoid *)
-
glGetTexLevelParameterfv
(GLenum , GLint , GLenum , GLfloat *)
-
glGetTexLevelParameteriv
(GLenum , GLint , GLenum , GLint *)
-
glGetTexParameterIiv
(GLenum , GLenum , GLint *)
-
glGetTexParameterIuiv
(GLenum , GLenum , GLuint *)
-
glGetTexParameterfv
(GLenum , GLenum , GLfloat *)
-
glGetTexParameteriv
(GLenum , GLenum , GLint *)
-
glGetTransformFeedbackVarying
(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)
-
glGetUniformBlockIndex
(GLuint , const GLchar *) : GLuint
-
glGetUniformIndices
(GLuint , GLsizei , const GLchar * const *, GLuint *)
-
glGetUniformLocation
(GLuint , const GLchar *) : GLint
-
glGetUniformfv
(GLuint , GLint , GLfloat *)
-
glGetUniformiv
(GLuint , GLint , GLint *)
-
glGetUniformuiv
(GLuint , GLint , GLuint *)
-
glGetVertexAttribIiv
(GLuint , GLenum , GLint *)
-
glGetVertexAttribIuiv
(GLuint , GLenum , GLuint *)
-
glGetVertexAttribPointerv
(GLuint , GLenum , GLvoid **)
-
glGetVertexAttribdv
(GLuint , GLenum , GLdouble *)
-
glGetVertexAttribfv
(GLuint , GLenum , GLfloat *)
-
glGetVertexAttribiv
(GLuint , GLenum , GLint *)
-
glHint
(GLenum , GLenum )
-
glHistogram
(GLenum , GLsizei , GLenum , GLboolean )
-
glIndexMask
(GLuint )
-
glIndexPointer
(GLenum , GLsizei , const GLvoid *)
-
glIndexd
(GLdouble )
-
glIndexdv
(const GLdouble *)
-
glIndexf
(GLfloat )
-
glIndexfv
(const GLfloat *)
-
glIndexi
(GLint )
-
glIndexiv
(const GLint *)
-
glIndexs
(GLshort )
-
glIndexsv
(const GLshort *)
-
glIndexub
(GLubyte )
-
glIndexubv
(const GLubyte *)
-
glInitNames
()
-
glInterleavedArrays
(GLenum , GLsizei , const GLvoid *)
-
glIsBuffer
(GLuint ) : GLboolean
-
glIsEnabled
(GLenum ) : GLboolean
-
glIsEnabledi
(GLenum , GLuint ) : GLboolean
-
glIsFramebuffer
(GLuint ) : GLboolean
-
glIsList
(GLuint ) : GLboolean
-
glIsProgram
(GLuint ) : GLboolean
-
glIsQuery
(GLuint ) : GLboolean
-
glIsRenderbuffer
(GLuint ) : GLboolean
-
glIsSampler
(GLuint ) : GLboolean
-
glIsShader
(GLuint ) : GLboolean
-
glIsSync
(GLsync ) : GLboolean
-
glIsTexture
(GLuint ) : GLboolean
-
glIsVertexArray
(GLuint ) : GLboolean
-
glLightModelf
(GLenum , GLfloat )
-
glLightModelfv
(GLenum , const GLfloat *)
-
glLightModeli
(GLenum , GLint )
-
glLightModeliv
(GLenum , const GLint *)
-
glLightf
(GLenum , GLenum , GLfloat )
-
glLightfv
(GLenum , GLenum , const GLfloat *)
-
glLighti
(GLenum , GLenum , GLint )
-
glLightiv
(GLenum , GLenum , const GLint *)
-
glLineStipple
(GLint , GLushort )
-
glLineWidth
(GLfloat )
-
glLinkProgram
(GLuint )
-
glListBase
(GLuint )
-
glLoadIdentity
()
-
glLoadMatrixd
(const GLdouble *)
-
glLoadMatrixf
(const GLfloat *)
-
glLoadName
(GLuint )
-
glLoadTransposeMatrixd
(const GLdouble *)
-
glLoadTransposeMatrixf
(const GLfloat *)
-
glLogicOp
(GLenum )
-
glMap1d
(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)
-
glMap1f
(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)
-
glMap2d
(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)
-
glMap2f
(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)
-
glMapBuffer
(GLenum , GLenum ) : GLvoid *
-
glMapBufferRange
(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : GLvoid *
-
glMapGrid1d
(GLint , GLdouble , GLdouble )
-
glMapGrid1f
(GLint , GLfloat , GLfloat )
-
glMapGrid2d
(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )
-
glMapGrid2f
(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )
-
glMaterialf
(GLenum , GLenum , GLfloat )
-
glMaterialfv
(GLenum , GLenum , const GLfloat *)
-
glMateriali
(GLenum , GLenum , GLint )
-
glMaterialiv
(GLenum , GLenum , const GLint *)
-
glMatrixMode
(GLenum )
-
glMinmax
(GLenum , GLenum , GLboolean )
-
glMultMatrixd
(const GLdouble *)
-
glMultMatrixf
(const GLfloat *)
-
glMultTransposeMatrixd
(const GLdouble *)
-
glMultTransposeMatrixf
(const GLfloat *)
-
glMultiDrawArrays
(GLenum , const GLint *, const GLsizei *, GLsizei )
-
glMultiDrawElements
(GLenum , const GLsizei *, GLenum , const GLvoid * const *, GLsizei )
-
glMultiDrawElementsBaseVertex
(GLenum , const GLsizei *, GLenum , const GLvoid * const *, GLsizei , const GLint *)
-
glMultiTexCoord1d
(GLenum , GLdouble )
-
glMultiTexCoord1dv
(GLenum , const GLdouble *)
-
glMultiTexCoord1f
(GLenum , GLfloat )
-
glMultiTexCoord1fv
(GLenum , const GLfloat *)
-
glMultiTexCoord1i
(GLenum , GLint )
-
glMultiTexCoord1iv
(GLenum , const GLint *)
-
glMultiTexCoord1s
(GLenum , GLshort )
-
glMultiTexCoord1sv
(GLenum , const GLshort *)
|
-
glMultiTexCoord2d
(GLenum , GLdouble , GLdouble )
-
glMultiTexCoord2dv
(GLenum , const GLdouble *)
-
glMultiTexCoord2f
(GLenum , GLfloat , GLfloat )
-
glMultiTexCoord2fv
(GLenum , const GLfloat *)
-
glMultiTexCoord2i
(GLenum , GLint , GLint )
-
glMultiTexCoord2iv
(GLenum , const GLint *)
-
glMultiTexCoord2s
(GLenum , GLshort , GLshort )
-
glMultiTexCoord2sv
(GLenum , const GLshort *)
-
glMultiTexCoord3d
(GLenum , GLdouble , GLdouble , GLdouble )
-
glMultiTexCoord3dv
(GLenum , const GLdouble *)
-
glMultiTexCoord3f
(GLenum , GLfloat , GLfloat , GLfloat )
-
glMultiTexCoord3fv
(GLenum , const GLfloat *)
-
glMultiTexCoord3i
(GLenum , GLint , GLint , GLint )
-
glMultiTexCoord3iv
(GLenum , const GLint *)
-
glMultiTexCoord3s
(GLenum , GLshort , GLshort , GLshort )
-
glMultiTexCoord3sv
(GLenum , const GLshort *)
-
glMultiTexCoord4d
(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )
-
glMultiTexCoord4dv
(GLenum , const GLdouble *)
-
glMultiTexCoord4f
(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )
-
glMultiTexCoord4fv
(GLenum , const GLfloat *)
-
glMultiTexCoord4i
(GLenum , GLint , GLint , GLint , GLint )
-
glMultiTexCoord4iv
(GLenum , const GLint *)
-
glMultiTexCoord4s
(GLenum , GLshort , GLshort , GLshort , GLshort )
-
glMultiTexCoord4sv
(GLenum , const GLshort *)
-
glMultiTexCoordP1ui
(GLenum , GLenum , GLuint )
-
glMultiTexCoordP1uiv
(GLenum , GLenum , const GLuint *)
-
glMultiTexCoordP2ui
(GLenum , GLenum , GLuint )
-
glMultiTexCoordP2uiv
(GLenum , GLenum , const GLuint *)
-
glMultiTexCoordP3ui
(GLenum , GLenum , GLuint )
-
glMultiTexCoordP3uiv
(GLenum , GLenum , const GLuint *)
-
glMultiTexCoordP4ui
(GLenum , GLenum , GLuint )
-
glMultiTexCoordP4uiv
(GLenum , GLenum , const GLuint *)
-
glNewList
(GLuint , GLenum )
-
glNormal3b
(GLbyte , GLbyte , GLbyte )
-
glNormal3bv
(const GLbyte *)
-
glNormal3d
(GLdouble , GLdouble , GLdouble )
-
glNormal3dv
(const GLdouble *)
-
glNormal3f
(GLfloat , GLfloat , GLfloat )
-
glNormal3fv
(const GLfloat *)
-
glNormal3i
(GLint , GLint , GLint )
-
glNormal3iv
(const GLint *)
-
glNormal3s
(GLshort , GLshort , GLshort )
-
glNormal3sv
(const GLshort *)
-
glNormalP3ui
(GLenum , GLuint )
-
glNormalP3uiv
(GLenum , const GLuint *)
-
glNormalPointer
(GLenum , GLsizei , const GLvoid *)
-
glOrtho
(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )
-
glPassThrough
(GLfloat )
-
glPixelMapfv
(GLenum , GLint , const GLfloat *)
-
glPixelMapuiv
(GLenum , GLint , const GLuint *)
-
glPixelMapusv
(GLenum , GLint , const GLushort *)
-
glPixelStoref
(GLenum , GLfloat )
-
glPixelStorei
(GLenum , GLint )
-
glPixelTransferf
(GLenum , GLfloat )
-
glPixelTransferi
(GLenum , GLint )
-
glPixelZoom
(GLfloat , GLfloat )
-
glPointParameterf
(GLenum , GLfloat )
-
glPointParameterfv
(GLenum , const GLfloat *)
-
glPointParameteri
(GLenum , GLint )
-
glPointParameteriv
(GLenum , const GLint *)
-
glPointSize
(GLfloat )
-
glPolygonMode
(GLenum , GLenum )
-
glPolygonOffset
(GLfloat , GLfloat )
-
glPolygonStipple
(const GLubyte *)
-
glPopAttrib
()
-
glPopClientAttrib
()
-
glPopMatrix
()
-
glPopName
()
-
glPrimitiveRestartIndex
(GLuint )
-
glPrioritizeTextures
(GLsizei , const GLuint *, const GLfloat *)
-
glProvokingVertex
(GLenum )
-
glPushAttrib
(GLbitfield )
-
glPushClientAttrib
(GLbitfield )
-
glPushMatrix
()
-
glPushName
(GLuint )
-
glQueryCounter
(GLuint , GLenum )
-
glRasterPos2d
(GLdouble , GLdouble )
-
glRasterPos2dv
(const GLdouble *)
-
glRasterPos2f
(GLfloat , GLfloat )
-
glRasterPos2fv
(const GLfloat *)
-
glRasterPos2i
(GLint , GLint )
-
glRasterPos2iv
(const GLint *)
-
glRasterPos2s
(GLshort , GLshort )
-
glRasterPos2sv
(const GLshort *)
-
glRasterPos3d
(GLdouble , GLdouble , GLdouble )
-
glRasterPos3dv
(const GLdouble *)
-
glRasterPos3f
(GLfloat , GLfloat , GLfloat )
-
glRasterPos3fv
(const GLfloat *)
-
glRasterPos3i
(GLint , GLint , GLint )
-
glRasterPos3iv
(const GLint *)
-
glRasterPos3s
(GLshort , GLshort , GLshort )
-
glRasterPos3sv
(const GLshort *)
-
glRasterPos4d
(GLdouble , GLdouble , GLdouble , GLdouble )
-
glRasterPos4dv
(const GLdouble *)
-
glRasterPos4f
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glRasterPos4fv
(const GLfloat *)
-
glRasterPos4i
(GLint , GLint , GLint , GLint )
-
glRasterPos4iv
(const GLint *)
-
glRasterPos4s
(GLshort , GLshort , GLshort , GLshort )
-
glRasterPos4sv
(const GLshort *)
-
glReadBuffer
(GLenum )
-
glReadPixels
(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
-
glRectd
(GLdouble , GLdouble , GLdouble , GLdouble )
-
glRectdv
(const GLdouble *, const GLdouble *)
-
glRectf
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glRectfv
(const GLfloat *, const GLfloat *)
-
glRecti
(GLint , GLint , GLint , GLint )
-
glRectiv
(const GLint *, const GLint *)
-
glRects
(GLshort , GLshort , GLshort , GLshort )
-
glRectsv
(const GLshort *, const GLshort *)
-
glRenderMode
(GLenum ) : GLint
-
glRenderbufferStorage
(GLenum , GLenum , GLsizei , GLsizei )
-
glRenderbufferStorageMultisample
(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
-
glResetHistogram
(GLenum )
-
glResetMinmax
(GLenum )
-
glRotated
(GLdouble , GLdouble , GLdouble , GLdouble )
-
glRotatef
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glSampleCoverage
(GLfloat , GLboolean )
-
glSampleMaski
(GLuint , GLbitfield )
-
glSamplerParameterIiv
(GLuint , GLenum , const GLint *)
-
glSamplerParameterIuiv
(GLuint , GLenum , const GLuint *)
-
glSamplerParameterf
(GLuint , GLenum , GLfloat )
-
glSamplerParameterfv
(GLuint , GLenum , const GLfloat *)
-
glSamplerParameteri
(GLuint , GLenum , GLint )
-
glSamplerParameteriv
(GLuint , GLenum , const GLint *)
-
glScaled
(GLdouble , GLdouble , GLdouble )
-
glScalef
(GLfloat , GLfloat , GLfloat )
-
glScissor
(GLint , GLint , GLsizei , GLsizei )
-
glSecondaryColor3b
(GLbyte , GLbyte , GLbyte )
-
glSecondaryColor3bv
(const GLbyte *)
-
glSecondaryColor3d
(GLdouble , GLdouble , GLdouble )
-
glSecondaryColor3dv
(const GLdouble *)
-
glSecondaryColor3f
(GLfloat , GLfloat , GLfloat )
-
glSecondaryColor3fv
(const GLfloat *)
-
glSecondaryColor3i
(GLint , GLint , GLint )
-
glSecondaryColor3iv
(const GLint *)
-
glSecondaryColor3s
(GLshort , GLshort , GLshort )
-
glSecondaryColor3sv
(const GLshort *)
-
glSecondaryColor3ub
(GLubyte , GLubyte , GLubyte )
-
glSecondaryColor3ubv
(const GLubyte *)
-
glSecondaryColor3ui
(GLuint , GLuint , GLuint )
-
glSecondaryColor3uiv
(const GLuint *)
-
glSecondaryColor3us
(GLushort , GLushort , GLushort )
-
glSecondaryColor3usv
(const GLushort *)
-
glSecondaryColorP3ui
(GLenum , GLuint )
-
glSecondaryColorP3uiv
(GLenum , const GLuint *)
-
glSecondaryColorPointer
(GLint , GLenum , GLsizei , const GLvoid *)
-
glSelectBuffer
(GLsizei , GLuint *)
-
glSeparableFilter2D
(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)
-
glShadeModel
(GLenum )
-
glShaderSource
(GLuint , GLsizei , const GLchar * const *, const GLint *)
-
glStencilFunc
(GLenum , GLint , GLuint )
-
glStencilFuncSeparate
(GLenum , GLenum , GLint , GLuint )
-
glStencilMask
(GLuint )
-
glStencilMaskSeparate
(GLenum , GLuint )
-
glStencilOp
(GLenum , GLenum , GLenum )
-
glStencilOpSeparate
(GLenum , GLenum , GLenum , GLenum )
-
glTexBuffer
(GLenum , GLenum , GLuint )
-
glTexCoord1d
(GLdouble )
-
glTexCoord1dv
(const GLdouble *)
-
glTexCoord1f
(GLfloat )
-
glTexCoord1fv
(const GLfloat *)
-
glTexCoord1i
(GLint )
-
glTexCoord1iv
(const GLint *)
-
glTexCoord1s
(GLshort )
-
glTexCoord1sv
(const GLshort *)
-
glTexCoord2d
(GLdouble , GLdouble )
-
glTexCoord2dv
(const GLdouble *)
-
glTexCoord2f
(GLfloat , GLfloat )
-
glTexCoord2fv
(const GLfloat *)
-
glTexCoord2i
(GLint , GLint )
-
glTexCoord2iv
(const GLint *)
-
glTexCoord2s
(GLshort , GLshort )
-
glTexCoord2sv
(const GLshort *)
-
glTexCoord3d
(GLdouble , GLdouble , GLdouble )
-
glTexCoord3dv
(const GLdouble *)
-
glTexCoord3f
(GLfloat , GLfloat , GLfloat )
-
glTexCoord3fv
(const GLfloat *)
-
glTexCoord3i
(GLint , GLint , GLint )
-
glTexCoord3iv
(const GLint *)
-
glTexCoord3s
(GLshort , GLshort , GLshort )
-
glTexCoord3sv
(const GLshort *)
-
glTexCoord4d
(GLdouble , GLdouble , GLdouble , GLdouble )
-
glTexCoord4dv
(const GLdouble *)
-
glTexCoord4f
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glTexCoord4fv
(const GLfloat *)
-
glTexCoord4i
(GLint , GLint , GLint , GLint )
-
glTexCoord4iv
(const GLint *)
-
glTexCoord4s
(GLshort , GLshort , GLshort , GLshort )
-
glTexCoord4sv
(const GLshort *)
-
glTexCoordP1ui
(GLenum , GLuint )
-
glTexCoordP1uiv
(GLenum , const GLuint *)
-
glTexCoordP2ui
(GLenum , GLuint )
-
glTexCoordP2uiv
(GLenum , const GLuint *)
-
glTexCoordP3ui
(GLenum , GLuint )
-
glTexCoordP3uiv
(GLenum , const GLuint *)
-
glTexCoordP4ui
(GLenum , GLuint )
-
glTexCoordP4uiv
(GLenum , const GLuint *)
-
glTexCoordPointer
(GLint , GLenum , GLsizei , const GLvoid *)
-
glTexEnvf
(GLenum , GLenum , GLfloat )
-
glTexEnvfv
(GLenum , GLenum , const GLfloat *)
-
glTexEnvi
(GLenum , GLenum , GLint )
-
glTexEnviv
(GLenum , GLenum , const GLint *)
-
glTexGend
(GLenum , GLenum , GLdouble )
-
glTexGendv
(GLenum , GLenum , const GLdouble *)
-
glTexGenf
(GLenum , GLenum , GLfloat )
-
glTexGenfv
(GLenum , GLenum , const GLfloat *)
-
glTexGeni
(GLenum , GLenum , GLint )
-
glTexGeniv
(GLenum , GLenum , const GLint *)
-
glTexImage1D
(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
-
glTexImage2D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
-
glTexImage2DMultisample
(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )
-
glTexImage3D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
-
glTexImage3DMultisample
(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )
-
glTexParameterIiv
(GLenum , GLenum , const GLint *)
-
glTexParameterIuiv
(GLenum , GLenum , const GLuint *)
-
glTexParameterf
(GLenum , GLenum , GLfloat )
-
glTexParameterfv
(GLenum , GLenum , const GLfloat *)
-
glTexParameteri
(GLenum , GLenum , GLint )
-
glTexParameteriv
(GLenum , GLenum , const GLint *)
-
glTexSubImage1D
(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)
-
glTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
-
glTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
-
glTransformFeedbackVaryings
(GLuint , GLsizei , const GLchar * const *, GLenum )
-
glTranslated
(GLdouble , GLdouble , GLdouble )
-
glTranslatef
(GLfloat , GLfloat , GLfloat )
-
glUniform1f
(GLint , GLfloat )
-
glUniform1fv
(GLint , GLsizei , const GLfloat *)
-
glUniform1i
(GLint , GLint )
-
glUniform1iv
(GLint , GLsizei , const GLint *)
-
glUniform1ui
(GLint , GLuint )
-
glUniform1uiv
(GLint , GLsizei , const GLuint *)
-
glUniform2f
(GLint , GLfloat , GLfloat )
-
glUniform2fv
(GLint , GLsizei , const GLfloat *)
-
glUniform2i
(GLint , GLint , GLint )
-
glUniform2iv
(GLint , GLsizei , const GLint *)
-
glUniform2ui
(GLint , GLuint , GLuint )
-
glUniform2uiv
(GLint , GLsizei , const GLuint *)
-
glUniform3f
(GLint , GLfloat , GLfloat , GLfloat )
-
glUniform3fv
(GLint , GLsizei , const GLfloat *)
-
glUniform3i
(GLint , GLint , GLint , GLint )
-
glUniform3iv
(GLint , GLsizei , const GLint *)
-
glUniform3ui
(GLint , GLuint , GLuint , GLuint )
-
glUniform3uiv
(GLint , GLsizei , const GLuint *)
-
glUniform4f
(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
-
glUniform4fv
(GLint , GLsizei , const GLfloat *)
-
glUniform4i
(GLint , GLint , GLint , GLint , GLint )
-
glUniform4iv
(GLint , GLsizei , const GLint *)
-
glUniform4ui
(GLint , GLuint , GLuint , GLuint , GLuint )
-
glUniform4uiv
(GLint , GLsizei , const GLuint *)
-
glUniformBlockBinding
(GLuint , GLuint , GLuint )
-
glUniformMatrix2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix2x3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix2x4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix3x2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix3x4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix4x2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix4x3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUnmapBuffer
(GLenum ) : GLboolean
-
glUseProgram
(GLuint )
-
glValidateProgram
(GLuint )
-
glVertex2d
(GLdouble , GLdouble )
-
glVertex2dv
(const GLdouble *)
-
glVertex2f
(GLfloat , GLfloat )
-
glVertex2fv
(const GLfloat *)
-
glVertex2i
(GLint , GLint )
-
glVertex2iv
(const GLint *)
-
glVertex2s
(GLshort , GLshort )
-
glVertex2sv
(const GLshort *)
-
glVertex3d
(GLdouble , GLdouble , GLdouble )
-
glVertex3dv
(const GLdouble *)
-
glVertex3f
(GLfloat , GLfloat , GLfloat )
-
glVertex3fv
(const GLfloat *)
-
glVertex3i
(GLint , GLint , GLint )
-
glVertex3iv
(const GLint *)
-
glVertex3s
(GLshort , GLshort , GLshort )
-
glVertex3sv
(const GLshort *)
-
glVertex4d
(GLdouble , GLdouble , GLdouble , GLdouble )
-
glVertex4dv
(const GLdouble *)
-
glVertex4f
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glVertex4fv
(const GLfloat *)
-
glVertex4i
(GLint , GLint , GLint , GLint )
-
glVertex4iv
(const GLint *)
-
glVertex4s
(GLshort , GLshort , GLshort , GLshort )
-
glVertex4sv
(const GLshort *)
-
glVertexAttrib1d
(GLuint , GLdouble )
-
glVertexAttrib1dv
(GLuint , const GLdouble *)
-
glVertexAttrib1f
(GLuint , GLfloat )
-
glVertexAttrib1fv
(GLuint , const GLfloat *)
-
glVertexAttrib1s
(GLuint , GLshort )
-
glVertexAttrib1sv
(GLuint , const GLshort *)
-
glVertexAttrib2d
(GLuint , GLdouble , GLdouble )
-
glVertexAttrib2dv
(GLuint , const GLdouble *)
-
glVertexAttrib2f
(GLuint , GLfloat , GLfloat )
-
glVertexAttrib2fv
(GLuint , const GLfloat *)
-
glVertexAttrib2s
(GLuint , GLshort , GLshort )
-
glVertexAttrib2sv
(GLuint , const GLshort *)
-
glVertexAttrib3d
(GLuint , GLdouble , GLdouble , GLdouble )
-
glVertexAttrib3dv
(GLuint , const GLdouble *)
-
glVertexAttrib3f
(GLuint , GLfloat , GLfloat , GLfloat )
-
glVertexAttrib3fv
(GLuint , const GLfloat *)
-
glVertexAttrib3s
(GLuint , GLshort , GLshort , GLshort )
-
glVertexAttrib3sv
(GLuint , const GLshort *)
-
glVertexAttrib4Nbv
(GLuint , const GLbyte *)
-
glVertexAttrib4Niv
(GLuint , const GLint *)
-
glVertexAttrib4Nsv
(GLuint , const GLshort *)
-
glVertexAttrib4Nub
(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )
-
glVertexAttrib4Nubv
(GLuint , const GLubyte *)
-
glVertexAttrib4Nuiv
(GLuint , const GLuint *)
-
glVertexAttrib4Nusv
(GLuint , const GLushort *)
-
glVertexAttrib4bv
(GLuint , const GLbyte *)
-
glVertexAttrib4d
(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )
-
glVertexAttrib4dv
(GLuint , const GLdouble *)
-
glVertexAttrib4f
(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
-
glVertexAttrib4fv
(GLuint , const GLfloat *)
-
glVertexAttrib4iv
(GLuint , const GLint *)
-
glVertexAttrib4s
(GLuint , GLshort , GLshort , GLshort , GLshort )
-
glVertexAttrib4sv
(GLuint , const GLshort *)
-
glVertexAttrib4ubv
(GLuint , const GLubyte *)
-
glVertexAttrib4uiv
(GLuint , const GLuint *)
-
glVertexAttrib4usv
(GLuint , const GLushort *)
-
glVertexAttribDivisor
(GLuint , GLuint )
-
glVertexAttribI1i
(GLuint , GLint )
-
glVertexAttribI1iv
(GLuint , const GLint *)
-
glVertexAttribI1ui
(GLuint , GLuint )
-
glVertexAttribI1uiv
(GLuint , const GLuint *)
-
glVertexAttribI2i
(GLuint , GLint , GLint )
-
glVertexAttribI2iv
(GLuint , const GLint *)
-
glVertexAttribI2ui
(GLuint , GLuint , GLuint )
-
glVertexAttribI2uiv
(GLuint , const GLuint *)
-
glVertexAttribI3i
(GLuint , GLint , GLint , GLint )
-
glVertexAttribI3iv
(GLuint , const GLint *)
-
glVertexAttribI3ui
(GLuint , GLuint , GLuint , GLuint )
-
glVertexAttribI3uiv
(GLuint , const GLuint *)
-
glVertexAttribI4bv
(GLuint , const GLbyte *)
-
glVertexAttribI4i
(GLuint , GLint , GLint , GLint , GLint )
-
glVertexAttribI4iv
(GLuint , const GLint *)
-
glVertexAttribI4sv
(GLuint , const GLshort *)
-
glVertexAttribI4ubv
(GLuint , const GLubyte *)
-
glVertexAttribI4ui
(GLuint , GLuint , GLuint , GLuint , GLuint )
-
glVertexAttribI4uiv
(GLuint , const GLuint *)
-
glVertexAttribI4usv
(GLuint , const GLushort *)
-
glVertexAttribIPointer
(GLuint , GLint , GLenum , GLsizei , const GLvoid *)
-
glVertexAttribP1ui
(GLuint , GLenum , GLboolean , GLuint )
-
glVertexAttribP1uiv
(GLuint , GLenum , GLboolean , const GLuint *)
-
glVertexAttribP2ui
(GLuint , GLenum , GLboolean , GLuint )
-
glVertexAttribP2uiv
(GLuint , GLenum , GLboolean , const GLuint *)
-
glVertexAttribP3ui
(GLuint , GLenum , GLboolean , GLuint )
-
glVertexAttribP3uiv
(GLuint , GLenum , GLboolean , const GLuint *)
-
glVertexAttribP4ui
(GLuint , GLenum , GLboolean , GLuint )
-
glVertexAttribP4uiv
(GLuint , GLenum , GLboolean , const GLuint *)
-
glVertexAttribPointer
(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)
-
glVertexP2ui
(GLenum , GLuint )
-
glVertexP2uiv
(GLenum , const GLuint *)
-
glVertexP3ui
(GLenum , GLuint )
-
glVertexP3uiv
(GLenum , const GLuint *)
-
glVertexP4ui
(GLenum , GLuint )
-
glVertexP4uiv
(GLenum , const GLuint *)
-
glVertexPointer
(GLint , GLenum , GLsizei , const GLvoid *)
-
glViewport
(GLint , GLint , GLsizei , GLsizei )
-
glWaitSync
(GLsync , GLbitfield , GLuint64 )
-
glWindowPos2d
(GLdouble , GLdouble )
-
glWindowPos2dv
(const GLdouble *)
-
glWindowPos2f
(GLfloat , GLfloat )
-
glWindowPos2fv
(const GLfloat *)
-
glWindowPos2i
(GLint , GLint )
-
glWindowPos2iv
(const GLint *)
-
glWindowPos2s
(GLshort , GLshort )
-
glWindowPos2sv
(const GLshort *)
-
glWindowPos3d
(GLdouble , GLdouble , GLdouble )
-
glWindowPos3dv
(const GLdouble *)
-
glWindowPos3f
(GLfloat , GLfloat , GLfloat )
-
glWindowPos3fv
(const GLfloat *)
-
glWindowPos3i
(GLint , GLint , GLint )
-
glWindowPos3iv
(const GLint *)
-
glWindowPos3s
(GLshort , GLshort , GLshort )
-
glWindowPos3sv
(const GLshort *)
-
initializeOpenGLFunctions
() : bool
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